split worldmap into several files, updates, use SDL_Delay earlier to reduce CPU usage...
[supertux.git] / src / resources.cpp
index b561578..940b0a0 100644 (file)
@@ -1,7 +1,8 @@
 //  $Id$
 //
-//  SuperTux -  A Jump'n Run
+//  SuperTux
 //  Copyright (C) 2003 Tobias Glaesser <tobi.web@gmx.de>
+//  Copyright (C) 2006 Matthias Braun <matze@braunis.de>
 //
 //  This program is free software; you can redistribute it and/or
 //  modify it under the terms of the GNU General Public License
 #include "object/gameobjs.hpp"
 #include "object/player.hpp"
 
-SpriteManager* sprite_manager = 0;
-TileManager* tile_manager = 0;
+MouseCursor* mouse_cursor = NULL;
 
-MouseCursor* mouse_cursor = 0;
+Font* gold_text = NULL;
+Font* blue_text = NULL;
+Font* gray_text = NULL;
+Font* white_text = NULL;
+Font* white_small_text = NULL;
+Font* white_big_text = NULL;
 
-Font* gold_text;
-Font* blue_text;
-Font* gray_text;
-Font* white_text;
-Font* white_small_text;
-Font* white_big_text;                              
-                                   
 /* Load graphics/sounds shared between all levels: */
 void load_shared()
 {
@@ -112,40 +110,28 @@ void load_shared()
 /* Free shared data: */
 void unload_shared()
 {
-  printf("0\n");
-  
   /* Free global images: */
   delete gold_text;
-  printf("first\n");
   delete white_text;
   delete blue_text;
   delete gray_text;
   delete white_small_text;
-  printf("last\n");
   delete white_big_text;
 
-  printf("1\n");
-  
   delete small_tux;
   delete big_tux;
   delete fire_tux;
   delete ice_tux;
 
-  printf("2\n");
-
   for (int i = 0; i < GROWING_FRAMES; i++) {
     delete growingtux_left[i];
     delete growingtux_right[i];
   }
 
-  printf("3\n");
-
   delete sprite_manager;
-  sprite_manager = 0;
+  sprite_manager = NULL;
   delete tile_manager;
-  tile_manager = 0;
-
-  printf("4\n");
+  tile_manager = NULL;
 
   /* Free mouse-cursor */
   delete mouse_cursor;