Scripting scheduler is now paused while pause menu is shown
[supertux.git] / src / scripting / floating_image.cpp
index 8b09e64..1cb0c02 100644 (file)
 //  You should have received a copy of the GNU General Public License
 //  along with this program; if not, write to the Free Software
 //  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
-
 #include <config.h>
 
 #include <assert.h>
+#include <stdexcept>
 #include "floating_image.hpp"
 #include "sector.hpp"
 #include "object/floating_image.hpp"
+#include "worldmap/worldmap.hpp"
 
 namespace Scripting
 {
 
 FloatingImage::FloatingImage(const std::string& spritefile)
 {
-  assert(Sector::current() != NULL);
-  floating_image = new _FloatingImage(spritefile); 
-  Sector::current()->add_object(floating_image);
+  using namespace WorldMapNS;
+
+  floating_image = new _FloatingImage(spritefile);
+  if(Sector::current() != NULL) {
+    Sector::current()->add_object(floating_image.get());
+  } else if(WorldMap::current() != NULL) {
+    WorldMap::current()->add_object(floating_image.get());
+  } else {
+    throw new std::runtime_error("Neither sector nor worldmap active");
+  }
 }
 
 FloatingImage::~FloatingImage()
 {
   floating_image->remove_me();
-  // no delete here, Sector will do that
 }
 
 void
@@ -106,4 +113,17 @@ FloatingImage::get_action()
   return floating_image->get_action();
 }
 
+void
+FloatingImage::fade_in(float fadetime)
+{
+  floating_image->fade_in(fadetime);
+}
+
+void
+FloatingImage::fade_out(float fadetime)
+{
+  floating_image->fade_out(fadetime);
+}
+
+
 }