#ifndef SUPERTUX_PLAYERSTATUS_H
#define SUPERTUX_PLAYERSTATUS_H
+#include <assert.h>
#include "lisp/lisp.hpp"
#include "timer.hpp"
#include "serializable.hpp"
+#include "sprite/sprite.hpp"
+
+static const float BORDER_X = 10;
+static const float BORDER_Y = 10;
enum BonusType {
NO_BONUS, GROWUP_BONUS, FIRE_BONUS, ICE_BONUS
{
public:
PlayerStatus();
+ ~PlayerStatus();
void reset();
void incLives();
void incCoins();
+ void set_keys(int new_key);
void write(lisp::Writer& writer);
void read(const lisp::Lisp& lisp);
void draw(DrawingContext& context);
+ void draw_keys(DrawingContext& context);
int coins;
- int lives;
BonusType bonus;
int score_multiplier;
int max_score_multiplier;
+
+ void operator= (const PlayerStatus& other);
+
+ enum {
+ KEY_BRASS = 0x001,
+ KEY_IRON = 0x002,
+ KEY_BRONZE = 0x004,
+ KEY_SILVER = 0x008,
+ KEY_GOLD = 0x010,
+ };
+
+private:
+ // don't use this
+ PlayerStatus(const PlayerStatus& other);
+
+ int keys;
+ Sprite* key_iron;
+ Sprite* key_brass;
+ Sprite* key_bronze;
+ Sprite* key_silver;
+ Sprite* key_gold;
};
// global player state
-extern PlayerStatus player_status;
+extern PlayerStatus* player_status;
#endif