#include <config.h>
#include "sprite/sprite_manager.hpp"
-#include "gui/menu.hpp"
-#include "gui/button.hpp"
#include "resources.hpp"
#include "file_system.hpp"
#include "tile_manager.hpp"
#include "object/gameobjs.hpp"
#include "object/player.hpp"
+#include "gui/mousecursor.hpp"
+#include "player_status.hpp"
MouseCursor* mouse_cursor = NULL;
-Font* gold_text = NULL;
-Font* gold_fixed_text = NULL;
-Font* blue_text = NULL;
-Font* gray_text = NULL;
-Font* white_text = NULL;
-Font* white_small_text = NULL;
-Font* white_big_text = NULL;
+Font* fixed_font = NULL;
+Font* normal_font = NULL;
+Font* small_font = NULL;
+Font* big_font = NULL;
/* Load graphics/sounds shared between all levels: */
void load_shared()
MouseCursor::set_current(mouse_cursor);
/* Load global images: */
- gold_text = new Font(Font::VARIABLE,
- "images/engine/fonts/gold.png",
- "images/engine/fonts/shadow.png", 16, 18);
- gold_fixed_text = new Font(Font::FIXED,
- "images/engine/fonts/gold.png",
- "images/engine/fonts/shadow.png", 16, 18);
- blue_text = new Font(Font::VARIABLE,
- "images/engine/fonts/blue.png",
- "images/engine/fonts/shadow.png", 16, 18, 3);
- white_text = new Font(Font::VARIABLE,
- "images/engine/fonts/white.png",
- "images/engine/fonts/shadow.png", 16, 18);
- gray_text = new Font(Font::VARIABLE,
- "images/engine/fonts/gray.png",
- "images/engine/fonts/shadow.png", 16, 18);
- white_small_text = new Font(Font::VARIABLE,
- "images/engine/fonts/white-small.png",
- "images/engine/fonts/shadow-small.png", 8, 9, 1);
- white_big_text = new Font(Font::VARIABLE,
- "images/engine/fonts/white-big.png",
- "images/engine/fonts/shadow-big.png", 20, 22, 3);
-
- Menu::default_font = white_text;
- Menu::active_font = blue_text;
- Menu::inactive_font = gray_text;
- Menu::label_font = white_big_text;
- Menu::field_font = gold_text;
-
- Button::info_font = white_small_text;
+ fixed_font = new Font(Font::FIXED, "fonts/white.stf");
+ normal_font = new Font(Font::VARIABLE, "fonts/white.stf");
+ small_font = new Font(Font::VARIABLE, "fonts/white-small.stf", 1);
+ big_font = new Font(Font::VARIABLE, "fonts/white-big.stf", 3);
tile_manager = new TileManager();
sprite_manager = new SpriteManager();
void unload_shared()
{
/* Free global images: */
- delete gold_text;
- delete gold_fixed_text;
- delete white_text;
- delete blue_text;
- delete gray_text;
- delete white_small_text;
- delete white_big_text;
+ delete normal_font;
+ delete small_font;
+ delete big_font;
delete sprite_manager;
sprite_manager = NULL;