// $Id$
+//
+// SuperTux
// Copyright (C) 2004 Tobas Glaesser <tobi.web@gmx.de>
+// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
-//
+//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include <config.h>
+#include "profile_menu.hpp"
#include "options_menu.hpp"
#include "gui/menu.hpp"
#include "audio/sound_manager.hpp"
#include "control/joystickkeyboardcontroller.hpp"
#include "main.hpp"
#include "gettext.hpp"
+#include "video/renderer.hpp"
#include "gameconfig.hpp"
Menu* options_menu = 0;
enum OptionsMenuIDs {
MNID_FULLSCREEN,
+ MNID_FULLSCREEN_RESOLUTION,
+ MNID_MAGNIFICATION,
+ MNID_ASPECTRATIO,
+ MNID_PROFILES,
MNID_SOUND,
MNID_MUSIC
};
+class LanguageMenu : public Menu
+{
+public:
+ LanguageMenu() {
+ add_label(_("Language"));
+ add_hl();
+ add_entry(0, std::string("<")+_("auto-detect")+">");
+ add_entry(1, "English");
+
+ int mnid = 10;
+ std::set<std::string> languages = dictionary_manager.get_languages();
+ for (std::set<std::string>::iterator i = languages.begin(); i != languages.end(); i++) {
+ std::string locale_name = *i;
+ TinyGetText::LanguageDef ldef = TinyGetText::get_language_def(locale_name);
+ std::string locale_fullname = locale_name;
+ if (std::string(ldef.code) == locale_name) {
+ locale_fullname = ldef.name;
+ }
+ add_entry(mnid++, locale_fullname);
+ }
+
+ add_hl();
+ add_back(_("Back"));
+ }
+
+ virtual void menu_action(MenuItem* item) {
+ if (item->id == 0) {
+ config->locale = "";
+ dictionary_manager.set_language(config->locale);
+ config->save();
+ Menu::pop_current();
+ }
+ else if (item->id == 1) {
+ config->locale = "en";
+ dictionary_manager.set_language(config->locale);
+ config->save();
+ Menu::pop_current();
+ }
+ int mnid = 10;
+ std::set<std::string> languages = dictionary_manager.get_languages();
+ for (std::set<std::string>::iterator i = languages.begin(); i != languages.end(); i++) {
+ std::string locale_name = *i;
+ if (item->id == mnid++) {
+ config->locale = locale_name;
+ dictionary_manager.set_language(config->locale);
+ config->save();
+ Menu::pop_current();
+ }
+ }
+ }
+};
+
+
class OptionsMenu : public Menu
{
public:
virtual ~OptionsMenu();
virtual void menu_action(MenuItem* item);
+
+protected:
+ std::auto_ptr<LanguageMenu> language_menu;
+
};
OptionsMenu::OptionsMenu()
{
+ language_menu.reset(new LanguageMenu());
+
add_label(_("Options"));
add_hl();
- add_toggle(MNID_FULLSCREEN,_("Fullscreen"), config->use_fullscreen);
- add_toggle(MNID_SOUND, _("Sound"), config->sound_enabled);
- add_toggle(MNID_MUSIC, _("Music"), config->music_enabled);
- add_submenu(_("Setup Keys"), main_controller->get_key_options_menu());
- add_submenu(_("Setup Joystick"),main_controller->get_joystick_options_menu());
+
+ // Language change should only be possible in the main menu, since elsewhere it might not always work fully
+ // FIXME: Implement me: if (get_parent() == main_menu)
+ add_submenu(_("Select Language"), language_menu.get())
+ ->set_help(_("Select a different language to display text in"));
+
+ add_submenu(_("Select Profile"), get_profile_menu())
+ ->set_help(_("Select a profile to play with"));
+
+ add_toggle(MNID_PROFILES, _("Profile on Startup"), config->sound_enabled)
+ ->set_help(_("Select your profile immediately after start-up"));
+
+ add_toggle(MNID_FULLSCREEN,_("Fullscreen"), config->use_fullscreen)
+ ->set_help(_("Fill the entire screen"));
+
+ MenuItem* fullscreen_res = add_string_select(MNID_FULLSCREEN_RESOLUTION, _("Resolution"));
+ fullscreen_res->set_help(_("Determine the resolution used in fullscreen mode (you must toggle fullscreen to complete the change)"));
+
+ MenuItem* magnification = add_string_select(MNID_MAGNIFICATION, _("Magnification"));
+ magnification->set_help(_("Change the magnification of the game area"));
+
+ // These values go from screen:640/projection:1600 to
+ // screen:1600/projection:640 (i.e. 640, 800, 1024, 1280, 1600)
+ magnification->list.push_back("auto");
+ magnification->list.push_back("40%");
+ magnification->list.push_back("50%");
+ magnification->list.push_back("62.5%");
+ magnification->list.push_back("80%");
+ magnification->list.push_back("100%");
+ magnification->list.push_back("125%");
+ magnification->list.push_back("160%");
+ magnification->list.push_back("200%");
+ magnification->list.push_back("250%");
+
+ SDL_Rect** modes = SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_OPENGL);
+
+ if (modes == (SDL_Rect **)0)
+ { // No resolutions at all available, bad
+
+ }
+ else if(modes == (SDL_Rect **)-1)
+ { // All resolutions should work, so we fall back to hardcoded defaults
+ fullscreen_res->list.push_back("640x480");
+ fullscreen_res->list.push_back("800x600");
+ fullscreen_res->list.push_back("1024x768");
+ fullscreen_res->list.push_back("1152x864");
+ fullscreen_res->list.push_back("1280x960");
+ fullscreen_res->list.push_back("1280x1024");
+ fullscreen_res->list.push_back("1440x900");
+ fullscreen_res->list.push_back("1680x1050");
+ fullscreen_res->list.push_back("1600x1200");
+ fullscreen_res->list.push_back("1920x1080");
+ fullscreen_res->list.push_back("1920x1200");
+ }
+ else
+ {
+ for(int i = 0; modes[i]; ++i)
+ {
+ std::ostringstream out;
+ out << modes[i]->w << "x" << modes[i]->h;
+ fullscreen_res->list.push_back(out.str());
+ }
+ }
+
+ MenuItem* aspect = add_string_select(MNID_ASPECTRATIO, _("Aspect Ratio"));
+ aspect->set_help(_("Adjust the aspect ratio"));
+
+ aspect->list.push_back("auto");
+ aspect->list.push_back("5:4");
+ aspect->list.push_back("4:3");
+ aspect->list.push_back("16:10");
+ aspect->list.push_back("16:9");
+ aspect->list.push_back("1368:768");
+
+ if (config->aspect_width != 0 && config->aspect_height != 0)
+ {
+ std::ostringstream out;
+ out << config->aspect_width << ":" << config->aspect_height;
+ std::string aspect_ratio = out.str();
+ for(std::vector<std::string>::iterator i = aspect->list.begin(); i != aspect->list.end(); ++i)
+ {
+ if(*i == aspect_ratio)
+ {
+ aspect_ratio.clear();
+ break;
+ }
+ }
+
+ if (!aspect_ratio.empty())
+ {
+ aspect->selected = aspect->list.size();
+ aspect->list.push_back(aspect_ratio);
+ }
+ }
+
+ if (sound_manager->is_audio_enabled()) {
+ add_toggle(MNID_SOUND, _("Sound"), config->sound_enabled)
+ ->set_help(_("Disable all sound effects"));
+ add_toggle(MNID_MUSIC, _("Music"), config->music_enabled)
+ ->set_help(_("Disable all music"));
+ } else {
+ add_inactive(MNID_SOUND, _("Sound (disabled)"));
+ add_inactive(MNID_MUSIC, _("Music (disabled)"));
+ }
+
+ add_submenu(_("Setup Keyboard"), main_controller->get_key_options_menu())
+ ->set_help(_("Configure key-action mappings"));
+
+ add_submenu(_("Setup Joystick"),main_controller->get_joystick_options_menu())
+ ->set_help(_("Configure joystick control-action mappings"));
add_hl();
add_back(_("Back"));
}
OptionsMenu::menu_action(MenuItem* item)
{
switch (item->id) {
+ case MNID_ASPECTRATIO:
+ {
+ if (item->list[item->selected] == "auto")
+ {
+ config->aspect_width = 0; // Magic values
+ config->aspect_height = 0;
+ Renderer::instance()->apply_config();
+ Menu::recalc_pos();
+ }
+ else if(sscanf(item->list[item->selected].c_str(), "%d:%d", &config->aspect_width, &config->aspect_height) == 2)
+ {
+ Renderer::instance()->apply_config();
+ Menu::recalc_pos();
+ }
+ else
+ {
+ assert(!"This must not be reached");
+ }
+ }
+ break;
+
+ case MNID_MAGNIFICATION:
+ if (item->list[item->selected] == "auto")
+ {
+ config->magnification = 0.0f; // Magic value
+ }
+ else if(sscanf(item->list[item->selected].c_str(), "%f", &config->magnification) == 1)
+ {
+ config->magnification /= 100.0f;
+ }
+ Renderer::instance()->apply_config();
+ Menu::recalc_pos();
+ break;
+
+ case MNID_FULLSCREEN_RESOLUTION:
+ if(sscanf(item->list[item->selected].c_str(), "%dx%d", &config->fullscreen_width, &config->fullscreen_height) == 2)
+ {
+ // do nothing, changes are only applied when toggling fullscreen mode
+ }
+ break;
+
case MNID_FULLSCREEN:
if(config->use_fullscreen != options_menu->is_toggled(MNID_FULLSCREEN)) {
config->use_fullscreen = !config->use_fullscreen;
- init_video();
+ init_video(); // FIXME: Should call apply_config instead
+ Menu::recalc_pos();
config->save();
}
break;
+
case MNID_SOUND:
if(config->sound_enabled != options_menu->is_toggled(MNID_SOUND)) {
config->sound_enabled = !config->sound_enabled;
config->save();
}
break;
+
case MNID_MUSIC:
if(config->music_enabled != options_menu->is_toggled(MNID_MUSIC)) {
config->music_enabled = !config->music_enabled;
config->save();
}
break;
+
default:
break;
}
Menu* get_options_menu()
{
- if(options_menu == NULL)
- options_menu = new OptionsMenu();
-
+ //static OptionsMenu menu;
+ options_menu = new OptionsMenu();
return options_menu;
}
void free_options_menu()
{
delete options_menu;
- options_menu = NULL;
+ options_menu = 0;
}