#include "supertux/sector.hpp"
#include "worldmap/worldmap.hpp"
-namespace Scripting {
+namespace scripting {
FloatingImage::FloatingImage(const std::string& spritefile) :
floating_image()
{
- using namespace WorldMapNS;
+ using namespace worldmap;
floating_image = new _FloatingImage(spritefile);
if(Sector::current() != NULL) {