-// $Id: main.cpp 3275 2006-04-09 00:32:34Z sommer $
-//
+// $Id$
+//
// SuperTux
-// Copyright (C) 2005 Matthias Braun <matze@braunis.de>
+// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
-//
+//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
-// 02111-1307, USA.
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
#include <config.h>
#include <memory>
#include "game_session.hpp"
#include "tinygettext/tinygettext.hpp"
#include "physfs/physfs_stream.hpp"
-#include "script_manager.hpp"
#include "resources.hpp"
#include "gettext.hpp"
#include "log.hpp"
#include "mainloop.hpp"
-#include "worldmap.hpp"
+#include "worldmap/worldmap.hpp"
#include "world.hpp"
#include "sector.hpp"
+#include "gameconfig.hpp"
+#include "object/player.hpp"
+#include "object/tilemap.hpp"
+#include "main.hpp"
+#include "fadeout.hpp"
+#include "shrinkfade.hpp"
+#include "object/camera.hpp"
+#include "flip_level_transformer.hpp"
+#include "audio/sound_manager.hpp"
+#include "random_generator.hpp"
#include "squirrel_error.hpp"
-#include "wrapper_util.hpp"
+#include "squirrel_util.hpp"
+#include "time_scheduler.hpp"
namespace Scripting
{
-int display(HSQUIRRELVM vm)
+SQInteger display(HSQUIRRELVM vm)
{
Console::output << squirrel2string(vm, -1) << std::endl;
return 0;
}
+void print_stacktrace(HSQUIRRELVM vm)
+{
+ print_squirrel_stack(vm);
+}
+
+SQInteger get_current_thread(HSQUIRRELVM vm)
+{
+ sq_pushobject(vm, vm_to_object(vm));
+ return 1;
+}
+
void wait(HSQUIRRELVM vm, float seconds)
{
- SQUserPointer ptr = sq_getforeignptr(vm);
- ScriptManager* script_manager = reinterpret_cast<ScriptManager*> (ptr);
- script_manager->set_wakeup_event(vm, ScriptManager::TIME, seconds);
+ TimeScheduler::instance->schedule_thread(vm, game_time + seconds);
}
void wait_for_screenswitch(HSQUIRRELVM vm)
{
- SQUserPointer ptr = sq_getforeignptr(vm);
- ScriptManager* script_manager = reinterpret_cast<ScriptManager*> (ptr);
- script_manager->set_wakeup_event(vm, ScriptManager::SCREEN_SWITCHED);
+ main_loop->waiting_threads.add(vm);
}
void exit_screen()
main_loop->exit_screen();
}
+void fadeout_screen(float seconds)
+{
+ main_loop->set_screen_fade(new FadeOut(seconds));
+}
+
+void shrink_screen(float dest_x, float dest_y, float seconds)
+{
+ main_loop->set_screen_fade(new ShrinkFade(Vector(dest_x, dest_y), seconds));
+}
+
std::string translate(const std::string& text)
{
return dictionary_manager.get_dictionary().translate(text);
{
using namespace WorldMapNS;
- std::auto_ptr<WorldMap> worldmap(new WorldMap());
- worldmap->loadmap(filename);
- main_loop->push_screen(worldmap.release());
+ main_loop->push_screen(new WorldMap(filename));
}
void load_level(const std::string& filename)
{
- main_loop->push_screen(new GameSession(filename, ST_GL_PLAY));
+ main_loop->push_screen(new GameSession(filename));
}
static SQInteger squirrel_read_char(SQUserPointer file)
return c;
}
-
void import(HSQUIRRELVM vm, const std::string& filename)
{
IFileStream in(filename);
throw SquirrelError(vm, "Couldn't parse script");
sq_pushroottable(vm);
- if(SQ_FAILED(sq_call(vm, 1, SQFalse))) {
+ if(SQ_FAILED(sq_call(vm, 1, SQFalse, SQTrue))) {
sq_pop(vm, 1);
throw SquirrelError(vm, "Couldn't execute script");
}
sq_pop(vm, 1);
}
-void add_key(int new_key)
+void debug_collrects(bool enable)
+{
+ Sector::show_collrects = enable;
+}
+
+void debug_show_fps(bool enable)
{
- player_status->set_keys(new_key);
+ config->show_fps = enable;
}
-void debug_collrects(bool enable)
+void debug_draw_solids_only(bool enable)
{
- Sector::show_collrects = enable;
+ Sector::draw_solids_only = enable;
}
void save_state()
{
+ using namespace WorldMapNS;
+
if(World::current() == NULL)
throw std::runtime_error("Can't save state without active World");
+ if(WorldMap::current() != NULL)
+ WorldMap::current()->save_state();
World::current()->save_state();
}
+// not added to header, function to only be used by others
+// in this file
+bool validate_sector_player()
+{
+ if (Sector::current() == 0)
+ {
+ log_info << "No current sector." << std::endl;
+ return false;
+ }
+
+ if (Sector::current()->player == 0)
+ {
+ log_info << "No player." << std::endl;
+ return false;
+ }
+ return true;
+}
+
+void play_music(const std::string& filename)
+{
+ sound_manager->play_music(filename);
+}
+
+void play_sound(const std::string& filename)
+{
+ sound_manager->play(filename);
+}
+
+void grease()
+{
+ if (!validate_sector_player()) return;
+ ::Player* tux = Sector::current()->player; // Scripting::Player != ::Player
+ tux->physic.set_velocity_x(tux->physic.get_velocity_x()*3);
+}
+
+void invincible()
+{
+ if (!validate_sector_player()) return;
+ ::Player* tux = Sector::current()->player;
+ tux->invincible_timer.start(10000);
+}
+
+void ghost()
+{
+ if (!validate_sector_player()) return;
+ ::Player* tux = Sector::current()->player;
+ tux->set_ghost_mode(true);
+}
+
+void mortal()
+{
+ if (!validate_sector_player()) return;
+ ::Player* tux = Sector::current()->player;
+ tux->invincible_timer.stop();
+ tux->set_ghost_mode(false);
+}
+
+void restart()
+{
+ if (GameSession::current() == 0)
+ {
+ log_info << "No game session" << std::endl;
+ return;
+ }
+ GameSession::current()->restart_level();
+}
+
+void whereami()
+{
+ if (!validate_sector_player()) return;
+ ::Player* tux = Sector::current()->player;
+ log_info << "You are at x " << tux->get_pos().x << ", y " << tux->get_pos().y << std::endl;
+}
+
+void gotoend()
+{
+ if (!validate_sector_player()) return;
+ ::Player* tux = Sector::current()->player;
+ tux->move(Vector(
+ (Sector::current()->get_width()) - (SCREEN_WIDTH*2), 0));
+ Sector::current()->camera->reset(
+ Vector(tux->get_pos().x, tux->get_pos().y));
+}
+
+void camera()
+{
+ if (!validate_sector_player()) return;
+ log_info << "Camera is at " << Sector::current()->camera->get_translation().x << "," << Sector::current()->camera->get_translation().y << std::endl;
+}
+
+void quit()
+{
+ main_loop->quit();
+}
+
+int rand()
+{
+ return systemRandom.rand();
+}
+
}