split worldmap into several files, updates, use SDL_Delay earlier to reduce CPU usage...
[supertux.git] / src / resources.cpp
index 95bf48d..940b0a0 100644 (file)
@@ -1,7 +1,8 @@
 //  $Id$
 //
-//  SuperTux -  A Jump'n Run
+//  SuperTux
 //  Copyright (C) 2003 Tobias Glaesser <tobi.web@gmx.de>
+//  Copyright (C) 2006 Matthias Braun <matze@braunis.de>
 //
 //  This program is free software; you can redistribute it and/or
 //  modify it under the terms of the GNU General Public License
 //  You should have received a copy of the GNU General Public License
 //  along with this program; if not, write to the Free Software
 //  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
-
 #include <config.h>
 
-#include "app/globals.h"
-#include "sprite/sprite_manager.h"
-#include "app/setup.h"
-#include "gui/menu.h"
-#include "gui/button.h"
-#include "resources.h"
-#include "tile_manager.h"
-#include "object/gameobjs.h"
-#include "object/player.h"
-
-MusicRef herring_song;
-MusicRef level_end_song;
-MusicRef credits_song;
-
-SpriteManager* sprite_manager = 0;
-TileManager* tile_manager = 0;
-SoundManager* sound_manager = 0;
-
-Font* gold_text;
-Font* blue_text;
-Font* gray_text;
-Font* yellow_nums;
-Font* white_text;
-Font* white_small_text;
-Font* white_big_text;                              
-                                   
+#include "sprite/sprite_manager.hpp"
+#include "gui/menu.hpp"
+#include "gui/button.hpp"
+#include "resources.hpp"
+#include "file_system.hpp"
+#include "tile_manager.hpp"
+#include "object/gameobjs.hpp"
+#include "object/player.hpp"
+
+MouseCursor* mouse_cursor = NULL;
+
+Font* gold_text = NULL;
+Font* blue_text = NULL;
+Font* gray_text = NULL;
+Font* white_text = NULL;
+Font* white_small_text = NULL;
+Font* white_big_text = NULL;
+
 /* Load graphics/sounds shared between all levels: */
 void load_shared()
 {
-  /* Load GUI/menu images: */
-  checkbox = new Surface(datadir + "/images/status/checkbox.png", true);
-  checkbox_checked = new Surface(datadir + "/images/status/checkbox-checked.png", true);
-  back = new Surface(datadir + "/images/status/back.png", true);
-  arrow_left = new Surface(datadir + "/images/icons/left.png", true);
-  arrow_right = new Surface(datadir + "/images/icons/right.png", true);
-
   /* Load the mouse-cursor */
-  mouse_cursor = new MouseCursor( datadir + "/images/status/mousecursor.png",1);
+  mouse_cursor = new MouseCursor("images/engine/menu/mousecursor.png");
   MouseCursor::set_current(mouse_cursor);
 
   /* Load global images: */
-  gold_text = new Font(datadir + "/images/fonts/gold.png", Font::TEXT, 16,18);
-  blue_text = new Font(datadir + "/images/fonts/blue.png", Font::TEXT, 16,18,3);
-  white_text  = new Font(datadir + "/images/fonts/white.png",
-                         Font::TEXT, 16,18);
-  gray_text  = new Font(datadir + "/images/fonts/gray.png",
-                        Font::TEXT, 16,18);
-  white_small_text = new Font(datadir + "/images/fonts/white-small.png",
-                              Font::TEXT, 8,9, 1);
-  white_big_text   = new Font(datadir + "/images/fonts/white-big.png",
-                              Font::TEXT, 20,22, 3);
-  yellow_nums = new Font(datadir + "/images/fonts/numbers.png",
-                         Font::NUM, 32,32);
+  gold_text = new Font("images/engine/fonts/gold.png",
+                       "images/engine/fonts/shadow.png", 16, 18);
+  blue_text = new Font("images/engine/fonts/blue.png", 
+                       "images/engine/fonts/shadow.png", 16, 18, 3);
+  white_text = new Font("images/engine/fonts/white.png",
+                        "images/engine/fonts/shadow.png", 16, 18);
+  gray_text = new Font("images/engine/fonts/gray.png",
+                       "images/engine/fonts/shadow.png", 16, 18);
+  white_small_text = new Font("images/engine/fonts/white-small.png",
+                              "images/engine/fonts/shadow-small.png", 8, 9, 1);
+  white_big_text = new Font("images/engine/fonts/white-big.png",
+                            "images/engine/fonts/shadow-big.png", 20, 22, 3);
 
   Menu::default_font = white_text;
   Menu::active_font = blue_text;
@@ -81,78 +66,45 @@ void load_shared()
   
   Button::info_font = white_small_text;
 
-  sprite_manager = new SpriteManager(
-      get_resource_filename("/images/supertux.strf"));
-  tile_manager = new TileManager("/images/tilesets/supertux.stgt");
+  sprite_manager = new SpriteManager();
+  tile_manager = new TileManager("images/tiles.strf");
 
   /* Tuxes: */
   char img_name[1024];
   for (int i = 0; i < GROWING_FRAMES; i++)
     {
-      sprintf(img_name, "%s/images/shared/tux-grow-left-%i.png", datadir.c_str(), i+1);
-      growingtux_left[i] = new Surface(img_name, true);
+      sprintf(img_name, "images/creatures/tux_grow/left-%i.png", i+1);
+      growingtux_left[i] = new Surface(img_name);
 
-      sprintf(img_name, "%s/images/shared/tux-grow-right-%i.png", datadir.c_str(), i+1);
-      growingtux_right[i] = new Surface(img_name, true);
+      sprintf(img_name, "images/creatures/tux_grow/right-%i.png", i+1);
+      growingtux_right[i] = new Surface(img_name);
     }
 
   small_tux = new TuxBodyParts();
   small_tux->head = 0;
-  small_tux->body = sprite_manager->create("small-tux-body");
-  small_tux->arms = sprite_manager->create("small-tux-arms");
+  small_tux->body = sprite_manager->create("images/creatures/tux_small/small-tux-body.sprite");
+  small_tux->arms = sprite_manager->create("images/creatures/tux_small/small-tux-arms.sprite");
   small_tux->feet = 0;
 
   big_tux = new TuxBodyParts();
-  big_tux->head = sprite_manager->create("big-tux-head");
-  big_tux->body = sprite_manager->create("big-tux-body");
-  big_tux->arms = sprite_manager->create("big-tux-arms");
-  big_tux->feet = sprite_manager->create("big-tux-feet");
+  big_tux->head = sprite_manager->create("images/creatures/tux_big/big-tux-head.sprite");
+  big_tux->body = sprite_manager->create("images/creatures/tux_big/big-tux-body.sprite");
+  big_tux->arms = sprite_manager->create("images/creatures/tux_big/big-tux-arms.sprite");
+  big_tux->feet = sprite_manager->create("images/creatures/tux_big/big-tux-feet.sprite");
 
   fire_tux = new TuxBodyParts();
-  fire_tux->head = sprite_manager->create("big-fire-tux-head");
-  fire_tux->body = sprite_manager->create("big-tux-body");
-  fire_tux->arms = sprite_manager->create("big-tux-arms");
-  fire_tux->feet = sprite_manager->create("big-tux-feet");
+  fire_tux->head = sprite_manager->create("images/creatures/tux_big/big-fire-tux-head.sprite");
+  fire_tux->body = sprite_manager->create("images/creatures/tux_big/big-tux-body.sprite");
+  fire_tux->arms = sprite_manager->create("images/creatures/tux_big/big-tux-arms.sprite");
+  fire_tux->feet = sprite_manager->create("images/creatures/tux_big/big-tux-feet.sprite");
 
   ice_tux = new TuxBodyParts();
-  ice_tux->head = sprite_manager->create("big-tux-head");
-  ice_tux->body = sprite_manager->create("big-tux-body");
-  ice_tux->arms = sprite_manager->create("big-tux-arms");
-  ice_tux->feet = sprite_manager->create("big-tux-feet");
-
-  /* Objects */
-  load_object_gfx();
-
-  /* Tux life: */
-  tux_life = new Surface(datadir + "/images/shared/tux-life.png",
-                         true);
-
-  /* Sound effects: */
-  sound_manager->preload_sound("jump");
-  sound_manager->preload_sound("bigjump");
-  sound_manager->preload_sound("skid");
-  sound_manager->preload_sound("coin");
-  sound_manager->preload_sound("invincible");
-  sound_manager->preload_sound("brick");
-  sound_manager->preload_sound("hurt");
-  sound_manager->preload_sound("squish");
-  sound_manager->preload_sound("fall");
-  sound_manager->preload_sound("ricochet");
-  sound_manager->preload_sound("bump-upgrade");
-  sound_manager->preload_sound("upgrade");
-  sound_manager->preload_sound("grow");
-  sound_manager->preload_sound("fire-flower");
-  sound_manager->preload_sound("shoot");
-  sound_manager->preload_sound("lifeup");
-  sound_manager->preload_sound("stomp");
-  sound_manager->preload_sound("kick");
-  sound_manager->preload_sound("explosion");
-  sound_manager->preload_sound("warp");
-  sound_manager->preload_sound("fireworks");
-
-  /* Herring song */
-  herring_song = sound_manager->load_music(datadir + "/music/salcon.mod");
-  level_end_song = sound_manager->load_music(datadir + "/music/leveldone.mod");
+  ice_tux->head = sprite_manager->create("images/creatures/tux_big/big-tux-head.sprite");
+  ice_tux->body = sprite_manager->create("images/creatures/tux_big/big-tux-body.sprite");
+  ice_tux->arms = sprite_manager->create("images/creatures/tux_big/big-tux-arms.sprite");
+  ice_tux->feet = sprite_manager->create("images/creatures/tux_big/big-tux-feet.sprite");
+
+  player_status = new PlayerStatus();
 }
 
 /* Free shared data: */
@@ -165,11 +117,6 @@ void unload_shared()
   delete gray_text;
   delete white_small_text;
   delete white_big_text;
-  delete yellow_nums;
-  
-  free_object_gfx();
-
-  delete tux_life;
 
   delete small_tux;
   delete big_tux;
@@ -182,31 +129,11 @@ void unload_shared()
   }
 
   delete sprite_manager;
-  sprite_manager = 0;
+  sprite_manager = NULL;
   delete tile_manager;
-  tile_manager = 0;
-
-  /* Free GUI/menu images: */
-  delete checkbox;
-  delete checkbox_checked;
-  delete back;
-  delete arrow_left;
-  delete arrow_right;
+  tile_manager = NULL;
 
   /* Free mouse-cursor */
   delete mouse_cursor;
 }
 
-std::string get_resource_filename(const std::string& resource)
-{
-  std::string filepath = user_dir + "/" + resource;
-  if(FileSystem::faccessible(filepath))
-    return filepath;
-  
-  filepath = datadir + resource;
-  if(FileSystem::faccessible(filepath))
-    return filepath;
-
-  std::cerr << "Couldn't find resource: '" << resource  << "'." << std::endl;
-  return "";
-}