- added support for variable width fonts (not fully finished, needs some more cleanup...
[supertux.git] / src / resources.cpp
index 215d6d5..a4a3f80 100644 (file)
@@ -45,29 +45,30 @@ void load_shared()
   MouseCursor::set_current(mouse_cursor);
 
   /* Load global images: */
-  gold_text = new Font("images/engine/fonts/gold.png",
-                       "images/engine/fonts/shadow.png", 16, 18);
-  blue_text = new Font("images/engine/fonts/blue.png",
-                       "images/engine/fonts/shadow.png", 16, 18, 3);
-  white_text = new Font("images/engine/fonts/white.png",
+  gold_text  = new Font("images/engine/fonts/gold.png",
                         "images/engine/fonts/shadow.png", 16, 18);
-  gray_text = new Font("images/engine/fonts/gray.png",
+  blue_text  = new Font("images/engine/fonts/blue.png",
+                        "images/engine/fonts/shadow.png", 16, 18, 3);
+  //  white_text = new Font("images/engine/fonts/white.png",
+  // "images/engine/fonts/shadow.png", 16, 18);
+  white_text = new Font("images/engine/fonts/white.png", 16, 18);
+  gray_text  = new Font("images/engine/fonts/gray.png",
                        "images/engine/fonts/shadow.png", 16, 18);
   white_small_text = new Font("images/engine/fonts/white-small.png",
                               "images/engine/fonts/shadow-small.png", 8, 9, 1);
   white_big_text = new Font("images/engine/fonts/white-big.png",
                             "images/engine/fonts/shadow-big.png", 20, 22, 3);
 
-  Menu::default_font = white_text;
-  Menu::active_font = blue_text;
+  Menu::default_font  = white_text;
+  Menu::active_font   = blue_text;
   Menu::deactive_font = gray_text;
-  Menu::label_font = white_big_text;
-  Menu::field_font = gold_text;
+  Menu::label_font    = white_big_text;
+  Menu::field_font    = gold_text;
 
   Button::info_font = white_small_text;
 
   sprite_manager = new SpriteManager();
-  tile_manager = new TileManager("images/tiles.strf");
+  tile_manager   = new TileManager("images/tiles.strf");
 
   /* Tuxes: */
   char img_name[1024];