+// $Id$
//
-// C Implementation: player/tux
+// SuperTux - A Jump'n Run
+// Copyright (C) 2003 Tobias Glaesser <tobi.web@gmx.de>
//
-// Description:
-//
-//
-// Author: Tobias Glaesser <tobi.web@gmx.de> & Bill Kendrick, (C) 2004
-//
-// Copyright: See COPYING file that comes with this distribution
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
#include <math.h>
#include "gameloop.h"
#include "defines.h"
#include "scene.h"
#include "tile.h"
+#include "sprite.h"
#include "screen.h"
Surface* tux_life;
Surface* smalltux_stand_left;
Surface* smalltux_stand_right;
-Surface* bigtux_right[3];
-Surface* bigtux_left[3];
-Surface* bigtux_right_jump;
-Surface* bigtux_left_jump;
-Surface* ducktux_right;
-Surface* ducktux_left;
+Sprite* bigtux_right;
+Sprite* bigtux_left;
+Sprite* bigtux_right_jump;
+Sprite* bigtux_left_jump;
+Sprite* ducktux_right;
+Sprite* ducktux_left;
Surface* skidtux_right;
Surface* skidtux_left;
Surface* firetux_right[3];
void
Player::init()
{
+ Level* plevel = World::current()->get_level();
+
base.width = 32;
base.height = 32;
size = SMALL;
got_coffee = false;
- // FIXME: Make the start position configurable via the levelfile
- base.x = 100;
- base.y = 240;
+ base.x = plevel->start_pos_x;
+ base.y = plevel->start_pos_y;
base.xm = 0;
base.ym = 0;
previous_base = old_base = base;
frame_main = 0;
frame_ = 0;
- lives = 3;
- score = 0;
- distros = 0;
-
+
player_input_init(&input);
keymap.jump = SDLK_UP;
Player::level_begin()
{
base.x = 100;
- base.y = 240;
+ base.y = 170;
base.xm = 0;
base.ym = 0;
previous_base = old_base = base;
play_current_music();
}
- /* End of level? */
- if (base.x >= World::current()->get_level()->endpos
- && World::current()->get_level()->endpos != 0)
- {
- player_status.next_level = 1;
- }
-
// check some timers
skidding_timer.check();
invincible_timer.check();
float ay = physic.get_acceleration_y();
float dirsign = 0;
- if(!duck && input.left == DOWN && input.right == UP) {
+ if(input.left == DOWN && input.right == UP && (!duck || physic.get_velocity_y() != 0)) {
dir = LEFT;
dirsign = -1;
- } else if(!duck && input.left == UP && input.right == DOWN) {
+ } else if(input.left == UP && input.right == DOWN && (!duck || physic.get_velocity_y() != 0)) {
dir = RIGHT;
dirsign = 1;
}
ax = WALK_ACCELERATION_X * -1.5;
}
}
-
+
+ // if we're on ice slow down acceleration or deceleration
+ if (isice(base.x, base.y + base.height))
+ {
+ /* the acceleration/deceleration rate on ice is inversely proportional to
+ * the current velocity.
+ */
+
+ // increasing 1 will increase acceleration/deceleration rate
+ // decreasing 1 will decrease acceleration/deceleration rate
+ // must stay above zero, though
+ if (ax != 0) ax *= 1 / fabs(vx);
+ }
+
physic.set_velocity(vx, vy);
physic.set_acceleration(ax, ay);
}
{
if(input.up == DOWN)
{
- if (on_ground() && !duck)
+ if (on_ground())
{
// jump
physic.set_velocity(physic.get_velocity_x(), 5.5);
}
/* Duck! */
- if (input.down == DOWN && size == BIG && !duck)
+ if (input.down == DOWN && size == BIG && !duck && physic.get_velocity_y() == 0)
{
duck = true;
base.height = 32;
// changing base size confuses collision otherwise
old_base = previous_base = base;
}
- else if(input.down == UP && size == BIG && duck)
+ else if(input.down == UP && size == BIG && duck && physic.get_velocity_y() == 0)
{
duck = false;
base.y -= 32;
}
/* Enough distros for a One-up? */
- if (distros >= DISTROS_LIFEUP)
+ if (player_status.distros >= DISTROS_LIFEUP)
{
- distros = distros - DISTROS_LIFEUP;
- if(lives < MAX_LIVES)
- lives++;
+ player_status.distros = player_status.distros - DISTROS_LIFEUP;
+ if(player_status.lives < MAX_LIVES)
+ ++player_status.lives;
/*We want to hear the sound even, if MAX_LIVES is reached*/
play_sound(sounds[SND_LIFEUP], SOUND_CENTER_SPEAKER);
}
/* Draw cape: */
if (dir == RIGHT)
- {
- cape_right[global_frame_counter % 2]->draw(base.x- scroll_x, base.y);
- }
+ cape_right[global_frame_counter % 2]->draw(base.x- scroll_x, base.y);
else
- {
- cape_left[global_frame_counter % 2]->draw(
- base.x- scroll_x, base.y);
- }
+ cape_left[global_frame_counter % 2]->draw(base.x- scroll_x, base.y);
}
else // moving
{
if (dir == RIGHT)
- tux_right[(global_frame_counter/2) % tux_right.size()]->draw(
- base.x - scroll_x, base.y - 9);
+ tux_right[(global_frame_counter/2) % tux_right.size()]->draw(base.x - scroll_x, base.y - 9);
else
- tux_left[(global_frame_counter/2) % tux_left.size()]->draw(
- base.x - scroll_x, base.y - 9);
+ tux_left[(global_frame_counter/2) % tux_left.size()]->draw(base.x - scroll_x, base.y - 9);
}
}
}
/* Draw cape (just not in ducked mode since that looks silly): */
if (dir == RIGHT)
- {
- bigcape_right[global_frame_counter % 2]->draw(
- capex, capey);
- }
+ bigcape_right[global_frame_counter % 2]->draw(capex, capey);
else
- {
- bigcape_left[global_frame_counter % 2]->draw(
- capex, capey);
- }
+ bigcape_left[global_frame_counter % 2]->draw(capex, capey);
}
if (!got_coffee)
{
if (!skidding_timer.started())
{
- if (!jumping || physic.get_velocity_y() > 0)
+ if (physic.get_velocity_y() == 0)
{
if (dir == RIGHT)
- {
- bigtux_right[frame_]->draw(
- base.x- scroll_x - 8, base.y);
- }
+ bigtux_right->draw(base.x - scroll_x, base.y);
else
- {
- bigtux_left[frame_]->draw(
- base.x- scroll_x - 8, base.y);
- }
+ bigtux_left->draw(base.x - scroll_x, base.y);
}
else
{
if (dir == RIGHT)
- {
- bigtux_right_jump->draw(
- base.x- scroll_x - 8, base.y);
- }
+ bigtux_right_jump->draw(base.x - scroll_x, base.y);
else
- {
- bigtux_left_jump->draw(
- base.x- scroll_x - 8, base.y);
- }
+ bigtux_left_jump->draw(base.x - scroll_x, base.y);
}
}
else
{
if (dir == RIGHT)
- {
- skidtux_right->draw(
- base.x- scroll_x - 8, base.y);
- }
+ skidtux_right->draw(base.x - scroll_x - 8, base.y);
else
- {
- skidtux_left->draw(
- base.x- scroll_x - 8, base.y);
- }
+ skidtux_left->draw(base.x - scroll_x - 8, base.y);
}
}
else
{
if (dir == RIGHT)
- {
- ducktux_right->draw( base.x- scroll_x - 8, base.y - 16);
- }
+ ducktux_right->draw(base.x - scroll_x, base.y);
else
- {
- ducktux_left->draw( base.x- scroll_x - 8, base.y - 16);
- }
+ ducktux_left->draw(base.x - scroll_x, base.y);
}
}
else
if (!jumping || physic.get_velocity_y() > 0)
{
if (dir == RIGHT)
- {
- bigfiretux_right[frame_]->draw(
- base.x- scroll_x - 8, base.y);
- }
+ bigfiretux_right[frame_]->draw(base.x- scroll_x - 8, base.y);
else
- {
- bigfiretux_left[frame_]->draw(
- base.x- scroll_x - 8, base.y);
- }
+ bigfiretux_left[frame_]->draw(base.x- scroll_x - 8, base.y);
}
else
{
if (dir == RIGHT)
- {
- bigfiretux_right_jump->draw(
- base.x- scroll_x - 8, base.y);
- }
+ bigfiretux_right_jump->draw(base.x- scroll_x - 8, base.y);
else
- {
- bigfiretux_left_jump->draw(
- base.x- scroll_x - 8, base.y);
- }
+ bigfiretux_left_jump->draw(base.x- scroll_x - 8, base.y);
}
}
else
{
if (dir == RIGHT)
- {
- skidfiretux_right->draw(
- base.x- scroll_x - 8, base.y);
- }
+ skidfiretux_right->draw(base.x- scroll_x - 8, base.y);
else
- {
- skidfiretux_left->draw(
- base.x- scroll_x - 8, base.y);
- }
+ skidfiretux_left->draw(base.x- scroll_x - 8, base.y);
}
}
else
{
if (dir == RIGHT)
- {
- duckfiretux_right->draw( base.x- scroll_x - 8, base.y - 16);
- }
+ duckfiretux_right->draw( base.x- scroll_x - 8, base.y - 16);
else
- {
- duckfiretux_left->draw( base.x- scroll_x - 8, base.y - 16);
- }
+ duckfiretux_left->draw( base.x- scroll_x - 8, base.y - 16);
}
}
}
}
- if(dying)
- gold_text->drawf("Penguins can fly !:",0,0,A_HMIDDLE,A_VMIDDLE,1);
-
if (debug_mode)
fillrect(base.x - scroll_x, base.y, 32, 32, 75,75,75, 150);
}
{
case CO_BADGUY:
pbad_c = (BadGuy*) p_c_object;
- /* Hurt the player if he just touched it: */
+ /* Hurt player if he touches a badguy */
if (!pbad_c->dying && !dying &&
!safe_timer.started() &&
pbad_c->mode != HELD)
pbad_c->mode = HELD;
pbad_c->base.y-=8;
}
+ else if (pbad_c->mode == FLAT)
+ {
+ // Don't get hurt if we're kicking a flat badguy!
+ }
else if (pbad_c->mode == KICK)
{
- if (base.y < pbad_c->base.y - 16)
+ /* Hurt if you get hit by kicked laptop: */
+ if (!invincible_timer.started())
{
- /* Step on (stop being kicked) */
-
- pbad_c->mode = FLAT;
- play_sound(sounds[SND_STOMP], SOUND_CENTER_SPEAKER);
+ kill(SHRINK);
}
else
{
- /* Hurt if you get hit by kicked laptop: */
- if (!invincible_timer.started())
- {
- kill(SHRINK);
- }
- else
- {
- pbad_c->dying = DYING_FALLING;
- play_sound(sounds[SND_FALL], SOUND_CENTER_SPEAKER);
- World::current()->add_score(pbad_c->base.x - scroll_x,
- pbad_c->base.y,
- 25 * player_status.score_multiplier);
- }
+ pbad_c->dying = DYING_FALLING;
+ play_sound(sounds[SND_FALL], SOUND_CENTER_SPEAKER);
+ World::current()->add_score(pbad_c->base.x - scroll_x,
+ pbad_c->base.y,
+ 25 * player_status.score_multiplier);
}
}
else
void
Player::is_dying()
{
- /* He died :^( */
-
- --lives;
remove_powerups();
dying = DYING_NOT;
}