#include "supertux/tile.hpp"
#include "supertux/world.hpp"
#include "util/gettext.hpp"
+#include "video/renderer.hpp"
#include "worldmap/tux.hpp"
#include "scripting/squirrel_util.hpp"
void wait_for_screenswitch(HSQUIRRELVM vm)
{
- g_screen_manager->waiting_threads.add(vm);
+ g_screen_manager->m_waiting_threads.add(vm);
}
void exit_screen()
{
- g_screen_manager->exit_screen();
+ g_screen_manager->pop_screen();
}
void fadeout_screen(float seconds)
{
- g_screen_manager->set_screen_fade(new FadeOut(seconds));
+ g_screen_manager->set_screen_fade(std::unique_ptr<ScreenFade>(new FadeOut(seconds)));
}
void shrink_screen(float dest_x, float dest_y, float seconds)
{
- g_screen_manager->set_screen_fade(new ShrinkFade(Vector(dest_x, dest_y), seconds));
+ g_screen_manager->set_screen_fade(std::unique_ptr<ScreenFade>(new ShrinkFade(Vector(dest_x, dest_y), seconds)));
}
void abort_screenfade()
{
- g_screen_manager->set_screen_fade(NULL);
+ g_screen_manager->set_screen_fade(std::unique_ptr<ScreenFade>());
}
std::string translate(const std::string& text)
void display_text_file(const std::string& filename)
{
- g_screen_manager->push_screen(new TextScroller(filename));
-}
-
-void load_worldmap(const std::string& filename)
-{
- using namespace worldmap;
-
- if(World::current() == NULL)
- throw std::runtime_error("Can't start WorldMap without active world.");
-
- g_screen_manager->push_screen(new WorldMap(filename, World::current()->get_player_status()));
-}
-
-void load_level(const std::string& filename)
-{
- if(GameSession::current() == NULL)
- throw std::runtime_error("Can't start level without active level.");
-
- g_screen_manager->push_screen(new GameSession(filename, GameSession::current()->get_player_status()));
+ g_screen_manager->push_screen(std::unique_ptr<Screen>(new TextScroller(filename)));
}
void import(HSQUIRRELVM vm, const std::string& filename)
WorldMap::current()->get_tux()->set_ghost_mode(enable);
}
-void save_state()
-{
- using namespace worldmap;
-
- if(World::current() == NULL || WorldMap::current() == NULL)
- throw std::runtime_error("Can't save state without active World");
-
- WorldMap::current()->save_state();
- World::current()->save_state();
-}
-
-void update_worldmap()
-{
- using namespace worldmap;
-
- if(WorldMap::current() == NULL)
- throw std::runtime_error("Can't update Worldmap: none active");
-
- WorldMap::current()->load_state();
-}
-
// not added to header, function to only be used by others
// in this file
bool validate_sector_player()
log_info << "Camera is at " << Sector::current()->camera->get_translation().x << "," << Sector::current()->camera->get_translation().y << std::endl;
}
-void set_gamma(float gamma) {
- SDL_SetGamma(gamma, gamma, gamma);
+void set_gamma(float gamma)
+{
+ Renderer::instance()->set_gamma(gamma);
}
void quit()