#ifndef SUPERTUX_SCENE_H
#define SUPERTUX_SCENE_H
-#include "defines.h"
-#include "gameloop.h"
-#include "player.h"
-#include "badguy.h"
-#include "world.h"
-#include "special.h"
-#include "level.h"
+#include "texture.h"
+#include "timer.h"
#define FRAME_RATE 10 // 100 Frames per second (10ms)
-extern int score;
-extern int distros;
-extern int level;
-extern int next_level;
-extern int game_pause;
-extern bool quit;
-extern int score_multiplier;
-extern int endpos;
-extern bool counting_distros;
-extern int distro_counter;
+
+// Player stats
+struct PlayerStatus
+{
+ int score;
+ int distros;
+ int next_level;
+ int score_multiplier;
+};
+
+extern PlayerStatus player_status;
extern timer_type super_bkgd_timer;
extern float scroll_x;
-extern int global_frame_counter;
-extern std::vector<bouncy_distro_type> bouncy_distros;
-extern std::vector<broken_brick_type> broken_bricks;
-extern std::vector<bouncy_brick_type> bouncy_bricks;
-extern std::vector<BadGuy> bad_guys;
-extern std::vector<floating_score_type> floating_scores;
-extern std::vector<upgrade_type> upgrades;
-extern std::vector<bullet_type> bullets;
-extern Player tux;
-extern texture_type img_box_full, img_box_empty, img_mints, img_coffee, img_super_bkgd, img_red_glow;
+extern unsigned int global_frame_counter;
+
extern timer_type time_left;
extern double frame_ratio;
-void add_score(float x, float y, int s);
-void set_defaults(void);
-void arrays_init(void);
-void arrays_free(void);
-
-void add_bouncy_distro(float x, float y);
-void add_broken_brick(float x, float y);
-void add_broken_brick_piece(float x, float y, float xm, float ym);
-void add_bouncy_brick(float x, float y);
-void add_bad_guy(float x, float y, BadGuyKind kind);
-void add_upgrade(float x, float y, int dir, int kind);
-void add_bullet(float x, float y, float xm, int dir);
-
#endif /*SUPERTUX_SCENE_H*/