Merged changes from branches/supertux-milestone2-grumbel/ to trunk/supertux/
[supertux.git] / src / scripting / functions.cpp
index fc946db..40c869c 100644 (file)
@@ -1,12 +1,10 @@
-//  $Id$
-//
 //  SuperTux
 //  Copyright (C) 2006 Matthias Braun <matze@braunis.de>
 //
-//  This program is free software; you can redistribute it and/or
-//  modify it under the terms of the GNU General Public License
-//  as published by the Free Software Foundation; either version 2
-//  of the License, or (at your option) any later version.
+//  This program is free software: you can redistribute it and/or modify
+//  it under the terms of the GNU General Public License as published by
+//  the Free Software Foundation, either version 3 of the License, or
+//  (at your option) any later version.
 //
 //  This program is distributed in the hope that it will be useful,
 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
 //  GNU General Public License for more details.
 //
 //  You should have received a copy of the GNU General Public License
-//  along with this program; if not, write to the Free Software
-//  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
-
-#include <config.h>
-
-#include <memory>
-#include <stdio.h>
-#include <string>
-#include <squirrel.h>
-#include <sqstdio.h>
-#include "textscroller.hpp"
-#include "functions.hpp"
-#include "game_session.hpp"
-#include "tinygettext/tinygettext.hpp"
-#include "physfs/physfs_stream.hpp"
-#include "script_manager.hpp"
-#include "resources.hpp"
-#include "gettext.hpp"
-#include "log.hpp"
-#include "mainloop.hpp"
-#include "worldmap/worldmap.hpp"
-#include "world.hpp"
-#include "sector.hpp"
-#include "gameconfig.hpp"
-#include "object/player.hpp"
-#include "object/tilemap.hpp"
-#include "main.hpp"
-#include "fadeout.hpp"
-#include "shrinkfade.hpp"
-#include "object/camera.hpp"
-#include "flip_level_transformer.hpp"
+//  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 
-#include "squirrel_error.hpp"
-#include "wrapper_util.hpp"
+#include "scripting/functions.hpp"
 
-namespace Scripting
-{
-
-int display(HSQUIRRELVM vm)
+#include "audio/sound_manager.hpp"
+#include "math/random_generator.hpp"
+#include "object/camera.hpp"
+#include "object/player.hpp"
+#include "physfs/physfs_stream.hpp"
+#include "supertux/fadeout.hpp"
+#include "supertux/game_session.hpp"
+#include "supertux/gameconfig.hpp"
+#include "supertux/main.hpp"
+#include "supertux/mainloop.hpp"
+#include "supertux/sector.hpp"
+#include "supertux/shrinkfade.hpp"
+#include "supertux/textscroller.hpp"
+#include "supertux/world.hpp"
+#include "util/gettext.hpp"
+#include "worldmap/tux.hpp"
+
+#include "scripting/squirrel_util.hpp"
+#include "scripting/time_scheduler.hpp"
+
+extern float g_game_speed;
+
+namespace Scripting {
+
+SQInteger display(HSQUIRRELVM vm)
 {
   Console::output << squirrel2string(vm, -1) << std::endl;
   return 0;
@@ -63,44 +51,40 @@ void print_stacktrace(HSQUIRRELVM vm)
   print_squirrel_stack(vm);
 }
 
-int get_current_thread(HSQUIRRELVM vm)
+SQInteger get_current_thread(HSQUIRRELVM vm)
 {
-  SQObject object;
-  sq_resetobject(&object);
-  object._unVal.pThread = vm;
-  object._type = OT_THREAD;
-  sq_pushobject(vm, object);
-
+  sq_pushobject(vm, vm_to_object(vm));
   return 1;
 }
 
 void wait(HSQUIRRELVM vm, float seconds)
 {
-  SQUserPointer ptr = sq_getforeignptr(vm);
-  ScriptManager* script_manager = reinterpret_cast<ScriptManager*> (ptr);
-  script_manager->set_wakeup_event(vm, ScriptManager::TIME, seconds);
+  TimeScheduler::instance->schedule_thread(vm, game_time + seconds);
 }
 
 void wait_for_screenswitch(HSQUIRRELVM vm)
 {
-  SQUserPointer ptr = sq_getforeignptr(vm);
-  ScriptManager* script_manager = reinterpret_cast<ScriptManager*> (ptr);
-  script_manager->set_wakeup_event(vm, ScriptManager::SCREEN_SWITCHED);
+  g_main_loop->waiting_threads.add(vm);
 }
 
 void exit_screen()
 {
-  main_loop->exit_screen();
+  g_main_loop->exit_screen();
 }
 
 void fadeout_screen(float seconds)
 {
-  main_loop->set_screen_fade(new FadeOut(seconds));
+  g_main_loop->set_screen_fade(new FadeOut(seconds));
 }
 
 void shrink_screen(float dest_x, float dest_y, float seconds)
 {
-  main_loop->set_screen_fade(new ShrinkFade(Vector(dest_x, dest_y), seconds));
+  g_main_loop->set_screen_fade(new ShrinkFade(Vector(dest_x, dest_y), seconds));
+}
+
+void abort_screenfade()
+{
+  g_main_loop->set_screen_fade(NULL);
 }
 
 std::string translate(const std::string& text)
@@ -110,19 +94,19 @@ std::string translate(const std::string& text)
 
 void display_text_file(const std::string& filename)
 {
-  main_loop->push_screen(new TextScroller(filename));
+  g_main_loop->push_screen(new TextScroller(filename));
 }
 
 void load_worldmap(const std::string& filename)
 {
   using namespace WorldMapNS;
 
-  main_loop->push_screen(new WorldMap(filename));
+  g_main_loop->push_screen(new WorldMap(filename));
 }
 
 void load_level(const std::string& filename)
 {
-  main_loop->push_screen(new GameSession(filename));
+  g_main_loop->push_screen(new GameSession(filename));
 }
 
 static SQInteger squirrel_read_char(SQUserPointer file)
@@ -138,32 +122,27 @@ static SQInteger squirrel_read_char(SQUserPointer file)
 void import(HSQUIRRELVM vm, const std::string& filename)
 {
   IFileStream in(filename);
-    
+
   if(SQ_FAILED(sq_compile(vm, squirrel_read_char, &in,
-          filename.c_str(), SQTrue)))
+                          filename.c_str(), SQTrue)))
     throw SquirrelError(vm, "Couldn't parse script");
-    
+
   sq_pushroottable(vm);
-  if(SQ_FAILED(sq_call(vm, 1, SQFalse))) {
+  if(SQ_FAILED(sq_call(vm, 1, SQFalse, SQTrue))) {
     sq_pop(vm, 1);
     throw SquirrelError(vm, "Couldn't execute script");
   }
   sq_pop(vm, 1);
 }
 
-void add_key(int new_key)
-{
-  player_status->set_keys(new_key);
-}
-
 void debug_collrects(bool enable)
 {
   Sector::show_collrects = enable;
 }
 
-void debug_draw_fps(bool enable)
+void debug_show_fps(bool enable)
 {
-  config->show_fps = enable;
+  g_config->show_fps = enable;
 }
 
 void debug_draw_solids_only(bool enable)
@@ -171,18 +150,37 @@ void debug_draw_solids_only(bool enable)
   Sector::draw_solids_only = enable;
 }
 
+void debug_worldmap_ghost(bool enable)
+{
+  using namespace WorldMapNS;
+
+  if(WorldMap::current() == NULL)
+    throw std::runtime_error("Can't change ghost mode without active WorldMap");
+
+  WorldMap::current()->get_tux()->set_ghost_mode(enable);
+}
+
 void save_state()
 {
   using namespace WorldMapNS;
-  
-  if(World::current() == NULL)
+
+  if(World::current() == NULL || WorldMap::current() == NULL)
     throw std::runtime_error("Can't save state without active World");
 
-  if(WorldMap::current() != NULL)
-    WorldMap::current()->save_state();
+  WorldMap::current()->save_state();
   World::current()->save_state();
 }
 
+void update_worldmap()
+{
+  using namespace WorldMapNS;
+
+  if(WorldMap::current() == NULL)
+    throw std::runtime_error("Can't update Worldmap: none active");
+
+  WorldMap::current()->load_state();
+}
+
 // not added to header, function to only be used by others
 // in this file
 bool validate_sector_player()
@@ -190,22 +188,32 @@ bool validate_sector_player()
   if (Sector::current() == 0)
   {
     log_info << "No current sector." << std::endl;
-       return false;
+    return false;
   }
 
   if (Sector::current()->player == 0)
   {
     log_info << "No player." << std::endl;
-       return false;
+    return false;
   }
   return true;
 }
 
+void play_music(const std::string& filename)
+{
+  sound_manager->play_music(filename);
+}
+
+void play_sound(const std::string& filename)
+{
+  sound_manager->play(filename);
+}
+
 void grease()
 {
   if (!validate_sector_player()) return;
   ::Player* tux = Sector::current()->player; // Scripting::Player != ::Player
-  tux->physic.set_velocity_x(tux->physic.get_velocity_x()*3);
+  tux->get_physic().set_velocity_x(tux->get_physic().get_velocity_x()*3);
 }
 
 void invincible()
@@ -215,25 +223,19 @@ void invincible()
   tux->invincible_timer.start(10000);
 }
 
-void mortal()
+void ghost()
 {
   if (!validate_sector_player()) return;
   ::Player* tux = Sector::current()->player;
-  tux->invincible_timer.stop();
+  tux->set_ghost_mode(true);
 }
 
-void shrink()
-{
-  if (!validate_sector_player()) return;
-  ::Player* tux = Sector::current()->player;
-  tux->kill(tux->SHRINK);
-}
-
-void kill()
+void mortal()
 {
   if (!validate_sector_player()) return;
   ::Player* tux = Sector::current()->player;
-  tux->kill(tux->KILL);
+  tux->invincible_timer.stop();
+  tux->set_ghost_mode(false);
 }
 
 void restart()
@@ -258,9 +260,9 @@ void gotoend()
   if (!validate_sector_player()) return;
   ::Player* tux = Sector::current()->player;
   tux->move(Vector(
-          (Sector::current()->solids->get_width()*32) - (SCREEN_WIDTH*2), 0));
+              (Sector::current()->get_width()) - (SCREEN_WIDTH*2), 0));
   Sector::current()->camera->reset(
-        Vector(tux->get_pos().x, tux->get_pos().y));
+    Vector(tux->get_pos().x, tux->get_pos().y));
 }
 
 void camera()
@@ -269,10 +271,50 @@ void camera()
   log_info << "Camera is at " << Sector::current()->camera->get_translation().x << "," << Sector::current()->camera->get_translation().y << std::endl;
 }
 
+void set_gamma(float gamma) {
+  SDL_SetGamma(gamma, gamma, gamma);
+}
+
 void quit()
 {
-  main_loop->quit();
+  g_main_loop->quit();
+}
+
+int rand()
+{
+  return systemRandom.rand();
+}
+
+void set_game_speed(float speed)
+{
+  ::g_game_speed = speed;
+}
+
+void record_demo(const std::string& filename)
+{
+  if (GameSession::current() == 0)
+  {
+    log_info << "No game session" << std::endl;
+    return;
+  }
+  GameSession::current()->restart_level();
+  GameSession::current()->record_demo(filename);
+}
+
+void play_demo(const std::string& filename)
+{
+  if (GameSession::current() == 0)
+  {
+    log_info << "No game session" << std::endl;
+    return;
+  }
+  // Reset random seed
+  g_config->random_seed = GameSession::current()->get_demo_random_seed(filename);
+  g_config->random_seed = systemRandom.srand(g_config->random_seed);
+  GameSession::current()->restart_level();
+  GameSession::current()->play_demo(filename);
 }
 
 }
 
+/* EOF */