- Reworked Surface class and drawing stuff:
[supertux.git] / src / resources.cpp
index 3544a52..e1ac72f 100644 (file)
 //  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 #include <config.h>
 
-#include "sprite/sprite_manager.h"
-#include "gui/menu.h"
-#include "gui/button.h"
-#include "resources.h"
-#include "file_system.h"
-#include "tile_manager.h"
-#include "object/gameobjs.h"
-#include "object/player.h"
-
-std::string datadir;
-std::string user_dir;
-
-MusicRef herring_song;
-MusicRef level_end_song;
-MusicRef credits_song;
+#include "sprite/sprite_manager.hpp"
+#include "gui/menu.hpp"
+#include "gui/button.hpp"
+#include "resources.hpp"
+#include "file_system.hpp"
+#include "tile_manager.hpp"
+#include "object/gameobjs.hpp"
+#include "object/player.hpp"
 
 SpriteManager* sprite_manager = 0;
 TileManager* tile_manager = 0;
-SoundManager* sound_manager = 0;
 
 MouseCursor* mouse_cursor = 0;
 
 Font* gold_text;
 Font* blue_text;
 Font* gray_text;
-Font* yellow_nums;
 Font* white_text;
 Font* white_small_text;
 Font* white_big_text;                              
@@ -52,29 +43,29 @@ Font* white_big_text;
 void load_shared()
 {
   /* Load GUI/menu images: */
-  checkbox = new Surface(datadir + "/images/status/checkbox.png", true);
-  checkbox_checked = new Surface(datadir + "/images/status/checkbox-checked.png", true);
-  back = new Surface(datadir + "/images/status/back.png", true);
-  arrow_left = new Surface(datadir + "/images/icons/left.png", true);
-  arrow_right = new Surface(datadir + "/images/icons/right.png", true);
+  checkbox = new Surface("images/engine/menu/checkbox-unchecked.png");
+  checkbox_checked = new Surface("images/engine/menu/checkbox-checked.png");
+  back = new Surface("images/engine/menu/arrow-back.png");
+  arrow_left = new Surface("images/engine/menu/arrow-left.png");
+  arrow_right = new Surface("images/engine/menu/arrow-right.png");
 
   /* Load the mouse-cursor */
-  mouse_cursor = new MouseCursor(datadir + "/images/status/mousecursor.png");
+  mouse_cursor = new MouseCursor("images/engine/menu/mousecursor.png");
   MouseCursor::set_current(mouse_cursor);
 
   /* Load global images: */
-  gold_text = new Font(datadir + "/images/fonts/gold.png", Font::TEXT, 16,18);
-  blue_text = new Font(datadir + "/images/fonts/blue.png", Font::TEXT, 16,18,3);
-  white_text  = new Font(datadir + "/images/fonts/white.png",
-                         Font::TEXT, 16,18);
-  gray_text  = new Font(datadir + "/images/fonts/gray.png",
-                        Font::TEXT, 16,18);
-  white_small_text = new Font(datadir + "/images/fonts/white-small.png",
-                              Font::TEXT, 8,9, 1);
-  white_big_text   = new Font(datadir + "/images/fonts/white-big.png",
-                              Font::TEXT, 20,22, 3);
-  yellow_nums = new Font(datadir + "/images/fonts/numbers.png",
-                         Font::NUM, 32,32);
+  gold_text = new Font("images/engine/fonts/gold.png",
+                       "images/engine/fonts/shadow.png", 16, 18);
+  blue_text = new Font("images/engine/fonts/blue.png", 
+                       "images/engine/fonts/shadow.png", 16, 18, 3);
+  white_text = new Font("images/engine/fonts/white.png",
+                        "images/engine/fonts/shadow.png", 16, 18);
+  gray_text = new Font("images/engine/fonts/gray.png",
+                       "images/engine/fonts/shadow.png", 16, 18);
+  white_small_text = new Font("images/engine/fonts/white-small.png",
+                              "images/engine/fonts/shadow-small.png", 8, 9, 1);
+  white_big_text = new Font("images/engine/fonts/white-big.png",
+                            "images/engine/fonts/shadow-big.png", 20, 22, 3);
 
   Menu::default_font = white_text;
   Menu::active_font = blue_text;
@@ -84,19 +75,18 @@ void load_shared()
   
   Button::info_font = white_small_text;
 
-  sprite_manager = new SpriteManager(
-      get_resource_filename("/images/supertux.strf"));
-  tile_manager = new TileManager("/images/tilesets/supertux.stgt");
+  sprite_manager = new SpriteManager("images/sprites.strf");
+  tile_manager = new TileManager("images/tiles.strf");
 
   /* Tuxes: */
   char img_name[1024];
   for (int i = 0; i < GROWING_FRAMES; i++)
     {
-      sprintf(img_name, "%s/images/shared/tux-grow-left-%i.png", datadir.c_str(), i+1);
-      growingtux_left[i] = new Surface(img_name, true);
+      sprintf(img_name, "images/creatures/tux_grow/left-%i.png", i+1);
+      growingtux_left[i] = new Surface(img_name);
 
-      sprintf(img_name, "%s/images/shared/tux-grow-right-%i.png", datadir.c_str(), i+1);
-      growingtux_right[i] = new Surface(img_name, true);
+      sprintf(img_name, "images/creatures/tux_grow/right-%i.png", i+1);
+      growingtux_right[i] = new Surface(img_name);
     }
 
   small_tux = new TuxBodyParts();
@@ -127,35 +117,9 @@ void load_shared()
   load_object_gfx();
 
   /* Tux life: */
-  tux_life = new Surface(datadir + "/images/shared/tux-life.png",
-                         true);
-
-  /* Sound effects: */
-  sound_manager->preload_sound("jump");
-  sound_manager->preload_sound("bigjump");
-  sound_manager->preload_sound("skid");
-  sound_manager->preload_sound("coin");
-  sound_manager->preload_sound("invincible");
-  sound_manager->preload_sound("brick");
-  sound_manager->preload_sound("hurt");
-  sound_manager->preload_sound("squish");
-  sound_manager->preload_sound("fall");
-  sound_manager->preload_sound("ricochet");
-  sound_manager->preload_sound("bump-upgrade");
-  sound_manager->preload_sound("upgrade");
-  sound_manager->preload_sound("grow");
-  sound_manager->preload_sound("fire-flower");
-  sound_manager->preload_sound("shoot");
-  sound_manager->preload_sound("lifeup");
-  sound_manager->preload_sound("stomp");
-  sound_manager->preload_sound("kick");
-  sound_manager->preload_sound("explosion");
-  sound_manager->preload_sound("warp");
-  sound_manager->preload_sound("fireworks");
-
-  /* Herring song */
-  herring_song = sound_manager->load_music(datadir + "/music/salcon.mod");
-  level_end_song = sound_manager->load_music(datadir + "/music/leveldone.mod");
+  tux_life = new Surface("images/creatures/tux_small/tux-life.png");
+  
+  player_status = new PlayerStatus();
 }
 
 /* Free shared data: */
@@ -168,7 +132,6 @@ void unload_shared()
   delete gray_text;
   delete white_small_text;
   delete white_big_text;
-  delete yellow_nums;
   
   free_object_gfx();
 
@@ -200,16 +163,3 @@ void unload_shared()
   delete mouse_cursor;
 }
 
-std::string get_resource_filename(const std::string& resource)
-{
-  std::string filepath = user_dir + "/" + resource;
-  if(FileSystem::faccessible(filepath))
-    return filepath;
-  
-  filepath = datadir + resource;
-  if(FileSystem::faccessible(filepath))
-    return filepath;
-
-  std::cerr << "Couldn't find resource: '" << resource  << "'." << std::endl;
-  return "";
-}