//
-// Interface: tux
+// Interface: player/tux
//
// Description:
//
//
//
-typedef struct upgrade_type
- {
- int alive;
- int kind;
- int height;
- int x;
- int y;
- int xm;
- int ym;
- }
-upgrade_type;
-
-typedef struct bullet_type
- {
- int alive;
- int x;
- int y;
- int xm;
- int ym;
- }
-bullet_type;
+#ifndef SUPERTUX_PLAYER_H
+#define SUPERTUX_PLAYER_H
+#include <SDL.h>
+#include "bitmask.h"
+#include "type.h"
+#include "timer.h"
+#include "texture.h"
+#include "collision.h"
+#include "sound.h"
+#include "physic.h"
+
+/* Times: */
+
+#define TUX_SAFE_TIME 750
+#define TUX_INVINCIBLE_TIME 10000
+#define TIME_WARNING 20000 /* When to alert player they're low on time! */
+
+/* One-ups... */
+
+#define DISTROS_LIFEUP 100
+
+/* Scores: */
+
+#define SCORE_BRICK 5
+#define SCORE_DISTRO 25
+
+typedef struct player_keymap_type
+{
+ int jump;
+ int duck;
+ int left;
+ int right;
+ int fire;
+}
+player_keymap_type;
+
+typedef struct player_input_type
+{
+ int right;
+ int left;
+ int up;
+ int down;
+ int fire;
+ int old_fire;
+}
+player_input_type;
+
+void player_input_init(player_input_type* pplayer_input);
+
+typedef struct player_type
+{
+ player_input_type input;
+ player_keymap_type keymap;
+ int score;
+ int distros;
+ bool got_coffee;
+ int size;
+ bool duck;
+ DyingType dying;
+ int dir;
+ bool jumping;
+ int frame_main;
+ int frame;
+ int lives;
+ base_type base;
+ base_type old_base;
+ base_type previous_base;
+ timer_type invincible_timer;
+ timer_type skidding_timer;
+ timer_type safe_timer;
+ timer_type frame_timer;
+ physic_type vphysic;
+ physic_type hphysic;
+}
+player_type;
+
+extern texture_type tux_life,
+ tux_right[3], tux_left[3],
+ bigtux_right[3], bigtux_left[3],
+ bigtux_right_jump, bigtux_left_jump,
+ ducktux_right, ducktux_left,
+ skidtux_right, skidtux_left,
+ firetux_right[3], firetux_left[3],
+ bigfiretux_right[3], bigfiretux_left[3],
+ bigfiretux_right_jump, bigfiretux_left_jump,
+ duckfiretux_right, duckfiretux_left,
+ skidfiretux_right, skidfiretux_left,
+ cape_right[2], cape_left[2],
+ bigcape_right[2], bigcape_left[2];
+
+void player_init(player_type* pplayer);
+int player_key_event(player_type* pplayer, SDLKey key, int state);
+void player_level_begin(player_type* pplayer);
+void player_action(player_type* pplayer);
+void player_input(player_type* pplayer);
+void player_grabdistros(player_type *pplayer);
+void player_draw(player_type* pplayer);
+void player_collision(player_type* pplayer,void* p_c_object, int c_object);
+void player_kill(player_type *pplayer, int mode);
+void player_dying(player_type *pplayer);
+void player_remove_powerups(player_type *pplayer);
+void player_keep_in_bounds(player_type *pplayer);
+bool player_on_ground(player_type *pplayer);
+bool player_under_solid(player_type *pplayer);
+
+#endif /*SUPERTUX_PLAYER_H*/