- general cleanup
[supertux.git] / src / player_status.cpp
index 1f233bd..72111e6 100644 (file)
@@ -31,6 +31,7 @@
 #include "math/vector.hpp"
 #include "main.hpp"
 #include "log.hpp"
+#include "timer.hpp"
 
 static const int START_COINS = 100;
 static const int MAX_COINS = 99999;
@@ -65,12 +66,15 @@ void PlayerStatus::reset()
 void
 PlayerStatus::add_coins(int count, bool play_sound)
 {
+  static float sound_played_time = 0;
   coins = std::min(coins + count, MAX_COINS);
   if(play_sound) {
     if(count >= 100)
       sound_manager->play("sounds/lifeup.wav");
-    else
+    else if (real_time > sound_played_time + 0.010) {
       sound_manager->play("sounds/coin.wav");
+      sound_played_time = real_time;
+    }
   }
 }
 
@@ -153,9 +157,9 @@ PlayerStatus::draw(DrawingContext& context)
 
   Surface* coin_surf = coin_surface.get();
   if (coin_surf) {
-    context.draw_surface(coin_surf, Vector(SCREEN_WIDTH - BORDER_X - coin_surf->get_width() - gold_text->get_text_width(coins_text), BORDER_Y + 1), LAYER_HUD);
+    context.draw_surface(coin_surf, Vector(SCREEN_WIDTH - BORDER_X - coin_surf->get_width() - gold_fixed_text->get_text_width(coins_text), BORDER_Y + 1), LAYER_HUD);
   }
-  context.draw_text(gold_text, coins_text, Vector(SCREEN_WIDTH - BORDER_X, BORDER_Y), RIGHT_ALLIGN, LAYER_HUD);
+  context.draw_text(gold_fixed_text, coins_text, Vector(SCREEN_WIDTH - BORDER_X, BORDER_Y), ALIGN_RIGHT, LAYER_HUD);
 
   context.pop_transform();
 }