HitResponse collision(GameObject& other, const CollisionHit& hit);
/**
+ * @name Scriptable Methods
+ * @{
+ */
+
+ /**
* start blowing
*/
void start();
*/
void stop();
+ /**
+ * @}
+ */
+
virtual void expose(HSQUIRRELVM vm, SQInteger table_idx);
virtual void unexpose(HSQUIRRELVM vm, SQInteger table_idx);