- Reworked Surface class and drawing stuff:
[supertux.git] / src / resources.cpp
index 3913a05..e1ac72f 100644 (file)
 //  You should have received a copy of the GNU General Public License
 //  along with this program; if not, write to the Free Software
 //  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
+#include <config.h>
 
-#include "app/globals.h"
-#include "scene.h"
-#include "player.h"
-#include "badguy.h"
-#include "gameobjs.h"
-#include "special.h"
-#include "resources.h"
-#include "special/sprite_manager.h"
-#include "audio/sound_manager.h"
-#include "app/setup.h"
-#include "door.h"
-#include "gui/button.h"
-
-Surface* img_waves[3]; 
-Surface* img_water;
-Surface* img_pole;
-Surface* img_poletop;
-Surface* img_flag[2];
-Surface* img_cloud[2][4];
-Surface* img_distro[4];
-
-Menu* main_menu      = 0;
-Menu* game_menu      = 0;
-Menu* options_menu   = 0;
-Menu* options_keys_menu     = 0;
-Menu* options_joystick_menu = 0;
-Menu* highscore_menu = 0;
-Menu* load_game_menu = 0;
-Menu* save_game_menu = 0;
-Menu* contrib_menu   = 0;
-Menu* contrib_subset_menu   = 0;
-
-MusicRef herring_song;
-MusicRef level_end_song;
+#include "sprite/sprite_manager.hpp"
+#include "gui/menu.hpp"
+#include "gui/button.hpp"
+#include "resources.hpp"
+#include "file_system.hpp"
+#include "tile_manager.hpp"
+#include "object/gameobjs.hpp"
+#include "object/player.hpp"
 
 SpriteManager* sprite_manager = 0;
-SoundManager* sound_manager = 0;
-
-char * soundfilenames[NUM_SOUNDS] = {
-                                       "/sounds/jump.wav",
-                                       "/sounds/bigjump.wav",
-                                       "/sounds/skid.wav",
-                                       "/sounds/coin.wav",
-                                       "/sounds/invincible.wav",
-                                       "/sounds/brick.wav",
-                                       "/sounds/hurt.wav",
-                                       "/sounds/squish.wav",
-                                       "/sounds/fall.wav",
-                                       "/sounds/ricochet.wav",
-                                       "/sounds/bump-upgrade.wav",
-                                       "/sounds/upgrade.wav",
-                                       "/sounds/grow.wav",
-                                       "/sounds/fire-flower.wav",
-                                       "/sounds/shoot.wav",
-                                       "/sounds/lifeup.wav",
-                                       "/sounds/stomp.wav",
-                                       "/sounds/kick.wav",
-                                       "/sounds/explosion.wav",
-                                       "/sounds/warp.wav"
-                                    };
+TileManager* tile_manager = 0;
 
+MouseCursor* mouse_cursor = 0;
 
 Font* gold_text;
 Font* blue_text;
 Font* gray_text;
-Font* yellow_nums;
 Font* white_text;
 Font* white_small_text;
 Font* white_big_text;                              
                                    
 /* Load graphics/sounds shared between all levels: */
-void loadshared()
+void load_shared()
 {
+  /* Load GUI/menu images: */
+  checkbox = new Surface("images/engine/menu/checkbox-unchecked.png");
+  checkbox_checked = new Surface("images/engine/menu/checkbox-checked.png");
+  back = new Surface("images/engine/menu/arrow-back.png");
+  arrow_left = new Surface("images/engine/menu/arrow-left.png");
+  arrow_right = new Surface("images/engine/menu/arrow-right.png");
+
+  /* Load the mouse-cursor */
+  mouse_cursor = new MouseCursor("images/engine/menu/mousecursor.png");
+  MouseCursor::set_current(mouse_cursor);
 
   /* Load global images: */
-  gold_text = new Font(datadir + "/images/fonts/gold.png", Font::TEXT, 16,18);
-  blue_text = new Font(datadir + "/images/fonts/blue.png", Font::TEXT, 16,18,3);
-  white_text  = new Font(datadir + "/images/fonts/white.png",
-                         Font::TEXT, 16,18);
-  gray_text  = new Font(datadir + "/images/fonts/gray.png",
-                        Font::TEXT, 16,18);
-  white_small_text = new Font(datadir + "/images/fonts/white-small.png",
-                              Font::TEXT, 8,9, 1);
-  white_big_text   = new Font(datadir + "/images/fonts/white-big.png",
-                              Font::TEXT, 20,22, 3);
-  yellow_nums = new Font(datadir + "/images/fonts/numbers.png",
-                         Font::NUM, 32,32);
+  gold_text = new Font("images/engine/fonts/gold.png",
+                       "images/engine/fonts/shadow.png", 16, 18);
+  blue_text = new Font("images/engine/fonts/blue.png", 
+                       "images/engine/fonts/shadow.png", 16, 18, 3);
+  white_text = new Font("images/engine/fonts/white.png",
+                        "images/engine/fonts/shadow.png", 16, 18);
+  gray_text = new Font("images/engine/fonts/gray.png",
+                       "images/engine/fonts/shadow.png", 16, 18);
+  white_small_text = new Font("images/engine/fonts/white-small.png",
+                              "images/engine/fonts/shadow-small.png", 8, 9, 1);
+  white_big_text = new Font("images/engine/fonts/white-big.png",
+                            "images/engine/fonts/shadow-big.png", 20, 22, 3);
 
   Menu::default_font = white_text;
   Menu::active_font = blue_text;
@@ -113,165 +75,55 @@ void loadshared()
   
   Button::info_font = white_small_text;
 
-  int i;
-
-  sprite_manager = new SpriteManager(datadir + "/images/supertux.strf");
+  sprite_manager = new SpriteManager("images/sprites.strf");
+  tile_manager = new TileManager("images/tiles.strf");
 
   /* Tuxes: */
-  smalltux_star = sprite_manager->load("smalltux-star");
-  bigtux_star = sprite_manager->load("bigtux-star");
-  smalltux_gameover = sprite_manager->load("smalltux-gameover");
-
   char img_name[1024];
   for (int i = 0; i < GROWING_FRAMES; i++)
     {
-      sprintf(img_name, "%s/images/shared/tux-grow-left-%i.png", datadir.c_str(), i+1);
-      growingtux_left[i] = new Surface(img_name, true);
+      sprintf(img_name, "images/creatures/tux_grow/left-%i.png", i+1);
+      growingtux_left[i] = new Surface(img_name);
 
-      sprintf(img_name, "%s/images/shared/tux-grow-right-%i.png", datadir.c_str(), i+1);
-      growingtux_right[i] = new Surface(img_name, true);
+      sprintf(img_name, "images/creatures/tux_grow/right-%i.png", i+1);
+      growingtux_right[i] = new Surface(img_name);
     }
 
   small_tux = new TuxBodyParts();
-  small_tux->head = NULL;
-  small_tux->body = sprite_manager->load("small-tux-body");
-  small_tux->arms = sprite_manager->load("small-tux-arms");
-  small_tux->feet = NULL;
+  small_tux->head = 0;
+  small_tux->body = sprite_manager->create("small-tux-body");
+  small_tux->arms = sprite_manager->create("small-tux-arms");
+  small_tux->feet = 0;
 
   big_tux = new TuxBodyParts();
-  big_tux->head = sprite_manager->load("big-tux-head");
-  big_tux->body = sprite_manager->load("big-tux-body");
-  big_tux->arms = sprite_manager->load("big-tux-arms");
-  big_tux->feet = sprite_manager->load("big-tux-feet");
+  big_tux->head = sprite_manager->create("big-tux-head");
+  big_tux->body = sprite_manager->create("big-tux-body");
+  big_tux->arms = sprite_manager->create("big-tux-arms");
+  big_tux->feet = sprite_manager->create("big-tux-feet");
 
   fire_tux = new TuxBodyParts();
-  fire_tux->head = sprite_manager->load("big-fire-tux-head");
-  fire_tux->body = sprite_manager->load("big-tux-body");
-  fire_tux->arms = sprite_manager->load("big-tux-arms");
-  fire_tux->feet = sprite_manager->load("big-tux-feet");
+  fire_tux->head = sprite_manager->create("big-fire-tux-head");
+  fire_tux->body = sprite_manager->create("big-tux-body");
+  fire_tux->arms = sprite_manager->create("big-tux-arms");
+  fire_tux->feet = sprite_manager->create("big-tux-feet");
 
   ice_tux = new TuxBodyParts();
-  ice_tux->head = sprite_manager->load("big-tux-head");
-  ice_tux->body = sprite_manager->load("big-tux-body");
-  ice_tux->arms = sprite_manager->load("big-tux-arms");
-  ice_tux->feet = sprite_manager->load("big-tux-feet");
-
-  /* Water: */
-  img_water = new Surface(datadir + "/images/shared/water.png", false);
-
-  img_waves[0] = new Surface(datadir + "/images/shared/waves-0.png",
-                             true);
-
-  img_waves[1] = new Surface(datadir + "/images/shared/waves-1.png",
-                             true);
-
-
-  img_waves[2] = new Surface(datadir + "/images/shared/waves-2.png",
-                             true);
-
-
-  /* Pole: */
-
-  img_pole = new Surface(datadir + "/images/shared/pole.png", true);
-  img_poletop = new Surface(datadir + "/images/shared/poletop.png",
-                            true);
-
-
-  /* Flag: */
-
-  img_flag[0] = new Surface(datadir + "/images/shared/flag-0.png",
-                            true);
-  img_flag[1] = new Surface(datadir + "/images/shared/flag-1.png",
-                            true);
-
-
-  /* Cloud: */
-
-  img_cloud[0][0] = new Surface(datadir + "/images/shared/cloud-00.png",
-                                true);
-
-  img_cloud[0][1] = new Surface(datadir + "/images/shared/cloud-01.png",
-                                true);
-
-  img_cloud[0][2] = new Surface(datadir + "/images/shared/cloud-02.png",
-                                true);
-
-  img_cloud[0][3] = new Surface(datadir + "/images/shared/cloud-03.png",
-                                true);
-
-
-  img_cloud[1][0] = new Surface(datadir + "/images/shared/cloud-10.png",
-                                true);
-
-  img_cloud[1][1] = new Surface(datadir + "/images/shared/cloud-11.png",
-                                true);
-
-  img_cloud[1][2] = new Surface(datadir + "/images/shared/cloud-12.png",
-                                true);
-
-  img_cloud[1][3] = new Surface(datadir + "/images/shared/cloud-13.png",
-                                true);
-
-
-  /* Bad guys: */
-  load_badguy_gfx();
-
-  /* Upgrades: */
-  load_special_gfx();
+  ice_tux->head = sprite_manager->create("big-tux-head");
+  ice_tux->body = sprite_manager->create("big-tux-body");
+  ice_tux->arms = sprite_manager->create("big-tux-arms");
+  ice_tux->feet = sprite_manager->create("big-tux-feet");
 
   /* Objects */
   load_object_gfx();
 
-  // load the door object graphics:
-  door = sprite_manager->load("door");
-  for (int i = 0; i < DOOR_OPENING_FRAMES; i++)
-    {
-      sprintf(img_name, "%s/images/shared/door-%i.png", datadir.c_str(), i+1);
-      door_opening[i] = new Surface(img_name, true);
-    }
-
-  /* Distros: */
-  img_distro[0] = new Surface(datadir + "/images/tilesets/coin1.png",
-                              true);
-
-  img_distro[1] = new Surface(datadir + "/images/tilesets/coin2.png",
-                              true);
-
-  img_distro[2] = new Surface(datadir + "/images/tilesets/coin3.png",
-                              true);
-
-  img_distro[3] = new Surface(datadir + "/images/tilesets/coin2.png",
-                              true);
-
-
   /* Tux life: */
-
-  tux_life = new Surface(datadir + "/images/shared/tux-life.png",
-                         true);
-
-  /* Sound effects: */
-
-  /* if (use_sound) // this will introduce SERIOUS bugs here ! because "load_sound"
-                    // initialize sounds[i] with the correct pointer's value:
-                    // NULL or something else. And it will be dangerous to
-                    // play with not-initialized pointers.
-                    // This is also true with if (use_music)
-                    Send a mail to me: neoneurone@users.sf.net, if you have another opinion. :)
-  */
-  for (i = 0; i < NUM_SOUNDS; i++)
-    SoundManager::get
-      ()->add_sound(SoundManager::get
-                      ()->load_sound(datadir + soundfilenames[i]),i);
-
-  /* Herring song */
-  herring_song = SoundManager::get
-                   ()->load_music(datadir + "/music/SALCON.MOD");
-  level_end_song = SoundManager::get
-                     ()->load_music(datadir + "/music/leveldone.mod");
+  tux_life = new Surface("images/creatures/tux_small/tux-life.png");
+  
+  player_status = new PlayerStatus();
 }
 
 /* Free shared data: */
-void unloadshared(void)
+void unload_shared()
 {
   /* Free global images: */
   delete gold_text;
@@ -280,29 +132,8 @@ void unloadshared(void)
   delete gray_text;
   delete white_small_text;
   delete white_big_text;
-  delete yellow_nums;
   
-  int i;
-
-  free_special_gfx();
-  free_badguy_gfx();
-
-  delete img_water;
-  for (i = 0; i < 3; i++)
-    delete img_waves[i];
-
-  delete img_pole;
-  delete img_poletop;
-
-  for (i = 0; i < 2; i++)
-    delete img_flag[i];
-
-  for (i = 0; i < 4; i++)
-    {
-      delete img_distro[i];
-      delete img_cloud[0][i];
-      delete img_cloud[1][i];
-    }
+  free_object_gfx();
 
   delete tux_life;
 
@@ -311,20 +142,24 @@ void unloadshared(void)
   delete fire_tux;
   delete ice_tux;
 
-  for (int i = 0; i < GROWING_FRAMES; i++)
-  {
+  for (int i = 0; i < GROWING_FRAMES; i++) {
     delete growingtux_left[i];
     delete growingtux_right[i];
   }
 
-  // door game object:
-
-  for (int i = 0; i < DOOR_OPENING_FRAMES; i++)
-    delete door_opening[i];
-
   delete sprite_manager;
   sprite_manager = 0;
-  sound_manager = 0;
+  delete tile_manager;
+  tile_manager = 0;
+
+  /* Free GUI/menu images: */
+  delete checkbox;
+  delete checkbox_checked;
+  delete back;
+  delete arrow_left;
+  delete arrow_right;
+
+  /* Free mouse-cursor */
+  delete mouse_cursor;
 }
 
-/* EOF */