- added object support (untested)
[supertux.git] / src / player.h
index 1c9420e..51592f1 100644 (file)
@@ -1,5 +1,5 @@
 //
-// C++ Interface: tux
+// Interface: player/tux
 //
 // Description: 
 //
 //
 //
 
-typedef struct upgrade_type
-  {
-    int alive;
-    int kind;
-    int height;
-    int x;
-    int y;
-    int xm;
-    int ym;
-  }
-upgrade_type;
-
-typedef struct bullet_type
-  {
-    int alive;
-    int x;
-    int y;
-    int xm;
-    int ym;
-  }
-bullet_type;
+#ifndef SUPERTUX_PLAYER_H
+#define SUPERTUX_PLAYER_H
 
+#include <SDL.h>
+#include "bitmask.h"
+#include "type.h"
+#include "timer.h"
+#include "texture.h"
+#include "collision.h"
+#include "sound.h"
+#include "physic.h"
+
+/* Times: */
+
+#define TUX_SAFE_TIME 750
+#define TUX_INVINCIBLE_TIME 10000
+#define TIME_WARNING 20000     /* When to alert player they're low on time! */
+
+/* One-ups... */
+
+#define DISTROS_LIFEUP 100
+
+/* Scores: */
+
+#define SCORE_BRICK 5
+#define SCORE_DISTRO 25
+
+struct player_keymap_type
+{
+  int jump;
+  int duck;
+  int left;
+  int right;
+  int fire;
+};
+
+struct player_input_type
+{
+  int right;
+  int left;
+  int up;
+  int down;
+  int fire;
+  int old_fire;
+};
+
+void player_input_init(player_input_type* pplayer_input);
+
+extern texture_type tux_life;
+extern texture_type tux_right[3];
+extern texture_type tux_left[3];
+extern texture_type bigtux_right[3];
+extern texture_type bigtux_left[3];
+extern texture_type bigtux_right_jump;
+extern texture_type bigtux_left_jump;
+extern texture_type ducktux_right;
+extern texture_type ducktux_left;
+extern texture_type skidtux_right;
+extern texture_type skidtux_left;
+extern texture_type firetux_right[3];
+extern texture_type firetux_left[3];
+extern texture_type bigfiretux_right[3];
+extern texture_type bigfiretux_left[3];
+extern texture_type bigfiretux_right_jump;
+extern texture_type bigfiretux_left_jump;
+extern texture_type duckfiretux_right;
+extern texture_type duckfiretux_left;
+extern texture_type skidfiretux_right;
+extern texture_type skidfiretux_left;
+extern texture_type cape_right[2];
+extern texture_type cape_left[2];
+extern texture_type bigcape_right[2];
+extern texture_type bigcape_left[2];
+
+class Player
+{
+ public:
+  player_input_type  input;
+  player_keymap_type keymap;
+  int score;
+  int distros;
+  bool got_coffee;
+  int size;
+  bool duck;
+  DyingType dying;
+  int dir;
+  bool jumping;
+  int frame_;
+  int frame_main;
+  int lives;
+  base_type base;
+  base_type old_base;
+  base_type previous_base;
+  timer_type invincible_timer;
+  timer_type skidding_timer;
+  timer_type safe_timer;
+  timer_type frame_timer;
+  physic_type vphysic;
+  physic_type hphysic;
+
+ public:
+  void init();
+  int  key_event(SDLKey key, int state);
+  void level_begin();
+  void action();
+  void handle_input();
+  void grabdistros();
+  void draw();
+  void collision(void* p_c_object, int c_object);
+  void kill(int mode);
+  void is_dying();
+  void player_remove_powerups();
+  void keep_in_bounds();
+  bool on_ground();
+  bool under_solid();
+ private:
+  void handle_horizontal_input(int dir);
+  void handle_vertical_input();
+  void remove_powerups();
+};
+
+#endif /*SUPERTUX_PLAYER_H*/