#define SCORE_BRICK 5
#define SCORE_DISTRO 25
-typedef struct player_keymap_type
+struct player_keymap_type
{
- int jump;
- int duck;
- int left;
- int right;
- int fire;
-}
-player_keymap_type;
+ int jump;
+ int duck;
+ int left;
+ int right;
+ int fire;
+};
-typedef struct player_input_type
+struct player_input_type
{
- int right;
- int left;
- int up;
- int down;
- int fire;
- int old_fire;
-}
-player_input_type;
+ int right;
+ int left;
+ int up;
+ int down;
+ int fire;
+ int old_fire;
+};
void player_input_init(player_input_type* pplayer_input);
-typedef struct player_type
+extern texture_type tux_life;
+extern texture_type tux_right[3];
+extern texture_type tux_left[3];
+extern texture_type bigtux_right[3];
+extern texture_type bigtux_left[3];
+extern texture_type bigtux_right_jump;
+extern texture_type bigtux_left_jump;
+extern texture_type ducktux_right;
+extern texture_type ducktux_left;
+extern texture_type skidtux_right;
+extern texture_type skidtux_left;
+extern texture_type firetux_right[3];
+extern texture_type firetux_left[3];
+extern texture_type bigfiretux_right[3];
+extern texture_type bigfiretux_left[3];
+extern texture_type bigfiretux_right_jump;
+extern texture_type bigfiretux_left_jump;
+extern texture_type duckfiretux_right;
+extern texture_type duckfiretux_left;
+extern texture_type skidfiretux_right;
+extern texture_type skidfiretux_left;
+extern texture_type cape_right[2];
+extern texture_type cape_left[2];
+extern texture_type bigcape_right[2];
+extern texture_type bigcape_left[2];
+
+class Player
{
- player_input_type input;
+ public:
+ player_input_type input;
player_keymap_type keymap;
int score;
int distros;
DyingType dying;
int dir;
bool jumping;
+ int frame_;
int frame_main;
- int frame;
int lives;
base_type base;
base_type old_base;
timer_type frame_timer;
physic_type vphysic;
physic_type hphysic;
-}
-player_type;
-
-extern texture_type tux_life,
- tux_right[3], tux_left[3],
- bigtux_right[3], bigtux_left[3],
- bigtux_right_jump, bigtux_left_jump,
- ducktux_right, ducktux_left,
- skidtux_right, skidtux_left,
- firetux_right[3], firetux_left[3],
- bigfiretux_right[3], bigfiretux_left[3],
- bigfiretux_right_jump, bigfiretux_left_jump,
- duckfiretux_right, duckfiretux_left,
- skidfiretux_right, skidfiretux_left,
- cape_right[2], cape_left[2],
- bigcape_right[2], bigcape_left[2];
-void player_init(player_type* pplayer);
-int player_key_event(player_type* pplayer, SDLKey key, int state);
-void player_level_begin(player_type* pplayer);
-void player_action(player_type* pplayer);
-void player_input(player_type* pplayer);
-void player_grabdistros(player_type *pplayer);
-void player_draw(player_type* pplayer);
-void player_collision(player_type* pplayer,void* p_c_object, int c_object);
-void player_kill(player_type *pplayer, int mode);
-void player_dying(player_type *pplayer);
-void player_remove_powerups(player_type *pplayer);
-void player_keep_in_bounds(player_type *pplayer);
-bool player_on_ground(player_type *pplayer);
-bool player_under_solid(player_type *pplayer);
+ public:
+ void init();
+ int key_event(SDLKey key, int state);
+ void level_begin();
+ void action();
+ void handle_input();
+ void grabdistros();
+ void draw();
+ void collision(void* p_c_object, int c_object);
+ void kill(int mode);
+ void is_dying();
+ void player_remove_powerups();
+ void keep_in_bounds();
+ bool on_ground();
+ bool under_solid();
+ private:
+ void handle_horizontal_input(int dir);
+ void handle_vertical_input();
+ void remove_powerups();
+};
#endif /*SUPERTUX_PLAYER_H*/