Sector::show_collrects = enable;
}
-void debug_draw_fps(bool enable)
+void debug_show_fps(bool enable)
{
config->show_fps = enable;
}
if (!validate_sector_player()) return;
::Player* tux = Sector::current()->player;
tux->move(Vector(
- (Sector::current()->solids->get_width()*32) - (SCREEN_WIDTH*2), 0));
+ (Sector::current()->get_width()) - (SCREEN_WIDTH*2), 0));
Sector::current()->camera->reset(
Vector(tux->get_pos().x, tux->get_pos().y));
}