Make it build with -DCOMPILE_AMALGATION=ON. Still not certain how intern_draw/next_po...
[supertux.git] / src / scripting / functions.cpp
index 245feac..6c84d30 100644 (file)
@@ -36,9 +36,7 @@
 #include "scripting/squirrel_util.hpp"
 #include "scripting/time_scheduler.hpp"
 
-extern float g_game_speed;
-
-namespace Scripting {
+namespace scripting {
 
 SQInteger display(HSQUIRRELVM vm)
 {
@@ -89,7 +87,7 @@ void abort_screenfade()
 
 std::string translate(const std::string& text)
 {
-  return dictionary_manager.get_dictionary().translate(text);
+  return dictionary_manager->get_dictionary().translate(text);
 }
 
 void display_text_file(const std::string& filename)
@@ -99,24 +97,20 @@ void display_text_file(const std::string& filename)
 
 void load_worldmap(const std::string& filename)
 {
-  using namespace WorldMapNS;
+  using namespace worldmap;
 
-  g_screen_manager->push_screen(new WorldMap(filename));
-}
+  if(World::current() == NULL)
+    throw std::runtime_error("Can't start WorldMap without active world.");
 
-void load_level(const std::string& filename)
-{
-  g_screen_manager->push_screen(new GameSession(filename));
+  g_screen_manager->push_screen(new WorldMap(filename, World::current()->get_player_status()));
 }
 
-static SQInteger squirrel_read_char(SQUserPointer file)
+void load_level(const std::string& filename)
 {
-  std::istream* in = reinterpret_cast<std::istream*> (file);
-  char c = in->get();
-  if(in->eof())
-    return 0;
+  if(GameSession::current() == NULL)
+    throw std::runtime_error("Can't start level without active level.");
 
-  return c;
+  g_screen_manager->push_screen(new GameSession(filename, GameSession::current()->get_player_status()));
 }
 
 void import(HSQUIRRELVM vm, const std::string& filename)
@@ -152,7 +146,7 @@ void debug_draw_solids_only(bool enable)
 
 void debug_worldmap_ghost(bool enable)
 {
-  using namespace WorldMapNS;
+  using namespace worldmap;
 
   if(WorldMap::current() == NULL)
     throw std::runtime_error("Can't change ghost mode without active WorldMap");
@@ -162,7 +156,7 @@ void debug_worldmap_ghost(bool enable)
 
 void save_state()
 {
-  using namespace WorldMapNS;
+  using namespace worldmap;
 
   if(World::current() == NULL || WorldMap::current() == NULL)
     throw std::runtime_error("Can't save state without active World");
@@ -173,7 +167,7 @@ void save_state()
 
 void update_worldmap()
 {
-  using namespace WorldMapNS;
+  using namespace worldmap;
 
   if(WorldMap::current() == NULL)
     throw std::runtime_error("Can't update Worldmap: none active");
@@ -212,7 +206,7 @@ void play_sound(const std::string& filename)
 void grease()
 {
   if (!validate_sector_player()) return;
-  ::Player* tux = Sector::current()->player; // Scripting::Player != ::Player
+  ::Player* tux = Sector::current()->player; // scripting::Player != ::Player
   tux->get_physic().set_velocity_x(tux->get_physic().get_velocity_x()*3);
 }