#include "physic.hpp"
Physic::Physic()
- : ax(0), ay(0), vx(0), vy(0), gravity_enabled_flag(true)
+ : ax(0), ay(0), vx(0), vy(0), gravity_enabled(true), gravity(1000)
{
}
-Physic::~Physic()
-{
-}
-
-void
-Physic::reset()
-{
- ax = ay = vx = vy = 0;
- gravity_enabled_flag = true;
-}
-
-void
-Physic::set_velocity_x(float nvx)
-{
- vx = nvx;
-}
-
-void
-Physic::set_velocity_y(float nvy)
-{
- vy = -nvy;
-}
-
-void
-Physic::set_velocity(float nvx, float nvy)
-{
- vx = nvx;
- vy = -nvy;
-}
-
-void
-Physic::set_velocity(const Vector& vector)
-{
- vx = vector.x;
- vy = vector.y;
-}
-
-void Physic::inverse_velocity_x()
-{
- vx = -vx;
-}
-
-void Physic::inverse_velocity_y()
-{
- vy = -vy;
-}
-
-float
-Physic::get_velocity_x() const
-{
- return vx;
-}
-
-float
-Physic::get_velocity_y() const
-{
- return -vy;
-}
-
-Vector
-Physic::get_velocity() const
-{
- return Vector(vx, -vy);
-}
-
-void
-Physic::set_acceleration_x(float nax)
-{
- ax = nax;
-}
-
-void
-Physic::set_acceleration_y(float nay)
-{
- ay = -nay;
-}
-
-void
-Physic::set_acceleration(float nax, float nay)
-{
- ax = nax;
- ay = -nay;
-}
-
-float
-Physic::get_acceleration_x() const
-{
- return ax;
-}
-
-float
-Physic::get_acceleration_y() const
-{
- return -ay;
-}
-
-Vector
-Physic::get_acceleration() const
-{
- return Vector(ax, -ay);
-}
-
-void
-Physic::enable_gravity(bool enable_gravity)
-{
- gravity_enabled_flag = enable_gravity;
-}
-
-bool
-Physic::gravity_enabled() const
-{
- return gravity_enabled_flag;
-}
-
Vector
Physic::get_movement(float elapsed_time)
{
- float grav = gravity_enabled_flag ? 1000 : 0;
-
+ float grav = gravity_enabled ? gravity : 0;
+
Vector result(
vx * elapsed_time + ax * elapsed_time * elapsed_time,
vy * elapsed_time + (ay + grav) * elapsed_time * elapsed_time
);
vx += ax * elapsed_time;
- vy += (ay + grav) * elapsed_time;
+ vy += (ay + grav) * elapsed_time;
return result;
}
-