- fixed bomb-dup bug (vector increases on add, and this changes I guess, so remove...
[supertux.git] / src / player.h
index 2d63f43..db73d8e 100644 (file)
@@ -58,6 +58,8 @@ public:
   PlayerKeymap();
 };
 
+extern PlayerKeymap keymap;
+
 struct player_input_type
 {
   int right;
@@ -79,6 +81,11 @@ extern Surface* smalltux_jump_left;
 extern Surface* smalltux_jump_right;
 extern Surface* smalltux_stand_left;
 extern Surface* smalltux_stand_right;
+extern Sprite*  smalltux_skid_left;
+extern Sprite*  smalltux_skid_right;
+extern Sprite*  smalltux_gameover;
+extern Sprite*  largetux_stand_left;
+extern Sprite*  largetux_stand_right;
 extern Sprite* bigtux_right;
 extern Sprite* bigtux_left;
 extern Sprite* bigtux_right_jump;
@@ -110,7 +117,9 @@ public:
   int size;
   bool duck;
   DyingType dying;
-  int dir;
+
+  Direction dir;
+
   bool jumping;
   int frame_;
   int frame_main;