- added worldmap stuff
[supertux.git] / src / player.h
index e65d11b..36b678e 100644 (file)
 #include "timer.h"
 #include "texture.h"
 #include "collision.h"
+#include "sound.h"
+#include "physic.h"
 
 /* Times: */
 
-#define TUX_SAFE_TIME 16
+#define TUX_SAFE_TIME 750
 #define TUX_INVINCIBLE_TIME 10000
 #define TIME_WARNING 20000     /* When to alert player they're low on time! */
 
+/* One-ups... */
+
+#define DISTROS_LIFEUP 100
+
+/* Scores: */
+
+#define SCORE_BRICK 5
+#define SCORE_DISTRO 25
+
+typedef struct player_keymap_type
+{
+ int jump;
+ int duck;
+ int left;
+ int right;
+ int fire;
+}
+player_keymap_type;
+
 typedef struct player_input_type
 {
  int right;
@@ -37,13 +58,16 @@ typedef struct player_input_type
 }
 player_input_type;
 
+void player_input_init(player_input_type* pplayer_input);
+
 typedef struct player_type 
 {
  player_input_type input;
+ player_keymap_type keymap;
+ int score;
+ int distros;
  int got_coffee;
  int size;
- int skidding;
- int safe;
  int duck;
  int dying;
  int dir;
@@ -52,12 +76,18 @@ typedef struct player_type
  int frame;
  int lives;
  base_type base;
+ base_type old_base;
+ base_type previous_base;
  timer_type invincible_timer;
- timer_type jump_timer;
+ timer_type skidding_timer;
+ timer_type safe_timer;
+ timer_type frame_timer;
+ physic_type vphysic;
+ physic_type hphysic;
 }
 player_type;
 
-texture_type tux_life,
+extern texture_type tux_life,
  tux_right[3],  tux_left[3],
  bigtux_right[3],  bigtux_left[3],
  bigtux_right_jump,  bigtux_left_jump,
@@ -72,6 +102,7 @@ texture_type tux_life,
  bigcape_right[2],  bigcape_left[2];
 
 void player_init(player_type* pplayer);
+int player_key_event(player_type* pplayer, SDLKey key, int state);
 void player_level_begin(player_type* pplayer);
 void player_action(player_type* pplayer);
 void player_input(player_type* pplayer);
@@ -82,5 +113,7 @@ void player_kill(player_type *pplayer, int mode);
 void player_dying(player_type *pplayer);
 void player_remove_powerups(player_type *pplayer);
 void player_keep_in_bounds(player_type *pplayer);
+int player_on_ground(player_type *pplayer);
+int player_under_solid(player_type *pplayer);
 
 #endif /*SUPERTUX_PLAYER_H*/