Merged changes from branches/supertux-milestone2-grumbel/ to trunk/supertux/
[supertux.git] / src / scripting / floating_image.cpp
index bfb7db9..270814d 100644 (file)
@@ -1,22 +1,45 @@
-#include <config.h>
+//  SuperTux
+//  Copyright (C) 2006 Matthias Braun <matze@braunis.de>
+//
+//  This program is free software: you can redistribute it and/or modify
+//  it under the terms of the GNU General Public License as published by
+//  the Free Software Foundation, either version 3 of the License, or
+//  (at your option) any later version.
+//
+//  This program is distributed in the hope that it will be useful,
+//  but WITHOUT ANY WARRANTY; without even the implied warranty of
+//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+//  GNU General Public License for more details.
+//
+//  You should have received a copy of the GNU General Public License
+//  along with this program.  If not, see <http://www.gnu.org/licenses/>.
+
+#include <stdexcept>
 
-#include "floating_image.hpp"
-#include "sector.hpp"
 #include "object/floating_image.hpp"
+#include "scripting/floating_image.hpp"
+#include "supertux/sector.hpp"
+#include "worldmap/worldmap.hpp"
 
-namespace Scripting
-{
+namespace Scripting {
 
 FloatingImage::FloatingImage(const std::string& spritefile)
 {
-  floating_image = new _FloatingImage(spritefile); 
-  Sector::current()->add_object(floating_image);
+  using namespace WorldMapNS;
+
+  floating_image = new _FloatingImage(spritefile);
+  if(Sector::current() != NULL) {
+    Sector::current()->add_object(floating_image.get());
+  } else if(WorldMap::current() != NULL) {
+    WorldMap::current()->add_object(floating_image.get());
+  } else {
+    throw new std::runtime_error("Neither sector nor worldmap active");
+  }
 }
 
 FloatingImage::~FloatingImage()
 {
   floating_image->remove_me();
-  // no delete here, Sector will do that
 }
 
 void
@@ -73,4 +96,30 @@ FloatingImage::set_visible(bool visible)
   floating_image->set_visible(visible);
 }
 
+void
+FloatingImage::set_action(const std::string& action)
+{
+  floating_image->set_action(action);
+}
+
+std::string
+FloatingImage::get_action()
+{
+  return floating_image->get_action();
 }
+
+void
+FloatingImage::fade_in(float fadetime)
+{
+  floating_image->fade_in(fadetime);
+}
+
+void
+FloatingImage::fade_out(float fadetime)
+{
+  floating_image->fade_out(fadetime);
+}
+
+}
+
+/* EOF */