fix cr/lfs and remove trailing whitespaces...
[supertux.git] / src / scripting / functions.cpp
index 4856d36..236a12a 100644 (file)
@@ -1,7 +1,7 @@
-//  $Id: main.cpp 3275 2006-04-09 00:32:34Z sommer $
-// 
+//  $Id$
+//
 //  SuperTux
-//  Copyright (C) 2005 Matthias Braun <matze@braunis.de>
+//  Copyright (C) 2006 Matthias Braun <matze@braunis.de>
 //
 //  This program is free software; you can redistribute it and/or
 //  modify it under the terms of the GNU General Public License
 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 //  GNU General Public License for more details.
-// 
+//
 //  You should have received a copy of the GNU General Public License
 //  along with this program; if not, write to the Free Software
-//  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
-//  02111-1307, USA.
+//  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
+
 #include <config.h>
 
 #include <memory>
 #include "game_session.hpp"
 #include "tinygettext/tinygettext.hpp"
 #include "physfs/physfs_stream.hpp"
-#include "script_manager.hpp"
 #include "resources.hpp"
 #include "gettext.hpp"
 #include "log.hpp"
 #include "mainloop.hpp"
-#include "worldmap.hpp"
+#include "worldmap/worldmap.hpp"
 #include "world.hpp"
+#include "sector.hpp"
+#include "gameconfig.hpp"
+#include "object/player.hpp"
+#include "object/tilemap.hpp"
+#include "main.hpp"
+#include "fadeout.hpp"
+#include "shrinkfade.hpp"
+#include "object/camera.hpp"
+#include "flip_level_transformer.hpp"
+#include "audio/sound_manager.hpp"
+#include "random_generator.hpp"
 
 #include "squirrel_error.hpp"
-#include "wrapper_util.hpp"
+#include "squirrel_util.hpp"
+#include "time_scheduler.hpp"
 
 namespace Scripting
 {
 
-int display(HSQUIRRELVM vm)
+SQInteger display(HSQUIRRELVM vm)
 {
   Console::output << squirrel2string(vm, -1) << std::endl;
   return 0;
 }
 
+void print_stacktrace(HSQUIRRELVM vm)
+{
+  print_squirrel_stack(vm);
+}
+
+SQInteger get_current_thread(HSQUIRRELVM vm)
+{
+  sq_pushobject(vm, vm_to_object(vm));
+  return 1;
+}
+
 void wait(HSQUIRRELVM vm, float seconds)
 {
-  SQUserPointer ptr = sq_getforeignptr(vm);
-  ScriptManager* script_manager = reinterpret_cast<ScriptManager*> (ptr);
-  script_manager->set_wakeup_event(vm, ScriptManager::TIME, seconds);
+  TimeScheduler::instance->schedule_thread(vm, game_time + seconds);
 }
 
 void wait_for_screenswitch(HSQUIRRELVM vm)
 {
-  SQUserPointer ptr = sq_getforeignptr(vm);
-  ScriptManager* script_manager = reinterpret_cast<ScriptManager*> (ptr);
-  script_manager->set_wakeup_event(vm, ScriptManager::SCREEN_SWITCHED);
+  main_loop->waiting_threads.add(vm);
+}
+
+void exit_screen()
+{
+  main_loop->exit_screen();
+}
+
+void fadeout_screen(float seconds)
+{
+  main_loop->set_screen_fade(new FadeOut(seconds));
+}
+
+void shrink_screen(float dest_x, float dest_y, float seconds)
+{
+  main_loop->set_screen_fade(new ShrinkFade(Vector(dest_x, dest_y), seconds));
 }
 
 std::string translate(const std::string& text)
@@ -77,14 +110,12 @@ void load_worldmap(const std::string& filename)
 {
   using namespace WorldMapNS;
 
-  std::auto_ptr<WorldMap> worldmap(new WorldMap());
-  worldmap->loadmap(filename);
-  main_loop->push_screen(worldmap.release());
+  main_loop->push_screen(new WorldMap(filename));
 }
 
 void load_level(const std::string& filename)
 {
-  main_loop->push_screen(new GameSession(filename, ST_GL_PLAY));
+  main_loop->push_screen(new GameSession(filename));
 }
 
 static SQInteger squirrel_read_char(SQUserPointer file)
@@ -97,35 +128,147 @@ static SQInteger squirrel_read_char(SQUserPointer file)
   return c;
 }
 
-
 void import(HSQUIRRELVM vm, const std::string& filename)
 {
   IFileStream in(filename);
-    
+
   if(SQ_FAILED(sq_compile(vm, squirrel_read_char, &in,
           filename.c_str(), SQTrue)))
     throw SquirrelError(vm, "Couldn't parse script");
-    
+
   sq_pushroottable(vm);
-  if(SQ_FAILED(sq_call(vm, 1, SQFalse))) {
+  if(SQ_FAILED(sq_call(vm, 1, SQFalse, SQTrue))) {
     sq_pop(vm, 1);
     throw SquirrelError(vm, "Couldn't execute script");
   }
   sq_pop(vm, 1);
 }
 
-void add_key(int new_key)
+void debug_collrects(bool enable)
+{
+  Sector::show_collrects = enable;
+}
+
+void debug_show_fps(bool enable)
+{
+  config->show_fps = enable;
+}
+
+void debug_draw_solids_only(bool enable)
 {
-  player_status->set_keys(new_key);
+  Sector::draw_solids_only = enable;
 }
 
 void save_state()
 {
+  using namespace WorldMapNS;
+
   if(World::current() == NULL)
     throw std::runtime_error("Can't save state without active World");
 
+  if(WorldMap::current() != NULL)
+    WorldMap::current()->save_state();
   World::current()->save_state();
 }
 
+// not added to header, function to only be used by others
+// in this file
+bool validate_sector_player()
+{
+  if (Sector::current() == 0)
+  {
+    log_info << "No current sector." << std::endl;
+       return false;
+  }
+
+  if (Sector::current()->player == 0)
+  {
+    log_info << "No player." << std::endl;
+       return false;
+  }
+  return true;
+}
+
+void play_music(const std::string& filename)
+{
+  sound_manager->play_music(filename);
 }
 
+void play_sound(const std::string& filename)
+{
+  sound_manager->play(filename);
+}
+
+void grease()
+{
+  if (!validate_sector_player()) return;
+  ::Player* tux = Sector::current()->player; // Scripting::Player != ::Player
+  tux->physic.set_velocity_x(tux->physic.get_velocity_x()*3);
+}
+
+void invincible()
+{
+  if (!validate_sector_player()) return;
+  ::Player* tux = Sector::current()->player;
+  tux->invincible_timer.start(10000);
+}
+
+void ghost()
+{
+  if (!validate_sector_player()) return;
+  ::Player* tux = Sector::current()->player;
+  tux->set_ghost_mode(true);
+}
+
+void mortal()
+{
+  if (!validate_sector_player()) return;
+  ::Player* tux = Sector::current()->player;
+  tux->invincible_timer.stop();
+  tux->set_ghost_mode(false);
+}
+
+void restart()
+{
+  if (GameSession::current() == 0)
+  {
+    log_info << "No game session" << std::endl;
+    return;
+  }
+  GameSession::current()->restart_level();
+}
+
+void whereami()
+{
+  if (!validate_sector_player()) return;
+  ::Player* tux = Sector::current()->player;
+  log_info << "You are at x " << tux->get_pos().x << ", y " << tux->get_pos().y << std::endl;
+}
+
+void gotoend()
+{
+  if (!validate_sector_player()) return;
+  ::Player* tux = Sector::current()->player;
+  tux->move(Vector(
+          (Sector::current()->get_width()) - (SCREEN_WIDTH*2), 0));
+  Sector::current()->camera->reset(
+        Vector(tux->get_pos().x, tux->get_pos().y));
+}
+
+void camera()
+{
+  if (!validate_sector_player()) return;
+  log_info << "Camera is at " << Sector::current()->camera->get_translation().x << "," << Sector::current()->camera->get_translation().y << std::endl;
+}
+
+void quit()
+{
+  main_loop->quit();
+}
+
+int rand()
+{
+  return systemRandom.rand();
+}
+
+}