docu improvement for Timer
[supertux.git] / src / resources.h
index edff837..2519b04 100644 (file)
 #ifndef SUPERTUX_RESOURCES_H
 #define SUPERTUX_RESOURCES_H
 
-#include "musicref.h"
+#include "audio/musicref.h"
 
+using namespace SuperTux;
+
+namespace SuperTux {
 class SpriteManager;
 class SoundManager;
+class Menu;
+class Font;
+class Surface;
+}
+
+/* Sound files: */
+enum {
+  SND_JUMP,
+  SND_BIGJUMP,
+  SND_SKID,
+  SND_DISTRO,
+  SND_HERRING,
+  SND_BRICK,
+  SND_HURT,
+  SND_SQUISH,
+  SND_FALL,
+  SND_RICOCHET,
+  SND_BUMP_UPGRADE,
+  SND_UPGRADE,
+  SND_EXCELLENT,
+  SND_COFFEE,
+  SND_SHOOT,
+  SND_LIFEUP,
+  SND_STOMP,
+  SND_KICK,
+  SND_EXPLODE,
+  SND_WARP,
+  SND_FIREWORKS,
+  NUM_SOUNDS
+};
+
+extern char* soundfilenames[NUM_SOUNDS];
 
 extern Surface* img_waves[3]; 
 extern Surface* img_water;
@@ -38,12 +73,28 @@ extern MusicRef herring_song;
 extern MusicRef level_end_song;
 
 extern SpriteManager* sprite_manager;
-extern SoundManager* sound_manager;
+
+extern Menu* contrib_menu;
+extern Menu* contrib_subset_menu;
+extern Menu* main_menu;
+extern Menu* game_menu;
+extern Menu* options_menu;
+extern Menu* options_keys_menu;
+extern Menu* options_joystick_menu;
+extern Menu* highscore_menu;
+extern Menu* load_game_menu;
+extern Menu* save_game_menu;
+
+extern Font* gold_text;
+extern Font* white_text;
+extern Font* blue_text;
+extern Font* gray_text;
+extern Font* white_small_text;
+extern Font* white_big_text;
+extern Font* yellow_nums;
 
 void loadshared();
 void unloadshared();
 
 #endif
 
-/* EOF */
-