badguys now have normal hitpoints and bullet hitpoints, so you can make them need...
[supertux.git] / src / resources.cpp
index cdef725..f2c3c0a 100644 (file)
 //  along with this program; if not, write to the Free Software
 //  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 
-#include "globals.h"
-#include "scene.h"
-#include "player.h"
-#include "badguy.h"
-#include "gameobjs.h"
-#include "special.h"
-#include "resources.h"
-#include "sprite_manager.h"
-#include "setup.h"
+#include <config.h>
 
-Surface* img_waves[3]; 
-Surface* img_water;
-Surface* img_pole;
-Surface* img_poletop;
-Surface* img_flag[2];
-Surface* img_cloud[2][4];
+#include "app/globals.h"
+#include "special/sprite_manager.h"
+#include "app/setup.h"
+#include "gui/menu.h"
+#include "gui/button.h"
+#include "resources.h"
+#include "tile_manager.h"
+#include "object/gameobjs.h"
+#include "object/player.h"
+
+Menu* main_menu      = 0;
+Menu* game_menu      = 0;
+Menu* options_menu   = 0;
+Menu* options_keys_menu     = 0;
+Menu* options_joystick_menu = 0;
+Menu* highscore_menu = 0;
+Menu* load_game_menu = 0;
+Menu* save_game_menu = 0;
+Menu* contrib_menu   = 0;
+Menu* contrib_subset_menu   = 0;
 
 MusicRef herring_song;
 MusicRef level_end_song;
+MusicRef credits_song;
 
 SpriteManager* sprite_manager = 0;
-MusicManager* music_manager = 0;
-
+TileManager* tile_manager = 0;
+
+char * soundfilenames[NUM_SOUNDS] = {
+                                       "/sounds/jump.wav",
+                                       "/sounds/bigjump.wav",
+                                       "/sounds/skid.wav",
+                                       "/sounds/coin.wav",
+                                       "/sounds/invincible.wav",
+                                       "/sounds/brick.wav",
+                                       "/sounds/hurt.wav",
+                                       "/sounds/squish.wav",
+                                       "/sounds/fall.wav",
+                                       "/sounds/ricochet.wav",
+                                       "/sounds/bump-upgrade.wav",
+                                       "/sounds/upgrade.wav",
+                                       "/sounds/grow.wav",
+                                       "/sounds/fire-flower.wav",
+                                       "/sounds/shoot.wav",
+                                       "/sounds/lifeup.wav",
+                                       "/sounds/stomp.wav",
+                                       "/sounds/kick.wav",
+                                       "/sounds/explosion.wav",
+                                       "/sounds/warp.wav",
+                                       "/sounds/fireworks.wav"
+                                    };
+
+
+Font* gold_text;
+Font* blue_text;
+Font* gray_text;
+Font* yellow_nums;
+Font* white_text;
+Font* white_small_text;
+Font* white_big_text;                              
+                                   
 /* Load graphics/sounds shared between all levels: */
 void loadshared()
 {
+  /* Load global images: */
+  gold_text = new Font(datadir + "/images/fonts/gold.png", Font::TEXT, 16,18);
+  blue_text = new Font(datadir + "/images/fonts/blue.png", Font::TEXT, 16,18,3);
+  white_text  = new Font(datadir + "/images/fonts/white.png",
+                         Font::TEXT, 16,18);
+  gray_text  = new Font(datadir + "/images/fonts/gray.png",
+                        Font::TEXT, 16,18);
+  white_small_text = new Font(datadir + "/images/fonts/white-small.png",
+                              Font::TEXT, 8,9, 1);
+  white_big_text   = new Font(datadir + "/images/fonts/white-big.png",
+                              Font::TEXT, 20,22, 3);
+  yellow_nums = new Font(datadir + "/images/fonts/numbers.png",
+                         Font::NUM, 32,32);
+
+  Menu::default_font = white_text;
+  Menu::active_font = blue_text;
+  Menu::deactive_font = gray_text;
+  Menu::label_font = white_big_text;
+  Menu::field_font = gold_text;
+  
+  Button::info_font = white_small_text;
+
   int i;
 
-  sprite_manager = new SpriteManager(datadir + "/supertux.strf");
-  music_manager = new MusicManager();
-  music_manager->enable_music(use_music);
+  sprite_manager = new SpriteManager(
+      get_resource_filename("/images/supertux.strf"));
+  tile_manager = new TileManager("/images/tilesets/supertux.stgt");
 
   /* Tuxes: */
-  smalltux_star = sprite_manager->load("smalltux-star");
-  largetux_star = sprite_manager->load("largetux-star");
-  smalltux_gameover = sprite_manager->load("smalltux-gameover");
-
-  smalltux.stand_left  = sprite_manager->load("smalltux-stand-left");
-  smalltux.stand_right = sprite_manager->load("smalltux-stand-right");
-  smalltux.walk_left   = sprite_manager->load("smalltux-walk-left");
-  smalltux.walk_right  = sprite_manager->load("smalltux-walk-right");
-  smalltux.jump_left   = sprite_manager->load("smalltux-jump-left");
-  smalltux.jump_right  = sprite_manager->load("smalltux-jump-right");
-  smalltux.kick_left   = sprite_manager->load("smalltux-kick-left");
-  smalltux.kick_right  = sprite_manager->load("smalltux-kick-right");
-  smalltux.skid_left   = sprite_manager->load("smalltux-skid-left");
-  smalltux.skid_right  = sprite_manager->load("smalltux-skid-right");
-  smalltux.grab_left   = sprite_manager->load("smalltux-grab-left");
-  smalltux.grab_right  = sprite_manager->load("smalltux-grab-right");
-
-  largetux.stand_left  = sprite_manager->load("largetux-stand-left");
-  largetux.stand_right = sprite_manager->load("largetux-stand-right");
-  largetux.walk_left   = sprite_manager->load("largetux-walk-left");
-  largetux.walk_right  = sprite_manager->load("largetux-walk-right");
-  largetux.jump_left   = sprite_manager->load("largetux-jump-left");
-  largetux.jump_right  = sprite_manager->load("largetux-jump-right");
-  largetux.kick_left   = sprite_manager->load("largetux-kick-left");
-  largetux.kick_right  = sprite_manager->load("largetux-kick-right");
-  largetux.skid_right  = sprite_manager->load("largetux-skid-right");
-  largetux.skid_left   = sprite_manager->load("largetux-skid-left");
-  largetux.grab_left   = sprite_manager->load("largetux-grab-left");
-  largetux.grab_right  = sprite_manager->load("largetux-grab-right");
-  largetux.duck_left   = sprite_manager->load("largetux-duck-left");
-  largetux.duck_right  = sprite_manager->load("largetux-duck-right");
-
-  firetux.stand_left  = sprite_manager->load("firetux-stand-left");
-  firetux.stand_right = sprite_manager->load("firetux-stand-right");
-  firetux.walk_left   = sprite_manager->load("firetux-walk-left");
-  firetux.walk_right  = sprite_manager->load("firetux-walk-right");
-  firetux.jump_left   = sprite_manager->load("firetux-jump-left");
-  firetux.jump_right  = sprite_manager->load("firetux-jump-right");
-  firetux.kick_left   = sprite_manager->load("firetux-kick-left");
-  firetux.kick_right  = sprite_manager->load("firetux-kick-right");
-  firetux.skid_right  = sprite_manager->load("firetux-skid-right");
-  firetux.skid_left   = sprite_manager->load("firetux-skid-left");
-  firetux.grab_left   = sprite_manager->load("firetux-grab-left");
-  firetux.grab_right  = sprite_manager->load("firetux-grab-right");
-  firetux.duck_left   = sprite_manager->load("firetux-duck-left");
-  firetux.duck_right  = sprite_manager->load("firetux-duck-right");
-
-  icetux.stand_left  = sprite_manager->load("icetux-stand-left");
-  icetux.stand_right = sprite_manager->load("icetux-stand-right");
-  icetux.walk_left   = sprite_manager->load("icetux-walk-left");
-  icetux.walk_right  = sprite_manager->load("icetux-walk-right");
-  icetux.jump_left   = sprite_manager->load("icetux-jump-left");
-  icetux.jump_right  = sprite_manager->load("icetux-jump-right");
-  icetux.kick_left   = sprite_manager->load("icetux-kick-left");
-  icetux.kick_right  = sprite_manager->load("icetux-kick-right");
-  icetux.skid_right  = sprite_manager->load("icetux-skid-right");
-  icetux.skid_left   = sprite_manager->load("icetux-skid-left");
-  icetux.grab_left   = sprite_manager->load("icetux-grab-left");
-  icetux.grab_right  = sprite_manager->load("icetux-grab-right");
-  icetux.duck_left   = sprite_manager->load("icetux-duck-left");
-  icetux.duck_right  = sprite_manager->load("icetux-duck-right");
-
-
-  /* Water: */
-  img_water = new Surface(datadir + "/images/shared/water.png", IGNORE_ALPHA);
-
-  img_waves[0] = new Surface(datadir + "/images/shared/waves-0.png",
-               USE_ALPHA);
-
-  img_waves[1] = new Surface(datadir + "/images/shared/waves-1.png",
-               USE_ALPHA);
-
-  img_waves[2] = new Surface(datadir + "/images/shared/waves-2.png",
-               USE_ALPHA);
-
-
-  /* Pole: */
-
-  img_pole = new Surface(datadir + "/images/shared/pole.png", USE_ALPHA);
-  img_poletop = new Surface(datadir + "/images/shared/poletop.png",
-               USE_ALPHA);
-
-
-  /* Flag: */
-
-  img_flag[0] = new Surface(datadir + "/images/shared/flag-0.png",
-               USE_ALPHA);
-  img_flag[1] = new Surface(datadir + "/images/shared/flag-1.png",
-               USE_ALPHA);
-
-
-  /* Cloud: */
-
-  img_cloud[0][0] = new Surface(datadir + "/images/shared/cloud-00.png",
-               USE_ALPHA);
-
-  img_cloud[0][1] = new Surface(datadir + "/images/shared/cloud-01.png",
-               USE_ALPHA);
-
-  img_cloud[0][2] = new Surface(datadir + "/images/shared/cloud-02.png",
-               USE_ALPHA);
-
-  img_cloud[0][3] = new Surface(datadir + "/images/shared/cloud-03.png",
-               USE_ALPHA);
-
-
-  img_cloud[1][0] = new Surface(datadir + "/images/shared/cloud-10.png",
-               USE_ALPHA);
-
-  img_cloud[1][1] = new Surface(datadir + "/images/shared/cloud-11.png",
-               USE_ALPHA);
-
-  img_cloud[1][2] = new Surface(datadir + "/images/shared/cloud-12.png",
-               USE_ALPHA);
-
-  img_cloud[1][3] = new Surface(datadir + "/images/shared/cloud-13.png",
-               USE_ALPHA);
-
-
-  /* Bad guys: */
-  load_badguy_gfx();
-
-  /* Upgrades: */
-  load_special_gfx();
-
-  /* Distros: */
-  img_distro[0] = new Surface(datadir + "/images/tilesets/coin1.png",
-               USE_ALPHA);
-
-  img_distro[1] = new Surface(datadir + "/images/tilesets/coin2.png",
-               USE_ALPHA);
-
-  img_distro[2] = new Surface(datadir + "/images/tilesets/coin3.png",
-               USE_ALPHA);
+  char img_name[1024];
+  for (int i = 0; i < GROWING_FRAMES; i++)
+    {
+      sprintf(img_name, "%s/images/shared/tux-grow-left-%i.png", datadir.c_str(), i+1);
+      growingtux_left[i] = new Surface(img_name, true);
 
-  img_distro[3] = new Surface(datadir + "/images/tilesets/coin2.png",
-               USE_ALPHA);
+      sprintf(img_name, "%s/images/shared/tux-grow-right-%i.png", datadir.c_str(), i+1);
+      growingtux_right[i] = new Surface(img_name, true);
+    }
 
+  small_tux = new TuxBodyParts();
+  small_tux->head = 0;
+  small_tux->body = sprite_manager->create("small-tux-body");
+  small_tux->arms = sprite_manager->create("small-tux-arms");
+  small_tux->feet = 0;
+
+  big_tux = new TuxBodyParts();
+  big_tux->head = sprite_manager->create("big-tux-head");
+  big_tux->body = sprite_manager->create("big-tux-body");
+  big_tux->arms = sprite_manager->create("big-tux-arms");
+  big_tux->feet = sprite_manager->create("big-tux-feet");
+
+  fire_tux = new TuxBodyParts();
+  fire_tux->head = sprite_manager->create("big-fire-tux-head");
+  fire_tux->body = sprite_manager->create("big-tux-body");
+  fire_tux->arms = sprite_manager->create("big-tux-arms");
+  fire_tux->feet = sprite_manager->create("big-tux-feet");
+
+  ice_tux = new TuxBodyParts();
+  ice_tux->head = sprite_manager->create("big-tux-head");
+  ice_tux->body = sprite_manager->create("big-tux-body");
+  ice_tux->arms = sprite_manager->create("big-tux-arms");
+  ice_tux->feet = sprite_manager->create("big-tux-feet");
+
+  /* Objects */
+  load_object_gfx();
 
   /* Tux life: */
-
   tux_life = new Surface(datadir + "/images/shared/tux-life.png",
-                         USE_ALPHA);
+                         true);
 
   /* Sound effects: */
-
-  /* if (use_sound) // this will introduce SERIOUS bugs here ! because "load_sound"
-                    // initialize sounds[i] with the correct pointer's value:
-                    // NULL or something else. And it will be dangerous to
-                    // play with not-initialized pointers.
-                    // This is also true with if (use_music)
-                    Send a mail to me: neoneurone@users.sf.net, if you have another opinion. :)
-  */
   for (i = 0; i < NUM_SOUNDS; i++)
-    sounds[i] = load_sound(datadir + soundfilenames[i]);
+    SoundManager::get()->add_sound(SoundManager::get
+                      ()->load_sound(datadir + soundfilenames[i]),i);
 
   /* Herring song */
-  herring_song = music_manager->load_music(datadir + "/music/SALCON.MOD");
-  level_end_song = music_manager->load_music(datadir + "/music/tux-leveldone.mod");
+  herring_song = SoundManager::get
+                   ()->load_music(datadir + "/music/salcon.mod");
+  level_end_song = SoundManager::get
+                     ()->load_music(datadir + "/music/leveldone.mod");
 }
 
-
 /* Free shared data: */
 void unloadshared(void)
 {
-  int i;
-
-  free_special_gfx();
-  free_badguy_gfx();
-
-  delete img_water;
-  for (i = 0; i < 3; i++)
-    delete img_waves[i];
-
-  delete img_pole;
-  delete img_poletop;
-
-  for (i = 0; i < 2; i++)
-    delete img_flag[i];
-
-  for (i = 0; i < 4; i++)
-    {
-      delete img_distro[i];
-      delete img_cloud[0][i];
-      delete img_cloud[1][i];
-    }
+  /* Free global images: */
+  delete gold_text;
+  delete white_text;
+  delete blue_text;
+  delete gray_text;
+  delete white_small_text;
+  delete white_big_text;
+  delete yellow_nums;
+  
+  free_object_gfx();
 
   delete tux_life;
 
-  for (i = 0; i < NUM_SOUNDS; i++)
-    free_chunk(sounds[i]);
+  delete small_tux;
+  delete big_tux;
+  delete fire_tux;
+  delete ice_tux;
+
+  for (int i = 0; i < GROWING_FRAMES; i++) {
+    delete growingtux_left[i];
+    delete growingtux_right[i];
+  }
 
   delete sprite_manager;
   sprite_manager = 0;
-  delete music_manager;
-  music_manager = 0;
+  delete tile_manager;
+  tile_manager = 0;
 }
 
-/* EOF */
+std::string get_resource_filename(const std::string& resource)
+{
+  std::string filepath = st_dir + resource;
+  if(FileSystem::faccessible(filepath))
+    return filepath;
+  
+  filepath = datadir + resource;
+  if(FileSystem::faccessible(filepath))
+    return filepath;
+
+  std::cerr << "Couldn't find resource: '" << resource  << "'." << std::endl;
+  return "";
+}