Surface* img_red_glow;
MusicRef herring_song;
+MusicRef level_end_song;
SpriteManager* sprite_manager = 0;
MusicManager* music_manager = 0;
/* Herring song */
herring_song = music_manager->load_music(datadir + "/music/SALCON.MOD");
+ level_end_song = music_manager->load_music(datadir + "/music/tux-leveldone.mod");
}