-// $Id$
-//
// SuperTux
// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
-#include <config.h>
+#include <stdexcept>
-#include <assert.h>
-#include "floating_image.hpp"
-#include "sector.hpp"
#include "object/floating_image.hpp"
+#include "scripting/floating_image.hpp"
+#include "supertux/sector.hpp"
+#include "worldmap/worldmap.hpp"
-namespace Scripting
-{
+namespace Scripting {
FloatingImage::FloatingImage(const std::string& spritefile)
{
- assert(Sector::current() != NULL);
- floating_image = new _FloatingImage(spritefile);
- Sector::current()->add_object(floating_image);
+ using namespace WorldMapNS;
+
+ floating_image = new _FloatingImage(spritefile);
+ if(Sector::current() != NULL) {
+ Sector::current()->add_object(floating_image.get());
+ } else if(WorldMap::current() != NULL) {
+ WorldMap::current()->add_object(floating_image.get());
+ } else {
+ throw new std::runtime_error("Neither sector nor worldmap active");
+ }
}
FloatingImage::~FloatingImage()
{
floating_image->remove_me();
- // no delete here, Sector will do that
}
void
return floating_image->get_action();
}
+void
+FloatingImage::fade_in(float fadetime)
+{
+ floating_image->fade_in(fadetime);
}
+
+void
+FloatingImage::fade_out(float fadetime)
+{
+ floating_image->fade_out(fadetime);
+}
+
+}
+
+/* EOF */