#include <SDL.h>
#include <SDL_image.h>
-#ifndef NOSOUND
-#include <SDL_mixer.h>
-#endif
-
#ifdef LINUX
#include <pwd.h>
#include <sys/types.h>
#include "globals.h"
#include "screen.h"
#include "setup.h"
-
+#include "type.h"
/* --- LOAD AND DISPLAY AN IMAGE --- */
/* --- CLEAR SCREEN --- */
-void clearscreen(int r, int g, int b)
+void clearscreen(float r, float g, float b)
{
+#ifndef NOOPENGL
+ if(use_gl)
+ {
+ glClearColor(r/256, g/256, b/256, 1.0);
+ glClear(GL_COLOR_BUFFER_BIT);
+ }
+ else
+#endif
SDL_FillRect(screen, NULL, SDL_MapRGB(screen->format, r, g, b));
+
+}
+
+/* --- FILL A RECT --- */
+
+void fillrect(float x, float y, float w, float h, float r, float g, float b)
+{
+#ifndef NOOPENGL
+if(use_gl)
+ {
+ glBegin(GL_QUADS);
+ glColor3ub(r, g, b);
+ glVertex2i(x, y);
+ glVertex2i(x+w, y);
+ glVertex2i(x+w, y+h);
+ glVertex2i(x, y+h);
+ glEnd();
+ }
+else
+ {
+#endif
+ SDL_Rect rect;
+ rect.x = x;
+ rect.y = y;
+ rect.w = w;
+ rect.h = h;
+
+ SDL_FillRect(screen, &rect, SDL_MapRGB(screen->format, r, g, b));
+#ifndef NOOPENGL
+ }
+#endif
}
void updatescreen(void)
{
- SDL_UpdateRect(screen, 0, 0, 640, 480);
+ if(use_gl) /*clearscreen(0,0,0);*/
+ SDL_GL_SwapBuffers();
+ else
+ SDL_UpdateRect(screen, 0, 0, screen->w, screen->h);
}
+void flipscreen(void)
+{
+if(use_gl)
+SDL_GL_SwapBuffers();
+else
+SDL_Flip(screen);
+}
/* --- LOAD AN IMAGE --- */
SDL_Surface * load_image(char * file, int use_alpha)
{
+/*
+if(!faccessible(file))
+{
+if(!faccessible(st_dir,
+*/
+
SDL_Surface * temp, * surf;
temp = IMG_Load(file);
+
if (temp == NULL)
st_abort("Can't load", file);
-
+
surf = SDL_DisplayFormatAlpha(temp);
if (surf == NULL)
st_abort("Can't covert to display format", file);
-
+
if (use_alpha == IGNORE_ALPHA)
SDL_SetAlpha(surf, 0, 0);
return(surf);
}
-
-/* --- DRAW AN IMAGE ONTO THE SCREEN --- */
-
-void drawimage(SDL_Surface * surf, int x, int y, int update)
-{
- SDL_Rect dest;
-
- dest.x = x;
- dest.y = y;
- dest.w = surf->w;
- dest.h = surf->h;
-
- SDL_BlitSurface(surf, NULL, screen, &dest);
-
- if (update == UPDATE)
- SDL_UpdateRect(screen, dest.x, dest.y, dest.w, dest.h);
-}
-
-
-/* --- DRAW PART OF AN IMAGE ONTO THE SCREEN --- */
-
-void drawpart(SDL_Surface * surf, int x, int y, int w, int h, int update)
-{
- SDL_Rect src, dest;
-
- src.x = x;
- src.y = y;
- src.w = w;
- src.h = h;
-
- dest.x = x;
- dest.y = y;
- dest.w = w;
- dest.h = h;
-
- SDL_BlitSurface(surf, &src, screen, &dest);
-
- if (update == UPDATE)
- SDL_UpdateRect(screen, dest.x, dest.y, dest.w, dest.h);
-}
-
-
-/* --- DRAW TEXT ONTO THE SCREEN --- */
-
-void drawtext(char * text, int x, int y, SDL_Surface * surf, int update)
-{
- int i;
- char c;
- SDL_Rect src, dest;
-
-
- /* For each letter in the string... */
-
- for (i = 0; i < strlen(text); i++)
- {
- /* Set source rectangle: */
-
- c = text[i];
-
- if (c >= 'A' && c <= 'Z')
- {
- /* Capital letter - first row: */
-
- src.x = (c - 'A') * 16;
- src.y = 0;
- }
- else if (c >= 'a' && c <= 'z')
- {
- /* Lowercase letter - first row: */
-
- src.x = (c - 'a') * 16;
- src.y = 16;
- }
- else if (c >= '!' && c <= '9')
- {
- /* Punctuation (except '?') or number - third row: */
-
- src.x = (c - '!') * 16;
- src.y = 32;
- }
- else if (c == '?')
- {
- /* Question mark - third row, last character: */
-
- src.x = 400;
- src.y = 24;
- }
- else
- src.x = -1;
-
- src.w = 16;
- src.h = 16;
-
-
- /* Draw character: */
-
- if (src.x != -1)
- {
- /* Set destination rectangle for shadow: */
-
- dest.x = x + (i * 16) + 1;
- dest.y = y + 1;
- dest.w = src.w;
- dest.h = src.h;
-
-
- /* Shadow: */
-
- SDL_BlitSurface(letters_black, &src, screen, &dest);
-
-
- /* Set destination rectangle for text: */
-
- dest.x = x + (i * 16);
- dest.y = y;
- dest.w = src.w;
- dest.h = src.h;
-
-
- /* Shadow: */
-
- SDL_BlitSurface(surf, &src, screen, &dest);
- }
- }
-
-
- /* Update */
-
- if (update == UPDATE)
- {
- dest.w = strlen(text) * 16 + 1;
-
- if (dest.w > 640)
- dest.w = 640;
-
- SDL_UpdateRect(screen, x, y, dest.w, 17);
- }
-}
-
-
-/* --- DRAW HORIZONTALLY-CENTERED TEXT: --- */
-
-void drawcenteredtext(char * text, int y, SDL_Surface * surf, int update)
+void update_rect(SDL_Surface *scr, Sint32 x, Sint32 y, Sint32 w, Sint32 h)
{
- drawtext(text, 320 - (strlen(text) * 8), y, surf, update);
+if(!use_gl)
+SDL_UpdateRect(scr, x, y, w, h);
}
/* --- ERASE TEXT: --- */
-void erasetext(char * text, int x, int y, SDL_Surface * surf, int update)
+void erasetext(char * text, int x, int y, texture_type * ptexture, int update, int shadowsize)
{
SDL_Rect dest;
dest.x = x;
dest.y = y;
- dest.w = strlen(text) * 16 + 1;
+ dest.w = strlen(text) * 16 + shadowsize;
dest.h = 17;
- if (dest.w > 640)
- dest.w = 640;
+ if (dest.w > screen->w)
+ dest.w = screen->w;
- SDL_BlitSurface(surf, &dest, screen, &dest);
+ texture_draw_part(ptexture,dest.x,dest.y,dest.x,dest.y,dest.w,dest.h,update);
if (update == UPDATE)
- SDL_UpdateRect(screen, dest.x, dest.y, dest.w, dest.h);
+ update_rect(screen, dest.x, dest.y, dest.w, dest.h);
}
/* --- ERASE CENTERED TEXT: --- */
-void erasecenteredtext(char * text, int y, SDL_Surface * surf, int update)
+void erasecenteredtext(char * text, int y, texture_type * ptexture, int update, int shadowsize)
{
- erasetext(text, 320 - (strlen(text) * 8), y, surf, update);
+ erasetext(text, screen->w / 2 - (strlen(text) * 8), y, ptexture, update, shadowsize);
}