max_score_multiplier(1)
{
reset();
-
- tux_life.reset(sprite_manager->create("images/creatures/tux_small/tux-life.sprite"));
+
+ coin_surface.reset(new Surface("images/engine/hud/coins-0.png"));
Console::instance->registerCommand("coins", this);
}
}
void
-PlayerStatus::add_coins(int count)
+PlayerStatus::add_coins(int count, bool play_sound)
{
coins = std::min(coins + count, MAX_COINS);
- if(count >= 100)
- sound_manager->play("sounds/lifeup.wav");
- else
- sound_manager->play("sounds/coin.wav");
+ if(play_sound) {
+ if(count >= 100)
+ sound_manager->play("sounds/lifeup.wav");
+ else
+ sound_manager->play("sounds/coin.wav");
+ }
}
void
}
writer.write_int("fireflowers", max_fire_bullets);
writer.write_int("iceflowers", max_ice_bullets);
-
+
writer.write_int("coins", coins);
writer.write_int("max-score-multiplier", max_score_multiplier);
}
PlayerStatus::read(const lisp::Lisp& lisp)
{
reset();
-
+
std::string bonusname;
if(lisp.get("bonus", bonusname)) {
if(bonusname == "none") {
void
PlayerStatus::draw(DrawingContext& context)
{
+ static int displayed_coins = -1;
+ static int next_count = 0;
+
+ if (displayed_coins == -1) displayed_coins = coins;
+ if (++next_count > 2) {
+ next_count = 0;
+ if (displayed_coins < coins) displayed_coins++;
+ if (displayed_coins > coins) displayed_coins--;
+ }
+ displayed_coins = std::min(std::max(displayed_coins, 0), 9999);
+
+ std::stringstream ss;
+ ss << displayed_coins;
+ std::string coins_text = ss.str();
+
context.push_transform();
context.set_translation(Vector(0, 0));
- char str[60];
-
- int displayCoins = std::max(player_status->coins, 0);
- sprintf(str, "%d", displayCoins);
- const char* coinstext = _("COINS");
- context.draw_text(white_text, coinstext, Vector(SCREEN_WIDTH - white_text->get_text_width(coinstext) - gold_text->get_text_width(" 99999") - BORDER_X, BORDER_Y), LEFT_ALLIGN, LAYER_FOREGROUND1);
- context.draw_text(gold_text, str, Vector(SCREEN_WIDTH - BORDER_X, BORDER_Y), RIGHT_ALLIGN, LAYER_FOREGROUND1);
+ Surface* coin_surf = coin_surface.get();
+ if (coin_surf) {
+ context.draw_surface(coin_surf, Vector(SCREEN_WIDTH - BORDER_X - coin_surf->get_width() - gold_text->get_text_width(coins_text), BORDER_Y + 1), LAYER_FOREGROUND1);
+ }
+ context.draw_text(gold_text, coins_text, Vector(SCREEN_WIDTH - BORDER_X, BORDER_Y), RIGHT_ALLIGN, LAYER_FOREGROUND1);
context.pop_transform();
}
}
return false;
}
-