// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
#include <config.h>
-#include "app/globals.h"
-#include "special/sprite_manager.h"
-#include "app/setup.h"
-#include "gui/menu.h"
-#include "gui/button.h"
-#include "scene.h"
-#include "resources.h"
-#include "object/gameobjs.h"
-#include "object/player.h"
-
-Surface* img_waves[3];
-Surface* img_water;
-Surface* img_pole;
-Surface* img_poletop;
-Surface* img_flag[2];
-Surface* img_cloud[2][4];
-Surface* img_distro[4];
-
-Menu* main_menu = 0;
-Menu* game_menu = 0;
-Menu* options_menu = 0;
-Menu* options_keys_menu = 0;
-Menu* options_joystick_menu = 0;
-Menu* highscore_menu = 0;
-Menu* load_game_menu = 0;
-Menu* save_game_menu = 0;
-Menu* contrib_menu = 0;
-Menu* contrib_subset_menu = 0;
-
-MusicRef herring_song;
-MusicRef level_end_song;
+#include "sprite/sprite_manager.hpp"
+#include "gui/menu.hpp"
+#include "gui/button.hpp"
+#include "resources.hpp"
+#include "file_system.hpp"
+#include "tile_manager.hpp"
+#include "object/gameobjs.hpp"
+#include "object/player.hpp"
SpriteManager* sprite_manager = 0;
+TileManager* tile_manager = 0;
-char * soundfilenames[NUM_SOUNDS] = {
- "/sounds/jump.wav",
- "/sounds/bigjump.wav",
- "/sounds/skid.wav",
- "/sounds/coin.wav",
- "/sounds/invincible.wav",
- "/sounds/brick.wav",
- "/sounds/hurt.wav",
- "/sounds/squish.wav",
- "/sounds/fall.wav",
- "/sounds/ricochet.wav",
- "/sounds/bump-upgrade.wav",
- "/sounds/upgrade.wav",
- "/sounds/grow.wav",
- "/sounds/fire-flower.wav",
- "/sounds/shoot.wav",
- "/sounds/lifeup.wav",
- "/sounds/stomp.wav",
- "/sounds/kick.wav",
- "/sounds/explosion.wav",
- "/sounds/warp.wav",
- "/sounds/fireworks.wav"
- };
-
+MouseCursor* mouse_cursor = 0;
Font* gold_text;
Font* blue_text;
Font* gray_text;
-Font* yellow_nums;
Font* white_text;
Font* white_small_text;
Font* white_big_text;
/* Load graphics/sounds shared between all levels: */
-void loadshared()
+void load_shared()
{
+ /* Load GUI/menu images: */
+ checkbox = new Surface("images/engine/menu/checkbox-unchecked.png");
+ checkbox_checked = new Surface("images/engine/menu/checkbox-checked.png");
+ back = new Surface("images/engine/menu/arrow-back.png");
+ arrow_left = new Surface("images/engine/menu/arrow-left.png");
+ arrow_right = new Surface("images/engine/menu/arrow-right.png");
+
+ /* Load the mouse-cursor */
+ mouse_cursor = new MouseCursor("images/engine/menu/mousecursor.png");
+ MouseCursor::set_current(mouse_cursor);
/* Load global images: */
- gold_text = new Font(datadir + "/images/fonts/gold.png", Font::TEXT, 16,18);
- blue_text = new Font(datadir + "/images/fonts/blue.png", Font::TEXT, 16,18,3);
- white_text = new Font(datadir + "/images/fonts/white.png",
- Font::TEXT, 16,18);
- gray_text = new Font(datadir + "/images/fonts/gray.png",
- Font::TEXT, 16,18);
- white_small_text = new Font(datadir + "/images/fonts/white-small.png",
- Font::TEXT, 8,9, 1);
- white_big_text = new Font(datadir + "/images/fonts/white-big.png",
- Font::TEXT, 20,22, 3);
- yellow_nums = new Font(datadir + "/images/fonts/numbers.png",
- Font::NUM, 32,32);
+ gold_text = new Font("images/engine/fonts/gold.png",
+ "images/engine/fonts/shadow.png", 16, 18);
+ blue_text = new Font("images/engine/fonts/blue.png",
+ "images/engine/fonts/shadow.png", 16, 18, 3);
+ white_text = new Font("images/engine/fonts/white.png",
+ "images/engine/fonts/shadow.png", 16, 18);
+ gray_text = new Font("images/engine/fonts/gray.png",
+ "images/engine/fonts/shadow.png", 16, 18);
+ white_small_text = new Font("images/engine/fonts/white-small.png",
+ "images/engine/fonts/shadow-small.png", 8, 9, 1);
+ white_big_text = new Font("images/engine/fonts/white-big.png",
+ "images/engine/fonts/shadow-big.png", 20, 22, 3);
Menu::default_font = white_text;
Menu::active_font = blue_text;
Button::info_font = white_small_text;
- int i;
-
- sprite_manager = new SpriteManager(datadir + "/images/supertux.strf");
+ sprite_manager = new SpriteManager("images/sprites.strf");
+ tile_manager = new TileManager("images/tiles.strf");
/* Tuxes: */
- smalltux_star = sprite_manager->create("smalltux-star");
- bigtux_star = sprite_manager->create("bigtux-star");
- smalltux_gameover = sprite_manager->create("smalltux-gameover");
-
char img_name[1024];
for (int i = 0; i < GROWING_FRAMES; i++)
{
- sprintf(img_name, "%s/images/shared/tux-grow-left-%i.png", datadir.c_str(), i+1);
- growingtux_left[i] = new Surface(img_name, true);
+ sprintf(img_name, "images/creatures/tux_grow/left-%i.png", i+1);
+ growingtux_left[i] = new Surface(img_name);
- sprintf(img_name, "%s/images/shared/tux-grow-right-%i.png", datadir.c_str(), i+1);
- growingtux_right[i] = new Surface(img_name, true);
+ sprintf(img_name, "images/creatures/tux_grow/right-%i.png", i+1);
+ growingtux_right[i] = new Surface(img_name);
}
small_tux = new TuxBodyParts();
ice_tux->arms = sprite_manager->create("big-tux-arms");
ice_tux->feet = sprite_manager->create("big-tux-feet");
- /* Water: */
- img_water = new Surface(datadir + "/images/shared/water.png", false);
-
- img_waves[0] = new Surface(datadir + "/images/shared/waves-0.png",
- true);
-
- img_waves[1] = new Surface(datadir + "/images/shared/waves-1.png",
- true);
-
-
- img_waves[2] = new Surface(datadir + "/images/shared/waves-2.png",
- true);
-
-
- /* Pole: */
-
- img_pole = new Surface(datadir + "/images/shared/pole.png", true);
- img_poletop = new Surface(datadir + "/images/shared/poletop.png",
- true);
-
-
- /* Flag: */
-
- img_flag[0] = new Surface(datadir + "/images/shared/flag-0.png",
- true);
- img_flag[1] = new Surface(datadir + "/images/shared/flag-1.png",
- true);
-
-
- /* Cloud: */
-
- img_cloud[0][0] = new Surface(datadir + "/images/shared/cloud-00.png",
- true);
-
- img_cloud[0][1] = new Surface(datadir + "/images/shared/cloud-01.png",
- true);
-
- img_cloud[0][2] = new Surface(datadir + "/images/shared/cloud-02.png",
- true);
-
- img_cloud[0][3] = new Surface(datadir + "/images/shared/cloud-03.png",
- true);
-
-
- img_cloud[1][0] = new Surface(datadir + "/images/shared/cloud-10.png",
- true);
-
- img_cloud[1][1] = new Surface(datadir + "/images/shared/cloud-11.png",
- true);
-
- img_cloud[1][2] = new Surface(datadir + "/images/shared/cloud-12.png",
- true);
-
- img_cloud[1][3] = new Surface(datadir + "/images/shared/cloud-13.png",
- true);
-
/* Objects */
load_object_gfx();
- /* Distros: */
- img_distro[0] = new Surface(datadir + "/images/tilesets/coin1.png",
- true);
-
- img_distro[1] = new Surface(datadir + "/images/tilesets/coin2.png",
- true);
-
- img_distro[2] = new Surface(datadir + "/images/tilesets/coin3.png",
- true);
-
- img_distro[3] = new Surface(datadir + "/images/tilesets/coin2.png",
- true);
-
-
/* Tux life: */
-
- tux_life = new Surface(datadir + "/images/shared/tux-life.png",
- true);
-
- /* Sound effects: */
-
- /* if (use_sound) // this will introduce SERIOUS bugs here ! because "load_sound"
- // initialize sounds[i] with the correct pointer's value:
- // NULL or something else. And it will be dangerous to
- // play with not-initialized pointers.
- // This is also true with if (use_music)
- Send a mail to me: neoneurone@users.sf.net, if you have another opinion. :)
- */
- for (i = 0; i < NUM_SOUNDS; i++)
- SoundManager::get
- ()->add_sound(SoundManager::get
- ()->load_sound(datadir + soundfilenames[i]),i);
-
- /* Herring song */
- herring_song = SoundManager::get
- ()->load_music(datadir + "/music/salcon.mod");
- level_end_song = SoundManager::get
- ()->load_music(datadir + "/music/leveldone.mod");
+ tux_life = new Surface("images/creatures/tux_small/tux-life.png");
+
+ player_status = new PlayerStatus();
}
/* Free shared data: */
-void unloadshared(void)
+void unload_shared()
{
- delete smalltux_star;
- delete bigtux_star;
- delete smalltux_gameover;
-
/* Free global images: */
delete gold_text;
delete white_text;
delete gray_text;
delete white_small_text;
delete white_big_text;
- delete yellow_nums;
free_object_gfx();
- delete img_water;
- for (int i = 0; i < 3; i++)
- delete img_waves[i];
-
- delete img_pole;
- delete img_poletop;
-
- for (int i = 0; i < 2; i++)
- delete img_flag[i];
-
- for (int i = 0; i < 4; i++) {
- delete img_distro[i];
- delete img_cloud[0][i];
- delete img_cloud[1][i];
- }
-
delete tux_life;
delete small_tux;
delete sprite_manager;
sprite_manager = 0;
+ delete tile_manager;
+ tile_manager = 0;
+
+ /* Free GUI/menu images: */
+ delete checkbox;
+ delete checkbox_checked;
+ delete back;
+ delete arrow_left;
+ delete arrow_right;
+
+ /* Free mouse-cursor */
+ delete mouse_cursor;
}
-std::string get_resource_filename(const std::string& resource)
-{
- std::string filepath = st_dir + resource;
- if(access(filepath.c_str(), R_OK) == 0)
- return filepath;
-
- filepath = datadir + resource;
- if(access(filepath.c_str(), R_OK) == 0)
- return filepath;
-
- std::cerr << "Couldn't find resource: '" << resource << "'." << std::endl;
- return "";
-}