added inheritance diagram for the gameobjects
[supertux.git] / src / player.cpp
index 717878e..2dad290 100644 (file)
 #include "sprite.h"
 #include "screen.h"
 
+// behavior definitions:
+#define TILES_FOR_BUTTJUMP 3
+// animation times (in ms):
+#define SHOOTING_TIME 320
+// others stuff:
 #define AUTOSCROLL_DEAD_INTERVAL 300
 
 Surface* tux_life;
@@ -36,6 +41,8 @@ Surface* tux_life;
 Sprite* smalltux_gameover;
 Sprite* smalltux_star;
 Sprite* largetux_star;
+Sprite* growingtux_left;
+Sprite* growingtux_right;
 
 PlayerSprite smalltux;
 PlayerSprite largetux;
@@ -78,8 +85,6 @@ Player::~Player()
 void
 Player::init()
 {
-  Level* plevel = World::current()->get_level();
-
   holding_something = false;
 
   base.width = 32;
@@ -88,14 +93,17 @@ Player::init()
   size = SMALL;
   got_power = NONE_POWER;
 
-  base.x = plevel->start_pos_x;
-  base.y = plevel->start_pos_y;
+  base.x = 0;
+  base.y = 0;
   previous_base = old_base = base;
   dir = RIGHT;
   old_dir = dir;
   duck = false;
+  dead = false;
 
   dying   = DYING_NOT;
+  last_ground_y = 0;
+  fall_mode = ON_GROUND;
   jumping = false;
   can_jump = true;
   butt_jump = false;
@@ -110,6 +118,8 @@ Player::init()
   safe_timer.init(true);
   frame_timer.init(true);
   kick_timer.init(true);
+  shooting_timer.init(true);
+  growing_timer.init(true);
 
   physic.reset();
 }
@@ -164,6 +174,7 @@ Player::level_begin()
   skidding_timer.init(true);
   safe_timer.init(true);
   frame_timer.init(true);
+  growing_timer.init(true);
 
   physic.reset();
 }
@@ -173,6 +184,11 @@ Player::action(float elapsed_time)
 {
   bool jumped_in_solid = false;
 
+  if(dying && !dying_timer.check()) {
+    dead = true;
+    return;
+  }
+
   if (input.fire == UP)
     holding_something = false;
 
@@ -191,7 +207,7 @@ Player::action(float elapsed_time)
 
       collision_swept_object_map(&old_base, &base);
 
-      if (!invincible_timer.started()
+      if ((!invincible_timer.started() && !safe_timer.started())
           && (isspike(base.x, base.y) || isspike(base.x + base.width, base.y)
           ||  isspike(base.x, base.y + base.height)
           ||  isspike(base.x + base.width, base.y + base.height)))
@@ -296,7 +312,10 @@ Player::on_ground()
 {
   return ( issolid(base.x + base.width / 2, base.y + base.height) ||
            issolid(base.x + 1, base.y + base.height) ||
-           issolid(base.x + base.width - 1, base.y + base.height)  );
+           issolid(base.x + base.width - 1, base.y + base.height) ||
+          isunisolid(base.x + base.width / 2, base.y + base.height) ||
+          isunisolid(base.x + 1, base.y + base.height) ||
+          isunisolid(base.x + base.width - 1, base.y + base.height) );
 }
 
 bool
@@ -307,6 +326,19 @@ Player::under_solid()
            issolid(base.x + base.width - 1, base.y)  );
 }
 
+bool
+Player::tiles_on_air(int tiles)
+{
+  for(int t = 0; t != tiles; t++)
+     {
+     if(issolid(base.x + base.width / 2, base.y + base.height + (tiles*32)) ||
+         issolid(base.x + 1, base.y + base.height + (tiles*32)) ||
+         issolid(base.x + base.width - 1, base.y + base.height + (tiles*32)))
+       return false;
+     }
+  return true;
+}
+
 void
 Player::handle_horizontal_input()
 {
@@ -396,6 +428,17 @@ Player::handle_horizontal_input()
 void
 Player::handle_vertical_input()
 {
+  // set fall mode...
+  if(on_ground()) {
+    fall_mode = ON_GROUND;
+    last_ground_y = base.y;
+  } else {
+    if(base.y > last_ground_y)
+      fall_mode = FALLING;
+    else if(fall_mode == ON_GROUND)
+      fall_mode = JUMPING;
+  }
+
   // Press jump key
   if(input.up == DOWN && can_jump && on_ground())
     {
@@ -412,7 +455,6 @@ Player::handle_vertical_input()
       --base.y;
       jumping = true;
       can_jump = false;
-      butt_jump = true;  // player started jumping, enable butt jump
       if (size == SMALL)
         play_sound(sounds[SND_JUMP], SOUND_CENTER_SPEAKER);
       else
@@ -423,15 +465,19 @@ Player::handle_vertical_input()
     {
       jumping = false;
       physic.set_velocity_y(0);
-      butt_jump = false;  // jump was not full, disable butt jump
     }
 
-   /* Do butt jump, in case the player has done the combination
-        (full jump and hold DOWN) */
-  if (input.down == UP && physic.get_velocity_y() == World::current()->get_level()->gravity && butt_jump)
-    butt_jump = false;  // in case DOWN is not hold after the full jump, disable it
-  
-  if (input.down == DOWN && butt_jump && on_ground() && size == BIG)
+   /* In case the player has pressed Down while in a certain range of air,
+      enable butt jump action */
+  if (input.down == DOWN && !butt_jump)
+    if(tiles_on_air(TILES_FOR_BUTTJUMP))
+      butt_jump = true;
+
+   /* When Down is not held anymore, disable butt jump */
+  if(butt_jump && input.down == UP)
+    butt_jump = false;
+
+  if (butt_jump && on_ground() && size == BIG)
   {
     if(World::current()->trybreakbrick(base.x, base.y + base.height, false)
       || World::current()->trybreakbrick(
@@ -439,7 +485,7 @@ Player::handle_vertical_input()
         // make tux jumping a little bit again after breaking the bricks
         physic.set_velocity_y(2);
     }
-//    butt_jump = false;
+//    butt_jump = false;   // comment this, in case you won't to disable the continued use of buttjump
   }
 
   if ( (issolid(base.x + base.width / 2, base.y + base.height + 64) ||
@@ -474,8 +520,9 @@ Player::handle_input()
   /* Shoot! */
   if (input.fire == DOWN && input.old_fire == UP && got_power != NONE_POWER)
     {
-      World::current()->add_bullet(Vector(base.x, base.y + (base.height/2)),
-          physic.get_velocity_x(), dir);
+      if(World::current()->add_bullet(Vector(base.x, base.y + (base.height/2)),
+          physic.get_velocity_x(), dir))
+        shooting_timer.start(SHOOTING_TIME);
       input.old_fire = DOWN;
     }
 
@@ -529,7 +576,7 @@ Player::handle_input()
 }
 
 void
-Player::grow()
+Player::grow(bool animate)
 {
   if(size == BIG)
     return;
@@ -538,6 +585,9 @@ Player::grow()
   base.height = 64;
   base.y -= 32;
 
+  if(animate)
+    growing_timer.start((int)((growingtux_left->get_frames() / growingtux_left->get_fps()) * 1000));
+
   old_base = previous_base = base;
 }
 
@@ -573,7 +623,7 @@ Player::grabdistros()
 }
 
 void
-Player::draw(ViewPort& viewport, int layer)
+Player::draw(Camera& viewport, int layer)
 {
   PlayerSprite* sprite;
           
@@ -590,7 +640,7 @@ Player::draw(ViewPort& viewport, int layer)
 
   if(layer == LAYER_OBJECTS + 1) {
     // Draw arm overlay graphics when Tux is holding something
-    if (holding_something && physic.get_velocity_y() == 0)
+    if ((holding_something && physic.get_velocity_y() == 0) || shooting_timer.check() && !duck)
     {
       if (dir == RIGHT)
         sprite->grab_right->draw(pos);
@@ -619,7 +669,14 @@ Player::draw(ViewPort& viewport, int layer)
         }
       else
         {
-          if (duck && size != SMALL)
+          if(growing_timer.check())
+            {
+              if (dir == RIGHT)
+                growingtux_right->draw(pos);
+              else 
+                growingtux_left->draw(pos);
+            }
+          else if (duck && size != SMALL)
             {
               if (dir == RIGHT)
                 sprite->duck_right->draw(pos);
@@ -686,6 +743,7 @@ Player::collision(void* p_c_object, int c_object)
 {
   BadGuy* pbad_c = NULL;
   Trampoline* ptramp_c = NULL;
+  FlyingPlatform* pplatform_c = NULL;
 
   switch (c_object)
     {
@@ -776,7 +834,16 @@ Player::collision(void* p_c_object, int c_object)
         }
       }
 */
-
+      break;
+    case CO_FLYING_PLATFORM:
+      pplatform_c = (FlyingPlatform*) p_c_object;
+      
+      base.y = pplatform_c->base.y - base.height;
+      physic.set_velocity_x(pplatform_c->get_vel_x());
+      
+      physic.enable_gravity(false);
+      can_jump = true;
+      fall_mode = ON_GROUND;
       break;
 
     default:
@@ -790,6 +857,9 @@ Player::collision(void* p_c_object, int c_object)
 void
 Player::kill(HurtMode mode)
 {
+  if(dying)
+    return;
+  
   play_sound(sounds[SND_HURT], SOUND_CENTER_SPEAKER);
 
   physic.set_velocity_x(0);
@@ -813,32 +883,12 @@ Player::kill(HurtMode mode)
       physic.enable_gravity(true);
       physic.set_acceleration(0, 0);
       physic.set_velocity(0, 7);
-      if(dying != DYING_SQUISHED)
       --player_status.lives;
       dying = DYING_SQUISHED;
+      dying_timer.start(3000);
     }
 }
 
-void
-Player::is_dying()
-{
-  remove_powerups();
-  dying = DYING_NOT;
-}
-
-bool Player::is_dead()
-{
-  float scroll_x =
-    World::current()->displaymanager.get_viewport().get_translation().x;
-  float scroll_y =
-    World::current()->displaymanager.get_viewport().get_translation().y;
-  if(base.y > screen->h + scroll_y || base.y > World::current()->get_level()->height*32 ||
-      base.x < scroll_x - AUTOSCROLL_DEAD_INTERVAL)  // can happen in auto-scrolling
-    return true;
-  else
-    return false;
-}
-
 /* Remove Tux's power ups */
 void
 Player::remove_powerups()
@@ -849,8 +899,15 @@ Player::remove_powerups()
 }
 
 void
-Player::check_bounds(ViewPort& viewport,
-    bool back_scrolling, bool hor_autoscroll)
+Player::move(const Vector& vector)
+{
+  base.x = vector.x;
+  base.y = vector.y;
+  old_base = previous_base = base;
+}
+
+void
+Player::check_bounds(Camera& viewport)
 {
   /* Keep tux in bounds: */
   if (base.x < 0)
@@ -863,21 +920,27 @@ Player::check_bounds(ViewPort& viewport,
   if (base.y > World::current()->get_level()->height * /*TILE_HEIGHT*/ 32)
     {
       kill(KILL);
+      return;
     }
 
-  if(base.x < viewport.get_translation().x && (!back_scrolling || hor_autoscroll))  // can happen if back scrolling is disabled
+  bool adjust = false;
+  // can happen if back scrolling is disabled
+  if(base.x < viewport.get_translation().x) {
     base.x = viewport.get_translation().x;
+    adjust = true;
+  }
+  if(base.x >= viewport.get_translation().x + screen->w - base.width) {
+    base.x = viewport.get_translation().x + screen->w - base.width;
+    adjust = true;
+  }
 
-  if(hor_autoscroll)
-    {
-    if(base.x == viewport.get_translation().x)
-      if(issolid(base.x+32, base.y) || (size != SMALL && issolid(base.x+32, base.y+32)))
-        kill(KILL);
-
-    if(base.x + base.width > viewport.get_translation().x + screen->w)
-      base.x = viewport.get_translation().x + screen->w - base.width;
+  if(adjust) {
+    // squished now?
+    if(collision_object_map(base)) {
+      kill(KILL);
+      return;
     }
-    
+  }
 }
 
 // EOF //