#include "supertux/sector.hpp"
#include "supertux/shrinkfade.hpp"
#include "supertux/textscroller.hpp"
+#include "supertux/tile.hpp"
#include "supertux/world.hpp"
#include "util/gettext.hpp"
#include "worldmap/tux.hpp"
{
using namespace worldmap;
- g_screen_manager->push_screen(new WorldMap(filename));
-}
+ if(World::current() == NULL)
+ throw std::runtime_error("Can't start WorldMap without active world.");
-void load_level(const std::string& filename)
-{
- g_screen_manager->push_screen(new GameSession(filename));
+ g_screen_manager->push_screen(new WorldMap(filename, World::current()->get_player_status()));
}
-static SQInteger squirrel_read_char(SQUserPointer file)
+void load_level(const std::string& filename)
{
- std::istream* in = reinterpret_cast<std::istream*> (file);
- char c = in->get();
- if(in->eof())
- return 0;
+ if(GameSession::current() == NULL)
+ throw std::runtime_error("Can't start level without active level.");
- return c;
+ g_screen_manager->push_screen(new GameSession(filename, GameSession::current()->get_player_status()));
}
void import(HSQUIRRELVM vm, const std::string& filename)
Sector::draw_solids_only = enable;
}
+void debug_draw_editor_images(bool enable)
+{
+ Tile::draw_editor_images = enable;
+}
+
void debug_worldmap_ghost(bool enable)
{
using namespace worldmap;