-#include <config.h>
+// SuperTux
+// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
-#include <string>
-#include <stdio.h>
#include "object/camera.hpp"
+
#include "scripting/camera.hpp"
-#include "math/vector.hpp"
+#include "util/log.hpp"
+
+namespace scripting {
+Camera::Camera(::Camera* camera_)
+ : camera(camera_)
+{ }
-#define NOIMPL msg_fatal << __PRETTY_FUNCTION__ << " not implemented."
+Camera::~Camera()
+{ }
-namespace Scripting
+void
+Camera::reload_config()
{
- Camera::Camera(::Camera* camera)
- : camera(camera)
- { }
-
- Camera::~Camera()
- { }
-
- void
- Camera::shake(float , float , float )
- {
- NOIMPL;
- }
-
- void
- Camera::set_pos(float , float )
- {
- NOIMPL;
- }
+ camera->reload_config();
+}
- void
- Camera::set_mode(const std::string& mode)
- {
- if(mode == "normal") {
- camera->mode = ::Camera::NORMAL;
- } else if(mode == "manual") {
- camera->mode = ::Camera::MANUAL;
- } else {
- msg_fatal << "Camera mode '" << mode << "' unknown.";
- }
- }
+void
+Camera::shake(float speed, float x, float y)
+{
+ camera->shake(speed, x, y);
+}
- void
- Camera::scroll_to(float x, float y, float scrolltime)
- {
- camera->scroll_to(Vector(x, y), scrolltime);
+void
+Camera::set_pos(float , float )
+{
+}
+
+void
+Camera::set_mode(const std::string& mode)
+{
+ if(mode == "normal") {
+ camera->mode = ::Camera::NORMAL;
+ } else if(mode == "manual") {
+ camera->mode = ::Camera::MANUAL;
+ } else {
+ log_fatal << "Camera mode '" << mode << "' unknown.";
}
}
+
+void
+Camera::scroll_to(float x, float y, float scrolltime)
+{
+ camera->scroll_to(Vector(x, y), scrolltime);
+}
+}
+
+/* EOF */