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make GameObjects reference counted (this avoids crashs when scripts hold reference...
[supertux.git]
/
src
/
scripting
/
floating_image.hpp
diff --git
a/src/scripting/floating_image.hpp
b/src/scripting/floating_image.hpp
index
78f39df
..
68d82f0
100644
(file)
--- a/
src/scripting/floating_image.hpp
+++ b/
src/scripting/floating_image.hpp
@@
-23,6
+23,7
@@
#ifndef SCRIPTING_API
#define __suspend
#include <string>
+#include "ref.hpp"
class FloatingImage;
typedef FloatingImage _FloatingImage;
@@
-51,7
+52,7
@@
public:
#ifndef SCRIPTING_API
private:
-
_FloatingImage*
floating_image;
+
Ref<_FloatingImage>
floating_image;
#endif
};