-#include <config.h>
+// SuperTux
+// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+#include <stdexcept>
-#include "floating_image.hpp"
-#include "sector.hpp"
#include "object/floating_image.hpp"
+#include "scripting/floating_image.hpp"
+#include "supertux/sector.hpp"
+#include "worldmap/worldmap.hpp"
-namespace Scripting
-{
+namespace scripting {
-FloatingImage::FloatingImage(const std::string& spritefile)
+FloatingImage::FloatingImage(const std::string& spritefile) :
+ floating_image(std::make_shared<_FloatingImage>(spritefile))
{
- assert(Sector::current() != NULL);
- floating_image = new _FloatingImage(spritefile);
- Sector::current()->add_object(floating_image);
+ using namespace worldmap;
+
+ if(Sector::current() != NULL) {
+ Sector::current()->add_object(floating_image);
+ } else if(WorldMap::current() != NULL) {
+ WorldMap::current()->add_object(floating_image);
+ } else {
+ throw new std::runtime_error("Neither sector nor worldmap active");
+ }
}
FloatingImage::~FloatingImage()
{
floating_image->remove_me();
- // no delete here, Sector will do that
}
void
floating_image->set_visible(visible);
}
+void
+FloatingImage::set_action(const std::string& action)
+{
+ floating_image->set_action(action);
+}
+
+std::string
+FloatingImage::get_action()
+{
+ return floating_image->get_action();
}
+
+void
+FloatingImage::fade_in(float fadetime)
+{
+ floating_image->fade_in(fadetime);
+}
+
+void
+FloatingImage::fade_out(float fadetime)
+{
+ floating_image->fade_out(fadetime);
+}
+
+}
+
+/* EOF */