if (!blowing) return;
// TODO: nicer, configurable particles for wind?
- if (systemRandom.rand(0, 100) < 20) {
+ if (graphicsRandom.rand(0, 100) < 20) {
// emit a particle
- Vector ppos = Vector(systemRandom.randf(bbox.p1.x+8, bbox.p2.x-8), systemRandom.randf(bbox.p1.y+8, bbox.p2.y-8));
+ Vector ppos = Vector(graphicsRandom.randf(bbox.p1.x+8, bbox.p2.x-8), graphicsRandom.randf(bbox.p1.y+8, bbox.p2.y-8));
Vector pspeed = Vector(speed.x, speed.y);
Sector::current()->add_object(new Particles(ppos, 44, 46, pspeed, Vector(0,0), 1, Color(.4f, .4f, .4f), 3, .1f,
LAYER_BACKGROUNDTILES+1));