PlayerKeymap();
};
+extern PlayerKeymap keymap;
+
struct player_input_type
{
int right;
extern Surface* smalltux_jump_right;
extern Surface* smalltux_stand_left;
extern Surface* smalltux_stand_right;
+extern Sprite* smalltux_skid_left;
+extern Sprite* smalltux_skid_right;
+extern Sprite* smalltux_gameover;
+extern Sprite* largetux_stand_left;
+extern Sprite* largetux_stand_right;
extern Sprite* bigtux_right;
extern Sprite* bigtux_left;
extern Sprite* bigtux_right_jump;
int size;
bool duck;
DyingType dying;
- int dir;
+
+ Direction dir;
+
bool jumping;
int frame_;
int frame_main;