void
Physic::set_velocity_y(float nvy)
{
- vy = -nvy;
+ vy = nvy;
}
void
Physic::set_velocity(float nvx, float nvy)
{
vx = nvx;
- vy = -nvy;
+ vy = nvy;
}
void
float
Physic::get_velocity_y() const
{
- return -vy;
+ return vy;
}
Vector
Physic::get_velocity() const
{
- return Vector(vx, -vy);
+ return Vector(vx, vy);
}
void
void
Physic::set_acceleration_y(float nay)
{
- ay = -nay;
+ ay = nay;
}
void
Physic::set_acceleration(float nax, float nay)
{
ax = nax;
- ay = -nay;
+ ay = nay;
}
float
float
Physic::get_acceleration_y() const
{
- return -ay;
+ return ay;
}
Vector
Physic::get_acceleration() const
{
- return Vector(ax, -ay);
+ return Vector(ax, ay);
}
void