}
void
-Wind::update(float elapsed_time)
+Wind::update(float elapsed_time_)
{
- this->elapsed_time = elapsed_time;
+ this->elapsed_time = elapsed_time_;
if (!blowing) return;
// emit a particle
Vector ppos = Vector(graphicsRandom.randf(bbox.p1.x+8, bbox.p2.x-8), graphicsRandom.randf(bbox.p1.y+8, bbox.p2.y-8));
Vector pspeed = Vector(speed.x, speed.y);
- Sector::current()->add_object(new Particles(ppos, 44, 46, pspeed, Vector(0,0), 1, Color(.4f, .4f, .4f), 3, .1f,
+ Sector::current()->add_object(std::make_shared<Particles>(ppos, 44, 46, pspeed, Vector(0,0), 1, Color(.4f, .4f, .4f), 3, .1f,
LAYER_BACKGROUNDTILES+1));
}
}