#include "object/gameobjs.hpp"
#include "object/player.hpp"
-SpriteManager* sprite_manager = 0;
-TileManager* tile_manager = 0;
-
-MouseCursor* mouse_cursor = 0;
-
-Font* gold_text;
-Font* blue_text;
-Font* gray_text;
-Font* white_text;
-Font* white_small_text;
-Font* white_big_text;
-
+MouseCursor* mouse_cursor = NULL;
+
+Font* gold_text = NULL;
+Font* blue_text = NULL;
+Font* gray_text = NULL;
+Font* white_text = NULL;
+Font* white_small_text = NULL;
+Font* white_big_text = NULL;
+
/* Load graphics/sounds shared between all levels: */
void load_shared()
{
}
delete sprite_manager;
- sprite_manager = 0;
+ sprite_manager = NULL;
delete tile_manager;
- tile_manager = 0;
+ tile_manager = NULL;
/* Free mouse-cursor */
delete mouse_cursor;