Bugfix: enemies below half the screen were not appearing and were causing problems...
[supertux.git] / src / resources.h
index 18e4ecb..1287060 100644 (file)
 #define SUPERTUX_RESOURCES_H
 
 #include "audio/musicref.h"
+#include "gui/menu.h"
 
+using namespace SuperTux;
+
+namespace SuperTux {
 class SpriteManager;
 class SoundManager;
+}
 
 /* Sound files: */
 enum {
@@ -46,6 +51,8 @@ enum {
   SND_STOMP,
   SND_KICK,
   SND_EXPLODE,
+  SND_WARP,
+  SND_FIREWORKS,
   NUM_SOUNDS
 };
 
@@ -66,6 +73,25 @@ extern MusicRef level_end_song;
 extern SpriteManager* sprite_manager;
 extern SoundManager* sound_manager;
 
+extern Menu* contrib_menu;
+extern Menu* contrib_subset_menu;
+extern Menu* main_menu;
+extern Menu* game_menu;
+extern Menu* options_menu;
+extern Menu* options_keys_menu;
+extern Menu* options_joystick_menu;
+extern Menu* highscore_menu;
+extern Menu* load_game_menu;
+extern Menu* save_game_menu;
+
+extern Font* gold_text;
+extern Font* white_text;
+extern Font* blue_text;
+extern Font* gray_text;
+extern Font* white_small_text;
+extern Font* white_big_text;
+extern Font* yellow_nums;
+
 void loadshared();
 void unloadshared();