- added new extro background
[supertux.git] / src / player.h
index 31b0c5d..708d2ae 100644 (file)
@@ -1,14 +1,21 @@
+//  $Id$
 //
-// Interface: player/tux
+//  SuperTux -  A Jump'n Run
+//  Copyright (C) 2003 Tobias Glaesser <tobi.web@gmx.de>
 //
-// Description: 
-//
-//
-// Author: Tobias Glaesser <tobi.web@gmx.de>, (C) 2003
-//
-// Copyright: See COPYING file that comes with this distribution
+//  This program is free software; you can redistribute it and/or
+//  modify it under the terms of the GNU General Public License
+//  as published by the Free Software Foundation; either version 2
+//  of the License, or (at your option) any later version.
 //
+//  This program is distributed in the hope that it will be useful,
+//  but WITHOUT ANY WARRANTY; without even the implied warranty of
+//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+//  GNU General Public License for more details.
 //
+//  You should have received a copy of the GNU General Public License
+//  along with this program; if not, write to the Free Software
+//  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 
 #ifndef SUPERTUX_PLAYER_H
 #define SUPERTUX_PLAYER_H
 #define SCORE_BRICK 5
 #define SCORE_DISTRO 25
 
-typedef struct player_keymap_type
+#include <vector>
+
+struct PlayerKeymap
+{
+public:
+  int jump;
+  int duck;
+  int left;
+  int right;
+  int fire;
+  
+  PlayerKeymap();
+};
+
+extern PlayerKeymap keymap;
+
+struct player_input_type
 {
- int jump;
- int duck;
- int left;
- int right;
- int fire;
-}
-player_keymap_type;
-
-typedef struct player_input_type
+  int right;
+  int left;
+  int up;
+  int down;
+  int fire;
+  int old_fire;
+};
+
+void player_input_init(player_input_type* pplayer_input);
+
+class Sprite;
+
+extern Surface* tux_life;
+
+extern Sprite* smalltux_gameover;
+extern Sprite* smalltux_star;
+extern Sprite* largetux_star;
+
+struct PlayerSprite
 {
- int right;
- int left;
- int up;
- int down;
- int fire;
- int old_fire;
-}
-player_input_type;
-
-typedef struct player_type 
+  Sprite* stand_left;
+  Sprite* stand_right;
+  Sprite* walk_right;
+  Sprite* walk_left;
+  Sprite* jump_right;
+  Sprite* jump_left;
+  Sprite* kick_left;
+  Sprite* kick_right;
+  Sprite* skid_right;
+  Sprite* skid_left;
+  Sprite* grab_left;
+  Sprite* grab_right;
+  Sprite* duck_right;
+  Sprite* duck_left;
+};
+
+extern PlayerSprite smalltux;
+extern PlayerSprite largetux;
+extern PlayerSprite firetux;
+
+class Player
 {
- player_input_type input;
- player_keymap_type keymap;
- int score;
- int distros;
- int got_coffee;
- int size;
- int duck;
- int dying;
- int dir;
- int jumping;
- int frame_main;
- int frame;
- int lives;
- base_type base;
- timer_type invincible_timer;
- timer_type skidding_timer;
- timer_type safe_timer;
- timer_type frame_timer;
- physic_type vphysic;
- physic_type hphysic;
-}
-player_type;
-
-extern texture_type tux_life,
- tux_right[3],  tux_left[3],
- bigtux_right[3],  bigtux_left[3],
- bigtux_right_jump,  bigtux_left_jump,
- ducktux_right,  ducktux_left,
- skidtux_right,  skidtux_left,
- firetux_right[3],  firetux_left[3],
- bigfiretux_right[3],  bigfiretux_left[3],
- bigfiretux_right_jump,  bigfiretux_left_jump,
- duckfiretux_right,  duckfiretux_left,
- skidfiretux_right,  skidfiretux_left,
- cape_right[2],  cape_left[2],
- bigcape_right[2],  bigcape_left[2];
-
-void player_init(player_type* pplayer);
-int player_key_event(player_type* pplayer, SDLKey key, int state);
-void player_level_begin(player_type* pplayer);
-void player_action(player_type* pplayer);
-void player_input(player_type* pplayer);
-void player_grabdistros(player_type *pplayer);
-void player_draw(player_type* pplayer);
-void player_collision(player_type* pplayer,void* p_c_object, int c_object);
-void player_kill(player_type *pplayer, int mode);
-void player_dying(player_type *pplayer);
-void player_remove_powerups(player_type *pplayer);
-void player_keep_in_bounds(player_type *pplayer);
-int player_on_ground(player_type *pplayer);
+public:
+  enum HurtMode { KILL, SHRINK };
+
+  player_input_type  input;
+  bool got_coffee;
+  int size;
+  bool duck;
+  bool holding_something;
+  DyingType dying;
+
+  Direction dir;
+
+  bool jumping;
+  int frame_;
+  int frame_main;
+
+  base_type  base;
+  base_type  old_base;
+  base_type  previous_base;
+  Timer invincible_timer;
+  Timer skidding_timer;
+  Timer safe_timer;
+  Timer frame_timer;
+  Timer kick_timer;
+  Physic physic;
+
+public:
+  void init();
+  int  key_event(SDLKey key, int state);
+  void level_begin();
+  void action(double frame_ratio);
+  void handle_input();
+  void grabdistros();
+  void draw();
+  void collision(void* p_c_object, int c_object);
+  void kill(HurtMode mode);
+  void is_dying();
+  bool is_dead();
+  void player_remove_powerups();
+  void keep_in_bounds();
+  bool on_ground();
+  bool under_solid();
+  
+private:
+  void handle_horizontal_input();
+  void handle_vertical_input();
+  void remove_powerups();
+};
 
 #endif /*SUPERTUX_PLAYER_H*/
+
+/* Local Variables: */
+/* mode:c++ */
+/* End: */