Recoded credits code, in order to respect fonts height.
[supertux.git] / src / player.cpp
index 0a5de95..b3e1831 100644 (file)
@@ -1,14 +1,22 @@
+//  $Id$
 //
-// C Implementation: player/tux
+//  SuperTux -  A Jump'n Run
+//  Copyright (C) 2003 Tobias Glaesser <tobi.web@gmx.de>
 //
-// Description:
-//
-//
-// Author: Tobias Glaesser <tobi.web@gmx.de> & Bill Kendrick, (C) 2004
-//
-// Copyright: See COPYING file that comes with this distribution
+//  This program is free software; you can redistribute it and/or
+//  modify it under the terms of the GNU General Public License
+//  as published by the Free Software Foundation; either version 2
+//  of the License, or (at your option) any later version.
 //
+//  This program is distributed in the hope that it will be useful,
+//  but WITHOUT ANY WARRANTY; without even the implied warranty of
+//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+//  GNU General Public License for more details.
 //
+//  You should have received a copy of the GNU General Public License
+//  along with this program; if not, write to the Free Software
+//  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
+
 #include <math.h>
 
 #include "gameloop.h"
@@ -17,6 +25,7 @@
 #include "defines.h"
 #include "scene.h"
 #include "tile.h"
+#include "sprite.h"
 #include "screen.h"
 
 Surface* tux_life;
@@ -27,12 +36,12 @@ Surface* smalltux_jump_right;
 Surface* smalltux_stand_left;
 Surface* smalltux_stand_right;
 
-Surface* bigtux_right[3];
-Surface* bigtux_left[3];
-Surface* bigtux_right_jump;
-Surface* bigtux_left_jump;
-Surface* ducktux_right;
-Surface* ducktux_left;
+Sprite* bigtux_right;
+Sprite* bigtux_left;
+Sprite* bigtux_right_jump;
+Sprite* bigtux_left_jump;
+Sprite* ducktux_right;
+Sprite* ducktux_left;
 Surface* skidtux_right;
 Surface* skidtux_left;
 Surface* firetux_right[3];
@@ -63,15 +72,16 @@ void player_input_init(player_input_type* pplayer_input)
 void
 Player::init()
 {
+  Level* plevel = World::current()->get_level();
+
   base.width = 32;
   base.height = 32;
 
   size = SMALL;
   got_coffee = false;
 
-  // FIXME: Make the start position configurable via the levelfile
-  base.x = 100;
-  base.y = 240;
+  base.x = plevel->start_pos_x;
+  base.y = plevel->start_pos_y;
   base.xm = 0;
   base.ym = 0;
   previous_base = old_base = base;
@@ -136,7 +146,7 @@ void
 Player::level_begin()
 {
   base.x  = 100;
-  base.y  = 240;
+  base.y  = 170;
   base.xm = 0;
   base.ym = 0;
   previous_base = old_base = base;
@@ -281,13 +291,6 @@ Player::action(double frame_ratio)
       play_current_music();
     }
 
-  /* End of level? */
-  if (base.x >= World::current()->get_level()->endpos
-      && World::current()->get_level()->endpos != 0)
-    {
-      player_status.next_level = 1;
-    }
-
   // check some timers
   skidding_timer.check();
   invincible_timer.check();
@@ -319,10 +322,10 @@ Player::handle_horizontal_input()
   float ay = physic.get_acceleration_y();
 
   float dirsign = 0;
-  if(!duck && input.left == DOWN && input.right == UP) {
+  if(input.left == DOWN && input.right == UP && (!duck || physic.get_velocity_y() != 0)) {
       dir = LEFT;
       dirsign = -1;
-  } else if(!duck && input.left == UP && input.right == DOWN) {
+  } else if(input.left == UP && input.right == DOWN && (!duck || physic.get_velocity_y() != 0)) {
       dir = RIGHT;
       dirsign = 1;
   }
@@ -399,7 +402,7 @@ Player::handle_vertical_input()
 {
   if(input.up == DOWN)
     {
-      if (on_ground() && !duck)
+      if (on_ground())
         {
           // jump
           physic.set_velocity(physic.get_velocity_x(), 5.5);
@@ -463,7 +466,7 @@ Player::handle_input()
     }
 
   /* Duck! */
-  if (input.down == DOWN && size == BIG && !duck)
+  if (input.down == DOWN && size == BIG && !duck && physic.get_velocity_y() == 0)
     {
       duck = true;
       base.height = 32;                             
@@ -471,7 +474,7 @@ Player::handle_input()
       // changing base size confuses collision otherwise
       old_base = previous_base = base;
     }
-  else if(input.down == UP && size == BIG && duck)
+  else if(input.down == UP && size == BIG && duck && physic.get_velocity_y() == 0)
     {
       duck = false;
       base.y -= 32;
@@ -523,14 +526,9 @@ Player::draw()
               /* Draw cape: */
 
               if (dir == RIGHT)
-                {
-                 cape_right[global_frame_counter % 2]->draw(base.x- scroll_x, base.y);
-                }
+                cape_right[global_frame_counter % 2]->draw(base.x- scroll_x, base.y);
               else
-                {
-                  cape_left[global_frame_counter % 2]->draw(
-                               base.x- scroll_x, base.y);
-                }
+                cape_left[global_frame_counter % 2]->draw(base.x- scroll_x, base.y);
             }
 
 
@@ -555,11 +553,9 @@ Player::draw()
                   else // moving
                     {
                       if (dir == RIGHT)
-                        tux_right[(global_frame_counter/2) % tux_right.size()]->draw( 
-                                     base.x - scroll_x, base.y - 9);
+                        tux_right[(global_frame_counter/2) % tux_right.size()]->draw(base.x - scroll_x, base.y - 9);
                       else
-                        tux_left[(global_frame_counter/2) % tux_left.size()]->draw( 
-                                     base.x - scroll_x, base.y - 9);
+                        tux_left[(global_frame_counter/2) % tux_left.size()]->draw(base.x - scroll_x, base.y - 9);
                     }
                 }
             }
@@ -587,15 +583,9 @@ Player::draw()
                 
               /* Draw cape (just not in ducked mode since that looks silly): */
               if (dir == RIGHT)
-                {
-                  bigcape_right[global_frame_counter % 2]->draw(
-                          capex, capey);
-                }
+                bigcape_right[global_frame_counter % 2]->draw(capex, capey);
               else
-                {
-                  bigcape_left[global_frame_counter % 2]->draw(
-                          capex, capey);
-                }
+                bigcape_left[global_frame_counter % 2]->draw(capex, capey);
             }
 
           if (!got_coffee)
@@ -604,57 +594,35 @@ Player::draw()
                 {
                   if (!skidding_timer.started())
                     {
-                      if (!jumping || physic.get_velocity_y() > 0)
+                      if (physic.get_velocity_y() == 0)
                         {
                           if (dir == RIGHT)
-                            {
-                              bigtux_right[frame_]->draw(
-                                           base.x- scroll_x - 8, base.y);
-                            }
+                            bigtux_right->draw(base.x - scroll_x, base.y);
                           else
-                            {
-                              bigtux_left[frame_]->draw(
-                                           base.x- scroll_x - 8, base.y);
-                            }
+                            bigtux_left->draw(base.x - scroll_x, base.y);
                         }
                       else
                         {
                           if (dir == RIGHT)
-                            {
-                              bigtux_right_jump->draw(
-                                           base.x- scroll_x - 8, base.y);
-                            }
+                            bigtux_right_jump->draw(base.x - scroll_x, base.y);
                           else
-                            {
-                              bigtux_left_jump->draw(
-                                           base.x- scroll_x - 8, base.y);
-                            }
+                            bigtux_left_jump->draw(base.x - scroll_x, base.y);
                         }
                     }
                   else
                     {
                       if (dir == RIGHT)
-                        {
-                          skidtux_right->draw(
-                                       base.x- scroll_x - 8, base.y);
-                        }
+                        skidtux_right->draw(base.x - scroll_x - 8, base.y);
                       else
-                        {
-                          skidtux_left->draw(
-                                       base.x- scroll_x - 8, base.y);
-                        }
+                        skidtux_left->draw(base.x - scroll_x - 8, base.y);
                     }
                 }
               else
                 {
                   if (dir == RIGHT)
-                    {
-                      ducktux_right->draw( base.x- scroll_x - 8, base.y - 16);
-                    }
+                    ducktux_right->draw(base.x - scroll_x, base.y);
                   else
-                    {
-                      ducktux_left->draw( base.x- scroll_x - 8, base.y - 16);
-                    }
+                    ducktux_left->draw(base.x - scroll_x, base.y);
                 }
             }
           else
@@ -667,54 +635,32 @@ Player::draw()
                       if (!jumping || physic.get_velocity_y() > 0)
                         {
                           if (dir == RIGHT)
-                            {
-                              bigfiretux_right[frame_]->draw(
-                                           base.x- scroll_x - 8, base.y);
-                            }
+                            bigfiretux_right[frame_]->draw(base.x- scroll_x - 8, base.y);
                           else
-                            {
-                              bigfiretux_left[frame_]->draw(
-                                           base.x- scroll_x - 8, base.y);
-                            }
+                            bigfiretux_left[frame_]->draw(base.x- scroll_x - 8, base.y);
                         }
                       else
                         {
                           if (dir == RIGHT)
-                            {
-                              bigfiretux_right_jump->draw(
-                                           base.x- scroll_x - 8, base.y);
-                            }
+                            bigfiretux_right_jump->draw(base.x- scroll_x - 8, base.y);
                           else
-                            {
-                              bigfiretux_left_jump->draw(
-                                           base.x- scroll_x - 8, base.y);
-                            }
+                            bigfiretux_left_jump->draw(base.x- scroll_x - 8, base.y);
                         }
                     }
                   else
                     {
                       if (dir == RIGHT)
-                        {
-                          skidfiretux_right->draw(
-                                       base.x- scroll_x - 8, base.y);
-                        }
+                        skidfiretux_right->draw(base.x- scroll_x - 8, base.y);
                       else
-                        {
-                          skidfiretux_left->draw(
-                                       base.x- scroll_x - 8, base.y);
-                        }
+                        skidfiretux_left->draw(base.x- scroll_x - 8, base.y);
                     }
                 }
               else
                 {
                   if (dir == RIGHT)
-                    {
-                      duckfiretux_right->draw( base.x- scroll_x - 8, base.y - 16);
-                    }
+                    duckfiretux_right->draw( base.x- scroll_x - 8, base.y - 16);
                   else
-                    {
-                      duckfiretux_left->draw( base.x- scroll_x - 8, base.y - 16);
-                    }
+                    duckfiretux_left->draw( base.x- scroll_x - 8, base.y - 16);
                 }
             }
         }
@@ -733,8 +679,8 @@ Player::collision(void* p_c_object, int c_object)
     {
     case CO_BADGUY:
       pbad_c = (BadGuy*) p_c_object;
-      /* Hurt the player if he just touched it: */
 
+     /* Hurt player if he touches a badguy */
       if (!pbad_c->dying && !dying &&
           !safe_timer.started() &&
           pbad_c->mode != HELD)
@@ -744,30 +690,24 @@ Player::collision(void* p_c_object, int c_object)
               pbad_c->mode = HELD;
               pbad_c->base.y-=8;
             }
+          else if (pbad_c->mode == FLAT)
+            {
+              // Don't get hurt if we're kicking a flat badguy!
+            }
           else if (pbad_c->mode == KICK)
             {
-              if (base.y < pbad_c->base.y - 16)
+              /* Hurt if you get hit by kicked laptop: */
+              if (!invincible_timer.started())
                 {
-                  /* Step on (stop being kicked) */
-
-                  pbad_c->mode = FLAT;
-                  play_sound(sounds[SND_STOMP], SOUND_CENTER_SPEAKER);
+                  kill(SHRINK);
                 }
               else
                 {
-                  /* Hurt if you get hit by kicked laptop: */
-                  if (!invincible_timer.started())
-                    {
-                      kill(SHRINK);
-                    }
-                  else
-                    {
-                      pbad_c->dying = DYING_FALLING;
-                      play_sound(sounds[SND_FALL], SOUND_CENTER_SPEAKER);
-                      World::current()->add_score(pbad_c->base.x - scroll_x,
-                                                  pbad_c->base.y,
-                                                  25 * player_status.score_multiplier);
-                    }
+                   pbad_c->dying = DYING_FALLING;
+                   play_sound(sounds[SND_FALL], SOUND_CENTER_SPEAKER);
+                   World::current()->add_score(pbad_c->base.x - scroll_x,
+                                               pbad_c->base.y,
+                                               25 * player_status.score_multiplier);
                 }
             }
           else
@@ -822,9 +762,6 @@ Player::kill(int mode)
 void
 Player::is_dying()
 {
-  /* He died :^( */
-
-  --player_status.lives;
   remove_powerups();
   dying = DYING_NOT;
 }