fix cr/lfs and remove trailing whitespaces...
[supertux.git] / src / scripting / functions.cpp
index 5c1d6ff..236a12a 100644 (file)
@@ -1,22 +1,99 @@
+//  $Id$
+//
+//  SuperTux
+//  Copyright (C) 2006 Matthias Braun <matze@braunis.de>
+//
+//  This program is free software; you can redistribute it and/or
+//  modify it under the terms of the GNU General Public License
+//  as published by the Free Software Foundation; either version 2
+//  of the License, or (at your option) any later version.
+//
+//  This program is distributed in the hope that it will be useful,
+//  but WITHOUT ANY WARRANTY; without even the implied warranty of
+//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+//  GNU General Public License for more details.
+//
+//  You should have received a copy of the GNU General Public License
+//  along with this program; if not, write to the Free Software
+//  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
+
+#include <config.h>
+
+#include <memory>
 #include <stdio.h>
 #include <string>
 #include <squirrel.h>
 #include <sqstdio.h>
 #include "textscroller.hpp"
 #include "functions.hpp"
-#include "script_interpreter.hpp"
+#include "game_session.hpp"
 #include "tinygettext/tinygettext.hpp"
+#include "physfs/physfs_stream.hpp"
 #include "resources.hpp"
 #include "gettext.hpp"
-#include "msg.hpp"
+#include "log.hpp"
 #include "mainloop.hpp"
+#include "worldmap/worldmap.hpp"
+#include "world.hpp"
+#include "sector.hpp"
+#include "gameconfig.hpp"
+#include "object/player.hpp"
+#include "object/tilemap.hpp"
+#include "main.hpp"
+#include "fadeout.hpp"
+#include "shrinkfade.hpp"
+#include "object/camera.hpp"
+#include "flip_level_transformer.hpp"
+#include "audio/sound_manager.hpp"
+#include "random_generator.hpp"
+
+#include "squirrel_error.hpp"
+#include "squirrel_util.hpp"
+#include "time_scheduler.hpp"
 
 namespace Scripting
 {
 
-void wait(float seconds)
+SQInteger display(HSQUIRRELVM vm)
+{
+  Console::output << squirrel2string(vm, -1) << std::endl;
+  return 0;
+}
+
+void print_stacktrace(HSQUIRRELVM vm)
+{
+  print_squirrel_stack(vm);
+}
+
+SQInteger get_current_thread(HSQUIRRELVM vm)
+{
+  sq_pushobject(vm, vm_to_object(vm));
+  return 1;
+}
+
+void wait(HSQUIRRELVM vm, float seconds)
 {
-  ScriptInterpreter::current()->set_wakeup_time(seconds);
+  TimeScheduler::instance->schedule_thread(vm, game_time + seconds);
+}
+
+void wait_for_screenswitch(HSQUIRRELVM vm)
+{
+  main_loop->waiting_threads.add(vm);
+}
+
+void exit_screen()
+{
+  main_loop->exit_screen();
+}
+
+void fadeout_screen(float seconds)
+{
+  main_loop->set_screen_fade(new FadeOut(seconds));
+}
+
+void shrink_screen(float dest_x, float dest_y, float seconds)
+{
+  main_loop->set_screen_fade(new ShrinkFade(Vector(dest_x, dest_y), seconds));
 }
 
 std::string translate(const std::string& text)
@@ -26,31 +103,172 @@ std::string translate(const std::string& text)
 
 void display_text_file(const std::string& filename)
 {
-  std::string file 
-      = ScriptInterpreter::current()->get_working_directory() + filename;
-  main_loop->push_screen(new TextScroller(file));
+  main_loop->push_screen(new TextScroller(filename));
 }
 
-void import(HSQUIRRELVM v, const std::string& filename)
+void load_worldmap(const std::string& filename)
 {
-  std::string file 
-    = ScriptInterpreter::current()->get_working_directory() + filename;
-  if(sqstd_loadfile(v, file.c_str(), true) < 0) {
-    msg_warning << "couldn't load script '" << filename << "' (" << file << ")" << std::endl;
-    return;
+  using namespace WorldMapNS;
+
+  main_loop->push_screen(new WorldMap(filename));
+}
+
+void load_level(const std::string& filename)
+{
+  main_loop->push_screen(new GameSession(filename));
+}
+
+static SQInteger squirrel_read_char(SQUserPointer file)
+{
+  std::istream* in = reinterpret_cast<std::istream*> (file);
+  char c = in->get();
+  if(in->eof())
+    return 0;
+
+  return c;
+}
+
+void import(HSQUIRRELVM vm, const std::string& filename)
+{
+  IFileStream in(filename);
+
+  if(SQ_FAILED(sq_compile(vm, squirrel_read_char, &in,
+          filename.c_str(), SQTrue)))
+    throw SquirrelError(vm, "Couldn't parse script");
+
+  sq_pushroottable(vm);
+  if(SQ_FAILED(sq_call(vm, 1, SQFalse, SQTrue))) {
+    sq_pop(vm, 1);
+    throw SquirrelError(vm, "Couldn't execute script");
   }
+  sq_pop(vm, 1);
+}
+
+void debug_collrects(bool enable)
+{
+  Sector::show_collrects = enable;
+}
+
+void debug_show_fps(bool enable)
+{
+  config->show_fps = enable;
+}
 
-  sq_push(v, -2);
-  if(sq_call(v, 1, false) < 0) {
-    msg_warning << "Couldn't execute script '" << filename << "' (" << file << ")" << std::endl;
+void debug_draw_solids_only(bool enable)
+{
+  Sector::draw_solids_only = enable;
+}
+
+void save_state()
+{
+  using namespace WorldMapNS;
+
+  if(World::current() == NULL)
+    throw std::runtime_error("Can't save state without active World");
+
+  if(WorldMap::current() != NULL)
+    WorldMap::current()->save_state();
+  World::current()->save_state();
+}
+
+// not added to header, function to only be used by others
+// in this file
+bool validate_sector_player()
+{
+  if (Sector::current() == 0)
+  {
+    log_info << "No current sector." << std::endl;
+       return false;
+  }
+
+  if (Sector::current()->player == 0)
+  {
+    log_info << "No player." << std::endl;
+       return false;
+  }
+  return true;
+}
+
+void play_music(const std::string& filename)
+{
+  sound_manager->play_music(filename);
+}
+
+void play_sound(const std::string& filename)
+{
+  sound_manager->play(filename);
+}
+
+void grease()
+{
+  if (!validate_sector_player()) return;
+  ::Player* tux = Sector::current()->player; // Scripting::Player != ::Player
+  tux->physic.set_velocity_x(tux->physic.get_velocity_x()*3);
+}
+
+void invincible()
+{
+  if (!validate_sector_player()) return;
+  ::Player* tux = Sector::current()->player;
+  tux->invincible_timer.start(10000);
+}
+
+void ghost()
+{
+  if (!validate_sector_player()) return;
+  ::Player* tux = Sector::current()->player;
+  tux->set_ghost_mode(true);
+}
+
+void mortal()
+{
+  if (!validate_sector_player()) return;
+  ::Player* tux = Sector::current()->player;
+  tux->invincible_timer.stop();
+  tux->set_ghost_mode(false);
+}
+
+void restart()
+{
+  if (GameSession::current() == 0)
+  {
+    log_info << "No game session" << std::endl;
     return;
   }
+  GameSession::current()->restart_level();
 }
 
-void add_key(int new_key)
+void whereami()
 {
-  player_status->set_keys(new_key);
+  if (!validate_sector_player()) return;
+  ::Player* tux = Sector::current()->player;
+  log_info << "You are at x " << tux->get_pos().x << ", y " << tux->get_pos().y << std::endl;
 }
 
+void gotoend()
+{
+  if (!validate_sector_player()) return;
+  ::Player* tux = Sector::current()->player;
+  tux->move(Vector(
+          (Sector::current()->get_width()) - (SCREEN_WIDTH*2), 0));
+  Sector::current()->camera->reset(
+        Vector(tux->get_pos().x, tux->get_pos().y));
+}
+
+void camera()
+{
+  if (!validate_sector_player()) return;
+  log_info << "Camera is at " << Sector::current()->camera->get_translation().x << "," << Sector::current()->camera->get_translation().y << std::endl;
 }
 
+void quit()
+{
+  main_loop->quit();
+}
+
+int rand()
+{
+  return systemRandom.rand();
+}
+
+}