#include "supertux/sector.hpp"
#include "supertux/shrinkfade.hpp"
#include "supertux/textscroller.hpp"
+#include "supertux/tile.hpp"
#include "supertux/world.hpp"
#include "util/gettext.hpp"
#include "worldmap/tux.hpp"
#include "scripting/squirrel_util.hpp"
#include "scripting/time_scheduler.hpp"
-namespace Scripting {
+namespace scripting {
SQInteger display(HSQUIRRELVM vm)
{
void load_worldmap(const std::string& filename)
{
- using namespace WorldMapNS;
+ using namespace worldmap;
- g_screen_manager->push_screen(new WorldMap(filename));
-}
+ if(World::current() == NULL)
+ throw std::runtime_error("Can't start WorldMap without active world.");
-void load_level(const std::string& filename)
-{
- g_screen_manager->push_screen(new GameSession(filename));
+ g_screen_manager->push_screen(new WorldMap(filename, World::current()->get_player_status()));
}
-static SQInteger squirrel_read_char(SQUserPointer file)
+void load_level(const std::string& filename)
{
- std::istream* in = reinterpret_cast<std::istream*> (file);
- char c = in->get();
- if(in->eof())
- return 0;
+ if(GameSession::current() == NULL)
+ throw std::runtime_error("Can't start level without active level.");
- return c;
+ g_screen_manager->push_screen(new GameSession(filename, GameSession::current()->get_player_status()));
}
void import(HSQUIRRELVM vm, const std::string& filename)
Sector::draw_solids_only = enable;
}
+void debug_draw_editor_images(bool enable)
+{
+ Tile::draw_editor_images = enable;
+}
+
void debug_worldmap_ghost(bool enable)
{
- using namespace WorldMapNS;
+ using namespace worldmap;
if(WorldMap::current() == NULL)
throw std::runtime_error("Can't change ghost mode without active WorldMap");
void save_state()
{
- using namespace WorldMapNS;
+ using namespace worldmap;
if(World::current() == NULL || WorldMap::current() == NULL)
throw std::runtime_error("Can't save state without active World");
void update_worldmap()
{
- using namespace WorldMapNS;
+ using namespace worldmap;
if(WorldMap::current() == NULL)
throw std::runtime_error("Can't update Worldmap: none active");
void grease()
{
if (!validate_sector_player()) return;
- ::Player* tux = Sector::current()->player; // Scripting::Player != ::Player
+ ::Player* tux = Sector::current()->player; // scripting::Player != ::Player
tux->get_physic().set_velocity_x(tux->get_physic().get_velocity_x()*3);
}