- added new extro background
[supertux.git] / src / player.h
index 524e4d8..708d2ae 100644 (file)
 
 #include <vector>
 
-struct player_keymap_type
+struct PlayerKeymap
 {
+public:
   int jump;
   int duck;
   int left;
   int right;
   int fire;
+  
+  PlayerKeymap();
 };
 
+extern PlayerKeymap keymap;
+
 struct player_input_type
 {
   int right;
@@ -70,46 +75,47 @@ void player_input_init(player_input_type* pplayer_input);
 class Sprite;
 
 extern Surface* tux_life;
-extern std::vector<Surface*> tux_right;
-extern std::vector<Surface*> tux_left;
-extern Surface* smalltux_jump_left;
-extern Surface* smalltux_jump_right;
-extern Surface* smalltux_stand_left;
-extern Surface* smalltux_stand_right;
-extern Sprite* bigtux_right;
-extern Sprite* bigtux_left;
-extern Sprite* bigtux_right_jump;
-extern Sprite* bigtux_left_jump;
-extern Sprite* ducktux_right;
-extern Sprite* ducktux_left;
-extern Surface* skidtux_right;
-extern Surface* skidtux_left;
-extern Surface* firetux_right[3];
-extern Surface* firetux_left[3];
-extern Surface* bigfiretux_right[3];
-extern Surface* bigfiretux_left[3];
-extern Surface* bigfiretux_right_jump;
-extern Surface* bigfiretux_left_jump;
-extern Surface* duckfiretux_right;
-extern Surface* duckfiretux_left;
-extern Surface* skidfiretux_right;
-extern Surface* skidfiretux_left;
-extern Surface* cape_right[2];
-extern Surface* cape_left[2];
-extern Surface* bigcape_right[2];
-extern Surface* bigcape_left[2];
+
+extern Sprite* smalltux_gameover;
+extern Sprite* smalltux_star;
+extern Sprite* largetux_star;
+
+struct PlayerSprite
+{
+  Sprite* stand_left;
+  Sprite* stand_right;
+  Sprite* walk_right;
+  Sprite* walk_left;
+  Sprite* jump_right;
+  Sprite* jump_left;
+  Sprite* kick_left;
+  Sprite* kick_right;
+  Sprite* skid_right;
+  Sprite* skid_left;
+  Sprite* grab_left;
+  Sprite* grab_right;
+  Sprite* duck_right;
+  Sprite* duck_left;
+};
+
+extern PlayerSprite smalltux;
+extern PlayerSprite largetux;
+extern PlayerSprite firetux;
 
 class Player
 {
- public:
-  player_keymap_type keymap;
+public:
+  enum HurtMode { KILL, SHRINK };
 
   player_input_type  input;
   bool got_coffee;
   int size;
   bool duck;
+  bool holding_something;
   DyingType dying;
-  int dir;
+
+  Direction dir;
+
   bool jumping;
   int frame_;
   int frame_main;
@@ -121,9 +127,10 @@ class Player
   Timer skidding_timer;
   Timer safe_timer;
   Timer frame_timer;
+  Timer kick_timer;
   Physic physic;
 
- public:
+public:
   void init();
   int  key_event(SDLKey key, int state);
   void level_begin();
@@ -132,7 +139,7 @@ class Player
   void grabdistros();
   void draw();
   void collision(void* p_c_object, int c_object);
-  void kill(int mode);
+  void kill(HurtMode mode);
   void is_dying();
   bool is_dead();
   void player_remove_powerups();
@@ -140,10 +147,14 @@ class Player
   bool on_ground();
   bool under_solid();
   
- private:
+private:
   void handle_horizontal_input();
   void handle_vertical_input();
   void remove_powerups();
 };
 
 #endif /*SUPERTUX_PLAYER_H*/
+
+/* Local Variables: */
+/* mode:c++ */
+/* End: */