{
if (!validate_sector_player()) return;
::Player* tux = Sector::current()->player;
- log_info << "You are at x " << tux->get_pos().x << ", y " << tux->get_pos().y << std::endl;
+ log_info << "You are at x " << ((int) tux->get_pos().x) << ", y " << ((int) tux->get_pos().y) << std::endl;
}
void gotoend()